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Patch Opinion Thread

v1.0.142

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#921 Krivvan

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Posted 08 November 2012 - 08:09 AM

View PostNoxMorbis, on 07 November 2012 - 04:58 AM, said:


This just shows you how ignorant you are of how good premades work, and why you get stomped. First off, no one uses "r". We macro it to mouse buttons. Same for zoom and heat vision and alternate fire buttons, etc. Many of us set up primary fire buttons, and then link a couple backup weapons to an alternate button to fire as we cool down. You never take your hand of that mouse.

Thumb to the CTRL button allows you to talk instantly and give tactical updates about the entire map. Flanking moves rely on instant informatin and clear coms, luck, and good coordination. Many times we do run out but we have played so much with coms and with each other, we know waht the toher guys is (1) Piloting and the his mechs load out and capability, (2) stay with your wingman, and (3) always focus fire when and if you need to, and always try to focus fire when in fur balls.

So even when we're messing around, we're somewhat coordinated. For instance, using voice, when we need assist from LRMs, we can call the grid and enemy phonetic instantly. You simply cannot coordinate like that when in a PUG.

These things come instinctively to us. And BTW, we're good shots too ;)


Your clan sounds like it's way too intense to the point where it ends up being terrible while still thinking you were pro.

How did your clan do when facing other clans? You could all play in a mech with nothing but flamers with default controls and still beat a PUG team 8-0.

#922 pinsndneedles

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Posted 08 November 2012 - 08:13 AM

I think it looks cool. Much more like a deployable command post than the porta-john that used to be there.

#923 Araevin Teshurr

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Posted 08 November 2012 - 08:19 AM

I agree with most of the authors points, the game is pretty boring, regardless of LRM OP they are fixing today. BattleTech was a table top game. Mechwarrior was not, and is not supposed to be. It was and should be more of an MMO with combat in mechs the driving force, with adventure, exploration, and territorial combat.

I realize they wanted to make a quick buck and get some fuel back into the Mechwarrior Universe, so this product is the first stepping stone. You dev folks better be working on an MMO in the background, or this will be the last boring itteration of the Mechwarrior Universe.

MWO can not replace World of Tanks, because WOT/***/WOS has too many military buffs into the real tanks, planes, and ships. MWO has none of that, its all sci-fi with a smaller following.

Please, start giving us details on the MWO Universe MMO.

Edited by Relaed, 08 November 2012 - 08:26 AM.


#924 Sa7aN

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Posted 08 November 2012 - 08:21 AM

View PostGrumm Esverian, on 08 November 2012 - 05:47 AM, said:



Oh, deary me, forgive me for not remembering a variant of a weapon that I can't remember appearing on a single mech in any of the technical readouts. Because it's experimental. Meaning not available outside of one-off tabletop games. Oh, wait, looks like it might appear in TRO: Prototypes... PROTOTYPE being the operative word...

Yes, I was wrong, there is a long tom that can be mounted in 'mechs. The point still stands: we shouldn't see it in game.


Edit to add: Also, the mech-mounted Long Tom? It requires 15 crit slots. Given that we can't split locations for assigning crits to weapons (in the current game build) no Mech could mount it.


oh and mechwarrior 4 and mechcommander 2 had it in game, but yes we would need the crit slot splitting

#925 Spinoza

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Posted 08 November 2012 - 08:22 AM

It looks awful.
If they could replace it with a sleek drop ship... not a full scale one but a small command center drop ship.

#926 BertyBargo

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Posted 08 November 2012 - 08:38 AM

I think it's rather funny and sad that people are so ******** about PGI's reduction of team sizes- l2p. I mean, having 4/8 of your team be a coordinated force is pretty impressive already. I don't think even World of Tanks has groups to occupy half of any given public team. An indicator of people in a group would be a nice feature though: maybe a star next to their names or a number indicating they're part of platoon 1, 2 or 3 etc. However, a clan battle system that allowed full 8man premade groups would be completely appropriate, not to mention exciting.

I myself haven't played in about a week or so because the game is still in beta and not all the features/mechs are implimented yet. I'm waiting to see what direction November's patches take us in before I start playing again. I also heavily doubt I'll start my founder time at any point before 2013- the start button is appreciated PGI.

#927 Ohgodtherats

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Posted 08 November 2012 - 08:43 AM

Oh I forgot one:

11. No credit for kill assists if tag laser is used exclusively, system doesn't count assists unless actual damage is done. Note that I am not talking about just swiping tag across the target and running, I am talking about sustained tag painting across several vollies. It is possible to sneak up behind a mech and paint them with tag without them noticing since tag by it self does no damage.

#928 Josh Davion

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Posted 08 November 2012 - 08:44 AM

New structure is ugly as all get out. Increase map size, give us a Dropship to defend, and then we may be satisfied. Right now that spidery structure is buggy. Sometimes I get warped into it and can't move, other times it'll grab my quarry and stop them dead in their tracks which causes me to warp through them. New "base" is BAD, mmk.

#929 Razgul

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Posted 08 November 2012 - 08:55 AM

"Conclusion: Good bye MWO. Was fun while it lasted."

Gotta love threads that end with this kind of thing.

#930 Thorn Blackwell

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Posted 08 November 2012 - 08:58 AM

I'm still hoping that they will eventually have a real base on one side, and a dropship on the other. Complete with minimal automated defenses. I'd really like to see maps twice the size of CV, and instead of winning the game capping a base means the automated defenses become yours.

#931 Stalkerr

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Posted 08 November 2012 - 09:02 AM

I usually look at these threads, then shake my head and move on.

Remember this is still beta and remember that the devs have said that they're continually tweaking and working to make a great game. That is going to involve problems cropping up (LRMs...), or temporary conditions (like 4 player groups) that are planned to evolve (in a few weeks we'll be back to 8 player groups, per their roadmap).

I just don't get why tons of people don't get this. This is software development... it is a process.

#932 ApheX

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Posted 08 November 2012 - 09:04 AM

I like the new base. Gives cover for campers and looks better than the last one we had, however a dropship would be a nice replacement. One that you can shoot at and it suffers damage as a consequence. I wouldn't mind seeing a dropship being ripped apart by gauss and ac20 fire.

#933 Al Bert

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Posted 08 November 2012 - 09:05 AM

View PostEmGooser, on 08 November 2012 - 07:29 AM, said:

Think about if capping wasn't there and you where in a light mech and you where in a assault. If the light mech could just run away for ever and you would never have a way to win and you would be forced into a Tie. Oh, and don't forget that this takes oh 5+ mins of just sitting there.

Capping is good because it allows many tactical options and prevents the troll tactics above.

The new thing there was in response to people saying that there was nothing there to defend. Now there is a building that looks like it is a base of some kind.


100% agree - and the last sentence just shows a pattern throughout this quite hostile forum: it will never matter what the dev`s are doing, there will be always someone to complain and whine. I, for my part, am extremely happy to be able to play MW again ;) And capping itself was always boring, also in MW4 - i like the new rig.

#934 Guile1

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Posted 08 November 2012 - 09:11 AM

IF we could refrain from posting to these types of threads, the trolls would decrease (they will never stop). While i would love that the moderators just delete this useless banter, they are busy trying to work on the game. They want this to work, not like someone said "make me a mechwarrior game". They said "we want to make this". Give them time, and for the love, ignore the trolls and maybe they might stop.

Posted Image

#935 Nasty McBadman

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Posted 08 November 2012 - 09:12 AM

View PostStalkerr, on 08 November 2012 - 09:02 AM, said:

I usually look at these threads, then shake my head and move on.

Remember this is still beta and remember that the devs have said that they're continually tweaking and working to make a great game. That is going to involve problems cropping up (LRMs...), or temporary conditions (like 4 player groups) that are planned to evolve (in a few weeks we'll be back to 8 player groups, per their roadmap).

I just don't get why tons of people don't get this. This is software development... it is a process.

Some people are just too weak of will, mind or spirit to do the work of beta testing. Maybe all would be better off if they came back after the hard work was done. I would not want to chase them away forever because community is important for the game to prosper and I do want the game to do well.

Edited by Nasty McBadman, 08 November 2012 - 09:13 AM.


#936 LaserAngel

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Posted 08 November 2012 - 09:18 AM

Instead of walking away I told my lancemates to take a break for a few days to a week. I wasn't happy with what happened in the previous patch across the board but I knew we would be playing again once a hotfix or patch was out.

Diversify and pursue other things in the mean time before coming back to Mechwarrior Online. I finished reading some books! They were fun too.

#937 Matthew Craig

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Posted 08 November 2012 - 09:22 AM

Just wanted to say thanks for the constructive feedback. A hotfix is being worked on for the LRMs the rest of the issues you mention are being tracked and prioritized for fixing in future patches.

#938 Vrorsh

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Posted 08 November 2012 - 09:24 AM

And make the missiles teleport in front of the target.
This way, everyone will have to purchase a Cat or an Atlas and pay $$ to rearm before each game.
Would be a wonderful game.

This game already exists ?
"Angry birds" you say ?
Really ? Gonna check right now !

#939 Tombstoner

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Posted 08 November 2012 - 09:34 AM

View PostBertyBargo, on 08 November 2012 - 08:38 AM, said:

I think it's rather funny and sad that people are so ******** about PGI's reduction of team sizes- l2p. I mean, having 4/8 of your team be a coordinated force is pretty impressive already. I don't think even World of Tanks has groups to occupy half of any given public team. An indicator of people in a group would be a nice feature though: maybe a star next to their names or a number indicating they're part of platoon 1, 2 or 3 etc. However, a clan battle system that allowed full 8man premade groups would be completely appropriate, not to mention exciting.

I myself haven't played in about a week or so because the game is still in beta and not all the features/mechs are implimented yet. I'm waiting to see what direction November's patches take us in before I start playing again. I also heavily doubt I'll start my founder time at any point before 2013- the start button is appreciated PGI.

\
What i find funny about the OP is with the changes him and 75% of his unit can't handle OP LRM coming from 8 trial mechs
we cant pug stomp them anymore..... rage quit. LOL its beta.. its gona change it could be a bug.... and it is. geesh.

not being able to pull off 8 man maneuvers, that however is a valid point and is being fixed in the next patch.

#940 Lord de Seis

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Posted 08 November 2012 - 09:36 AM

View PostRagie, on 07 November 2012 - 04:44 AM, said:

we are at 100% no players until there is alot of fixes/reversions. we arent a big clan but from 15 to zero players in 2 patches is impressive.


I dunno if I would use the word impressive, shameful or disappointing. Last night was the first time I quit because I was having no fun and considered the game unplayable, it all boiled down to LRM's. They are ruining the game and I don't buy any of the arguements that you can find cover and all this BS, when your fighting against 6 LRM mechs with lights spotting you die to quickly to find "cover".





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