i am with you on that one, at least before the hotfix nerf missiles were quite op, BUT that isn the players fault by default.
balance missiles in terms of damage, double their ammo per ton, leave ammo costs per ton unchanged, BAM, you have the same amount of ammo per 1ß sec cycle as in tt and reduced the threat that missiles pose and eliminated the econimical crisis lrm boaters face regularily.
Sandpit, on 08 November 2012 - 05:40 PM, said:
I'd also like to chime in. The weapons systems themselves aren't what are attributing to the higher cost after matches. You pay on the front end for more expensive lasers. The higher fees are associated with ammo.
That's why you pay more on the backside for ammo
Also, you replace ammo at the end of every round (unless you rearm 75% of your ammo for free in which case you pay for nothing) You don't always have to replace a weapon system at the end of every round
that is just wrong. first, the biggest energy gun (er ppc costs 600k while the biggest lrm rack costs 500k, so the price tag for energy weapons isnt that hefty compared to lrms.
second, energy weapons have to be repaired and maintained. if they are higher in tech they should be more costly to replace, repair or simply maintain. over the course of a battle, a capacitor can burn out without being damaged by enemy fire , or a laser focussing lense just bends out of shape due to high heat load and so on. so, no, there is no excuse for energy weapons being more cost eficient than any other weapon system.
and i am absolutely against this free rearm and repair thing. we already have a bankruptcy failsave called trial mechs. this free rearm and repair is screaming for exploit
Edited by Erasus Magnus, 08 November 2012 - 05:48 PM.