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4 Fps Bug Gone?

v1.0.142

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#21 Kobura

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Posted 09 November 2012 - 03:04 AM

likely fix will be keeping mechlab and all that sort such on fullscreen instead of little babysized launcher

I could be mistaken it's late ;)

#22 DerMaulwurf

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Posted 09 November 2012 - 03:25 AM

I have (and had) this bug, too.

The strange thing about is, that whenever I turn towards the near out of bounds area of the map, my fps recovers, only to tank whenever I turn back to the "in" area.

#23 Karenai

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Posted 09 November 2012 - 09:11 AM

Did not have if before the LRM hotfix, now I get it, too.

#24 Get Some

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Posted 09 November 2012 - 09:15 AM

I've been dealing with this both before and after the hotfix. Seems to be a video memory leak.

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Radeon 6850 1GB

#25 BellatorMonk

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Posted 09 November 2012 - 09:19 AM

Yes, lots of us have seen it come up every now and then since a couple patches ago. All you can do is restart.

Win7 64bit
GTX 270

#26 Randodan

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Posted 09 November 2012 - 09:35 AM

I've read about players experiencing the low FPS bug when playing multiple games on-end, however, I experienced my low FPS issue after not playing for a while, with the Mechlab open on my desktop.

I exited a game after only playing one game, but left the Mechlab open and did other, unrelated stuff.

Later, which seems to have been right before I would have been signed out due to inactivity, I launched another game and my FPS were extremely low.

After restarting the MWO client and entering a match, my FPS were back to normal.

#27 vettie

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Posted 09 November 2012 - 10:27 AM

yes

This has been around for sometime. Acknowledged by the Devs. I submitted a ticket way back during closed beta and the reply (altho I cant find it now) was that this was a known issue caused by a memory leak and that they (PGI) were working on the issue.

Yes it still happens. As has been posted, after a few games (hard to judge the exact number required for individual players) is to close the client and restart. i generally restart after a couple of hours or 8 to 10 games.

#28 Name60014

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Posted 09 November 2012 - 10:48 AM

Most likely related to the memory leak being reported by other players and acknowledged as a known issue.

#29 Wreckoning

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Posted 09 November 2012 - 10:59 AM

Not sure if anyone else has noticed this. I am no expert but I do sure notice odd things...

I notice just about everytime when I get the 4 fps bug, it brings up odd things....
Like on the RIVER map for example, if I start out at the bottom city, and I look away from the center of the map, I am back up to 60 fps.. But the closer I look towards the map, it goes down to the 4.. and visa versa, when I start up at the top city, and I look away from the center of the map, again its 60 fps, but down to 4 when I try to look anywhere near the battle or center of the map.

If it was our computers, I would think it would be 4fps no matter where I look, so because on all these maps when I am looking away and things work fine, but when I look towards the center it is froze, it gives me the idea it is something to do with the map and the amount of something being used in there, resource wise or something.

Or maybe I am just ******* in the wind :)

#30 SuperPuppy

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Posted 09 November 2012 - 11:33 AM

Nope. But I am getting **** poor frame rates :)

#31 IceGryphon

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Posted 09 November 2012 - 12:29 PM

View PostDerMaulwurf, on 09 November 2012 - 03:25 AM, said:

I have (and had) this bug, too.

The strange thing about is, that whenever I turn towards the near out of bounds area of the map, my fps recovers, only to tank whenever I turn back to the "in" area.

Noticed the same thing.
They are never going to fix it.

#32 Name60014

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Posted 09 November 2012 - 12:42 PM

Happens sporadically too. Sometimes its the first match after a fresh run of the client. Sometimes its 5-6 matches in.

Running around in the backfield of caustic and away from the center of the map its smooth sailing and higher fps. Even with 7 enemy mechs down and probably 5 of ours remaining it becomes slideshowwarrior: online when looking towards the center of the map; and its not always towards where the brunt of players are.

Sometimes its the area near the base in Frozen on the side with two entry points to the cave system.

#33 DBDrake

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Posted 09 November 2012 - 08:30 PM

I'm having significant frame rate drop on forest colony, happens regardless of whats on screen or where I look.

#34 EtherDragon

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Posted 09 November 2012 - 11:02 PM

I have noticed the same. I can play reliably with decent enough performance on all other maps - but Forrest Colony (regular) is brutal.

#35 Corvus Antaka

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Posted 10 November 2012 - 12:05 AM

+1

#36 Nullzero

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Posted 10 November 2012 - 12:15 AM

I get the same thing.

core 2 duo E8400 3.0 ghz
Nvidea GTX650

15-20 FPS

#37 Bagheera

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Posted 10 November 2012 - 12:37 AM

Forest Colony has always been like that for me. Since the begining and through all my attempts with custom user.cfg files during closed beta

With the current patch (no custom cfg, re-installed just before OB), on all other maps, I'm seeing 50-60 fps before combat, and in the 30-40 range when it really slows down (close brawls, and even then drops below 40 are rare).

Forest Colony: I can only breach the 40s when I am standing still. General movement is in the 20s, and combat can reach the single digits. Especially in the creek with the twin culverts. More than one other mech in there and I'm watching the fight at 5fps.

That map has always been my computer's Waterloo.

And while we are on the subject: Night vision in the cave gives me a nearly completely black screen.

Edited by Bagheera, 10 November 2012 - 12:39 AM.


#38 FiiFoo

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Posted 10 November 2012 - 12:44 AM

Yep. Other maps (including new Forest Colony Snow) are fine, but Forest Colony is very annoying to to play. Especially with fast mechs.

Nothing to do with new patches thought. In fact it was worse when I started few months back,

#39 Renthrak

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Posted 10 November 2012 - 12:49 AM

I'm having the same problem. My performance on Forest Colony was a bit better before the Nov. 6th patch, but still the worst of all the maps. I don't know what the devs did differently with Forest Colony Snow, but it runs just fine. I like the terrain on Forest Colony, but I'm about ready to say it should be dropped from the rotation and replaced with the Snow version.

Since the alternate version works just fine, it's clear that Forest Colony -can- be fixed, but I have no idea what it would take.

#40 st1x

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Posted 10 November 2012 - 12:51 AM

I suffer with forest colony aswell. This map has ALWAYS been a problem for me. normally i can run all the other maps between 30-50 fps but this causes me to sit at the back and power down ( <10 fps ). it is honestly that bad.

sys specs:

gtx 280
phenom II X2 550 BE
16 Gb of ram
installed on a samsung 830 SSD

The issue HAS to be something with the map because im not affected in any of the other maps.

Nic W.





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