Joehunk, on 07 November 2012 - 06:06 AM, said:
Your mech was not destroyed, but was the AMS and MBL (I assume you meant MPL?)
I do not recall if the AMS was disabled.
The MBL(medium beam laser.) was intact. I've tried taking MPL for improved damage output, but MBL's are in my opinion better for the c1 because of the reduced weight and lower heat per shot. The MPL has a higher rate of fire, but I find that most mechs don't have the heat dissipation to maintain that rate of fire for any meaningful period of time.
Another thing to consider is that I've also padded that section with heat sinks to protect my AMS from crits.
The laser blast that struck me was also just stray fire meant for an Atlas that hit me at extreme range (at least 600m)
Honestly I was surprised my mech didn't take any fire. I wasn't missile camping, I just marched towards the base with my team firing LRMs as I went. It must've had something to do with all the trial atlases looking like significantly more important targets than me.
Unfortunately that was my last run of the evening, and college should keep me busy until they finally get this problem sorted out (I hope......).
From that run, my section did not explode from negligible damage. So I guess that's a point in favor of the paper doll, but I took less than 5 damage that round. I suppose internals won't pop from a single hit, but for all I know internals have 70% fewer hitpoints and I didn't notice it because I effectively took no damage.
I've seen some of the work that the clans around here have done to reverse engineer information that the devs have chosen to keep obscured from us. They're testing seems to be pointing to mechs popping immediately after losing armor, but that could potentially be explained by an outdated paper-doll. I felt that I could assist their more substantial testing efforts by pointing out that the easiest way to test the robustness of internals is to join a match with no armor.