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Seems New Mm Is The Same As Old, No Change

v1.0.142

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#1 IronGoat

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Posted 06 November 2012 - 03:51 PM

i just ran 4 matches with the new patch and i just got 4 pugstompings
i dont really care that much about pugs vs premade ( i care more that so many people cant use common sense and work together)

but after looking at the score board all 4 matches were the same 1 team of all mechs using founders tags and having XP gained and then my team with me and 1 other founder and 6 people with trial mechs ( and in 1 case i was the ONLY one NOT in a trial mech)

so this is the "balanced MM" you mentioned in the patchnotes?
seems EXACTALLY like the last MM
one side is premade and the other is hapless newbs ( forget pugs i wouldnt mind a few expereienced puggers) but SERIOUSLY? the NEW MM is Premade Vs trial mechs with 1 or 2 non-trial players thrown in ?

#2 Devil Fox

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Posted 06 November 2012 - 03:57 PM

It is still broken... I went up against 2 LRM 4 man pre-mades and all they did was rain death across open terrain. Couldn't close or fight... so first game I smashed up 3 fast movers that swarmed my LRM Catapult with my back up streaks, then notice we're losing because all our pugs were trial mechs that suicided for a quick game.

Just then had a match where we had to hold our base against 3 Atlas rushing. See how it goes but at this rate might be worth trying to pre-made team drop as we did pre-patch for 8v8 games within the merc unit.

#3 Shimmering Sword

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Posted 06 November 2012 - 04:01 PM

You haven't read up on MM phases since they were announced a long time ago?
All they've done today is reduce group sizes from 8 to 4 max. No one is trying to hide it, a coordinated 4 man group will still stomp pugs.

A conspiracy that MM favors grouping founder pugs on one side to give them advantage? That's another matter, and I wont speculate on it because I roll premade and as such don't lose enough to notice.

Really, if you hate losing because your team sucks and isn't coordinated, join a group, there really is no other way to get consistency. Hoping for even and close matches in a game where small variables lead to landslide victories, well, just isn't realistic.

#4 zmeul

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Posted 06 November 2012 - 04:12 PM

I agree, I played a few matches and still see teams beaten up to 0 or 1

#5 Hexcaliber

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Posted 06 November 2012 - 04:16 PM

All clans do now is launch multiple groups simultaneously using a countdown in team speak and in a high percentage of games, groups will get in the same round. It can back fire, and result in groups on opposite teams, but then you have the problem of groups colluding to farm salvage/xp/c bills, and drawing at the end without firing a shot at each other.

This fix was nothing of the sort, I personally made a couple of posts about clans meta gaming the new mm, but it seems Piranha have zero experience of online games and how clans can game online mm systems.

Edited by Hexcaliber, 06 November 2012 - 04:18 PM.


#6 Elder Thorn

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Posted 06 November 2012 - 04:18 PM

View Postzmeul, on 06 November 2012 - 04:12 PM, said:

I agree, I played a few matches and still see teams beaten up to 0 or 1


well maybe because there weren't as many premades as we thought? or because a coordinated team of 4 people can still make a good difference?

#7 King Hrothgar

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Posted 06 November 2012 - 04:25 PM

Just had a 4 v 8 match. 4 on my team were premade + 4 others, the other team was pug only. Map was winter city.

#8 zmeul

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Posted 06 November 2012 - 04:32 PM

View PostElder Thorn, on 06 November 2012 - 04:18 PM, said:


well maybe because there weren't as many premades as we thought? or because a coordinated team of 4 people can still make a good difference?

I thought nothing about premades,
and yes, a organized group of 4 can win the match

but .. according to MM notes, it does not automatically put another 4 man group in the opposing side but can put another group on the same side
2x4 groups are as bad as a single 8 man group, as I saw so far it does exactly that - puts 2 groups in the same team and fills the other team with solo players

one other problem - as is written in the patch notes, the MM weights classes, does this mean a trial Atlas is the same weight as a customized one? the notes does not mentions this

Edited by zmeul, 06 November 2012 - 04:34 PM.


#9 Devil Fox

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Posted 06 November 2012 - 04:33 PM

The LRM that was already OP before if used... now it's reverted to the old trajectory calculations, so how much coding lost and not picked up by QA? At present it's now LRM boats, with ALOT of fast movers all over the place.

#10 Alcatraz968

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Posted 06 November 2012 - 04:36 PM

Pre-mades still always drop on the same side. Pug's drop on the other. This has not changed in 2 months.

#11 ICUBurn

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Posted 06 November 2012 - 04:36 PM

welp ive just had 3 COUNT EM THREE. ONE TWO THREE! Games in a row now as a pugger were my ENTIRE TEAM was all pugged players and the opponents were two 4 man teams. i know because i asked my team at the beginning of match and opponets after getting rolled flat by lrm boats within the first 2 minutes each game. MM is worse than before now.

#12 zmeul

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Posted 06 November 2012 - 04:39 PM

View PostICUBurn, on 06 November 2012 - 04:36 PM, said:

my entire team was all pugged players and the opponents were two 4 man teams. i know because i asked my team at the beginning of match and opponents after getting rolled flat by LRM boats within the first 2 minutes each game. MM is worse than before now.

as I said above
I fear that the MM phase 1 is nothing more than a placebo

#13 Hexcaliber

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Posted 06 November 2012 - 04:39 PM

View PostApostal, on 06 November 2012 - 04:33 PM, said:

The LRM that was already OP before if used... now it's reverted to the old trajectory calculations, so how much coding lost and not picked up by QA? At present it's now LRM boats, with ALOT of fast movers all over the place.

WTF does this have to do with premades? This weeks trial heavy is an lrm cat and last week there was an lrm awesome, further many weaker pugs boat as its the easiest way to play; even with pubstomping, pug's have had no shortage of lrm's.

#14 Thorn Blackwell

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Posted 06 November 2012 - 04:43 PM

All the 8 man premades are now two 4 man premades. Twice the chance to get rolled by one, so you're welcome all you whiney puggers.

#15 WardenWolf

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Posted 06 November 2012 - 04:48 PM

Been in pre-mades many times, and have dropped on both sides.

#16 Thorn Blackwell

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Posted 06 November 2012 - 04:51 PM

Uh ... I don't think it's ever supposed to be premade vs. premade only and pug vs. pug only. Not only is it not now, it should never be that way. The whole point of this game is team play. Everyone wants to be a special snowflake but nobody is. Lone wolves die, and that's the way nature works. Why is anyone surprised by this?

#17 Eggs Mayhem

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Posted 06 November 2012 - 04:55 PM

View PostThorn Blackwell, on 06 November 2012 - 04:51 PM, said:

Uh ... I don't think it's ever supposed to be premade vs. premade only and pug vs. pug only. Not only is it not now, it should never be that way. The whole point of this game is team play. Everyone wants to be a special snowflake but nobody is. Lone wolves die, and that's the way nature works. Why is anyone surprised by this?


What? He just said there was a bug where it was 4v8.

I would assume that maybe there was a 4-man group and they all got dropped, leaving the other 4 chaps behind.

#18 King Hrothgar

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Posted 06 November 2012 - 04:57 PM

Maybe but that seems very unlikely. I've seen 7v8 and 6v8 before the update, but 4v8 is pretty far off the mark.

#19 Hesketh Vernon Hesketh Prichard

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Posted 06 November 2012 - 04:58 PM

I know what the problem is..... And its something that PGI or anyone else in the world cant fix.No matter what constrieved idea's they can think of.

It's people! Plain and simple.Online gaming promised so much too us all but i find it hard to think of 1 game that as been able to implememnt online gaming without any issues. NOT 1!!! EVER! We all thought of it like before when you dragged your PC around your mates and spent hours/days/weeks mashing a game till you dream about it. Online gaming just as not delivered on it's promise because people are different and not 'like' you like your friends are in real life. Online gaming as failed to deliver what we hoped. Even more so if you are console bound, I mean what was so wrong with the chat area/games area where you decide who you want to play/chat with? you know, On those o so new games like Quake 1/ COmmand & COnquer/ Duke Nukem 3D and pretty much any other PC game that was multiplayer!!! Since consoles decided to intrude on the online gaming and decided to make 'auto matching B$ systems' that couldnt arrange a **** up in a brewery, never mind a coherent evenly matched game we on the PC platform have been intruded by crappy ports and this increadably backwards way of match making. It's as if they think we can't do it by ourselves anymore. Like the goverments like to tell us what we can and can't do.

The problem is no matter how much of an ***** you bump into, There's always another even bigger one ready to blow your mind of how ******** and stupid people can be. And here in lies your problem of online gaming. There's always a bigger *****! ALWAYS!

Edited by Hesketh Vernon Hesketh Prichard, 06 November 2012 - 05:03 PM.


#20 Eggs Mayhem

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Posted 06 November 2012 - 05:02 PM

View PostKing Hrothgar, on 06 November 2012 - 04:57 PM, said:

Maybe but that seems very unlikely. I've seen 7v8 and 6v8 before the update, but 4v8 is pretty far off the mark.


In the last patch someone reported a 0v8 game. I really don't think that 8 individual players all had bad connections at the same time which led me (and others) to believe that it is dropping whole teams.

And they addressed mismatched team sizes in a way earlier patch months ago, so the only reason there's not 8 on a team is because someone DC'd early.





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