

#1101
Posted 08 November 2012 - 06:23 PM
#1102
Posted 08 November 2012 - 06:43 PM
#1103
Posted 08 November 2012 - 07:24 PM
Some will say "Well you can just use the free 75% rearm...", and indeed I do. I don't really have a reasonable choice. Frankly, this is just irritating and stupid. I can't fathom intentionally designing a game where you have to choose between making a profit from winning a match and actually playing with a full supply of ammo. Note this has nothing to do with taking damage. My LRM boats rarely take a significant amount of damage during a match. If they did, repair/reload could easily exceed 250k - the maximum you could ever expect to earn from a win with your premium bonus in a non-founder's mech. So now in any match where I use more than 25% of my ammo (which is every match) a rearm is simply financially impractical.
For starters, I can't understand why this 75% thing came to be in the first place. Why not just cut ammo costs to 25% of their current values and let people rearm only what they use? Is it because this has been elaborately planned to make people act like they're on welfare, making do on the PGI dole? Why would you ever make 1 ton of any type of ammo cost nearly as much as the losing bonus of a match? Ballistic ammo is all priced down at a relatively reasonable 1-10k per ton. Why not just make missiles the same? It isn't possible to exchange C-Bills among players, so is it fair to expect the LRM guys on your team to pay 100k+ per match just to provide that support for his team with no additional compensation?
To preempt the inevitable response that goes something like "using artemis is a choice": shut up. I was going to say something more thought out but I realized I don't have the patience to deal with silly arguments like that. The end.
Edited to include prescriptions for new ammo budgets.
Edited by Atheus, 08 November 2012 - 08:25 PM.
#1104
Posted 08 November 2012 - 08:02 PM
#1105
Posted 08 November 2012 - 08:03 PM
And yea, before all the simulationi purist jump on me, some of us actually play games for fun... not too get the same frustration of not having money just like in real life.
And actually, when rockin missiles, using the trial mech is most of the time more economical. No need to pay for repairs and ammo... PROFIT!
Edited by locilocisu, 08 November 2012 - 08:19 PM.
#1106
Posted 08 November 2012 - 08:09 PM
Muffinator, on 08 November 2012 - 03:28 PM, said:
Almost like we're playing a ....beta?!

Totally agree though, even a few guys on my ventrillo group are complaining all of the time. Mechwarrior Online is getting there, and it's best that they break and fix their game now, so they'll know how NOT to later.
#1107
Posted 08 November 2012 - 08:14 PM
#1108
Posted 08 November 2012 - 08:26 PM
After recovering from over heating, the Overheat screen stays, hud fails to return and persists until end of the game.
The gold bar startup screen stays throughout the game.
Im still seeing cockpits of destroyed mechs lose their textures disappear. Every time Ive see it, its on a Catapult or maybe just because the Cat's cockpit is out there more.
Blurred vision never goes away sometimes. Ive seen this when I die with blurred vision and it persists as I watch the game through my team's mechs.
Thanks guys
Edited by LakeDaemon, 08 November 2012 - 08:26 PM.
#1109
Posted 08 November 2012 - 08:40 PM
#1110
Posted 08 November 2012 - 08:48 PM
#1111
Posted 08 November 2012 - 08:51 PM
edit: corrected my spelling...
Edited by B4silisk, 08 November 2012 - 08:52 PM.
#1112
Posted 08 November 2012 - 09:05 PM
#1113
Posted 08 November 2012 - 09:13 PM
#1114
Posted 08 November 2012 - 09:35 PM
PGI either needs to get their testing department's **** together, or stop pushing untested patches.
#1115
Posted 08 November 2012 - 09:52 PM
#1116
Posted 08 November 2012 - 10:09 PM

#1117
Posted 08 November 2012 - 10:44 PM
Signed off till the game is balanced.
#1118
Posted 08 November 2012 - 10:47 PM
#1119
Posted 08 November 2012 - 10:49 PM
#1120
Posted 08 November 2012 - 10:59 PM
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