QuantumButler, on 06 November 2012 - 04:53 PM, said:
So yeah, we here at Kong have determined that any damage taken to a section that has lost armor, even a single machinegun bullet, will kill that section instantly, this is very very 'fun' if your CT is stripped Internals effectively have 1 HP now, this more or less makes the game unplayable, hopefully it will be hotfixed soon but I expect it to take a week or longer because I have no faith in PGI.
This is actually false. Anyone can discover this in just 1 match. I'm baffled by how many preceding posts there are agreeing with this.
Proper testing > superstition
daemur, on 06 November 2012 - 07:26 PM, said:
This is an issue which is being addressed concerning the speed at which the paper doll is updating. I would like to point out that the mech is not dying from the initial hit, nor is it taking damage beyond what is expected. As is illustrated in your screenshots, the torso of both dead mechs is showing as orange, which would be the state of the mech prior to taking the killshot. At this point you are taking a significant amount of damage and dying. As for the machine gun one-shot kill, unless you have found a way to put AC20 bullets in you machine gun, it should still lag behind a bit in the way of damage. Thanks for the support.
Ditto