

You Die Instantly Without Armor.
#61
Posted 06 November 2012 - 05:49 PM
#62
Posted 06 November 2012 - 05:49 PM
I'm running jenner and no problem.
I have all the upgrades except art.
I got ammo too and don't have these issues.
I'm not hearing people complaining about it on ts.
If this problem is not happening to everyone, its no surprise QA missed it
Remember you are testers too

#63
Posted 06 November 2012 - 05:52 PM
#64
Posted 06 November 2012 - 05:53 PM
#65
Posted 06 November 2012 - 05:55 PM
all shots to exposed sections WILL crit now, 100% chance, so if there is anything in a part like ammo or an engine it will get critted the second you lose armor, engines die after getting critted, instakilling you, cockpit crits instakill a mech too, and any part that contains ammo will insta explode from ammo explosions.
Edited by QuantumButler, 06 November 2012 - 05:57 PM.
#67
Posted 06 November 2012 - 05:57 PM
#68
Posted 06 November 2012 - 06:00 PM
Frosted, on 06 November 2012 - 05:57 PM, said:
Do you have ammo in those sections? CASE
I think the bug is that shots will critically hit SOMETHING 100% of the time, which means your engines will die before your structure and if you have ammo it will explode instantly, destroying a section right away.
If you only have a lot of heatsinks in your sides they are probably absorbing the crits for you and you don't really notice when they are destroyed.
Edited by QuantumButler, 06 November 2012 - 06:01 PM.
#69
Posted 06 November 2012 - 06:00 PM
QuantumButler, on 06 November 2012 - 05:55 PM, said:
all shots WILL crit now, 100% chance, so if there is anything in a part like ammo or an engine it will get critted the second you lose armor, engines die after getting critted, instakilling you, cockpit crits instakill a mech too, and any part that contains ammo will insta explode from ammo explosions.
That can't be right cause I just saw a cicada chase a cat that had a bare torso for 2mins frying him with 2 meds and shooting the twin MG.
On the other hand I did see an atlas collapse right after I shot off torso armor with the gauss.
I did tho survive a salvo of LRMs that stripped off my torso armor, which would kill the previously mentioned atlas.
Seems like some weapons crit on exposed internals and some don't. Could be that ballistic weapons xept the MG crit 100% and everything else just had the crit chance raised.
#70
Posted 06 November 2012 - 06:03 PM
DeadlyNerd, on 06 November 2012 - 06:00 PM, said:
On the other hand I did see an atlas collapse right after I shot off torso armor with the gauss.
I did tho survive a salvo of LRMs that stripped off my torso armor, which would kill the previously mentioned atlas.
Seems like some weapons crit on exposed internals and some don't. Could be that ballistic weapons xept the MG crit 100% and everything else just had the crit chance raised.
Either way, it seems to be highly inconsistent and can't be working as intended.
#71
Posted 06 November 2012 - 06:05 PM

Highly disappointed get it together "beta" is not an excuse anymore.
Edited by Krrr8or, 06 November 2012 - 06:06 PM.
#72
Posted 06 November 2012 - 06:07 PM
Krrr8or, on 06 November 2012 - 06:05 PM, said:

They will have to hotfix this, or their game's simply dead.
No one's gonna play it like this. No one.
#73
Posted 06 November 2012 - 06:07 PM
#74
Posted 06 November 2012 - 06:07 PM
Not saying this is what it is, but it just feels like half structure hp rather than instant death.
Honestly, it wasn't noticeable until I tried to pay attention. A new player wouldn't notice anything off.
Edited by Krivvan, 06 November 2012 - 06:08 PM.
#75
Posted 06 November 2012 - 06:08 PM
wierd stuff going on. i dont think its to do with ammo even. the jenner was a laser boat and I dont think they even put anything in their legs :X
#76
Posted 06 November 2012 - 06:09 PM
Broceratops, on 06 November 2012 - 06:08 PM, said:
wierd stuff going on. i dont think its to do with ammo even. the jenner was a laser boat and I dont think they even put anything in their legs :X
I sometimes put AMS ammo in my legs or something
#77
Posted 06 November 2012 - 06:10 PM
Ansel, on 06 November 2012 - 04:55 PM, said:
Guess we found the real reason. Wonder how long till we get 2.0 DHS now?
This is why PGI needs to actually let us test this stuff, instead of just patting us on the head and saying "It's better this way, trust us."
#78
Posted 06 November 2012 - 06:11 PM
QuantumButler, on 06 November 2012 - 06:09 PM, said:
possible. i have a gut feeling we don't fully understand the triggering mechanism.
on the plus side I just cored 3 atlases in the ice tunnel using arm blocking strategies, so it can be fun

#79
Posted 06 November 2012 - 06:12 PM
#80
Posted 06 November 2012 - 06:18 PM
Where you rolled 2d6 and a '12' result gives 3 critical hits or a limb blown off????
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