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If You Are Getting Killed By Lrms, You Are Doing It Wrong.


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#1 Belorion

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Posted 07 November 2012 - 04:43 AM

I have not died from a long range lrm barrage since the patch came out. Just stay behind cover, and draw the lrms in, then rush their position.

#2 StonedVet

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Posted 07 November 2012 - 04:45 AM

are you even paying attention?

Even behind cover the LRM's now have a 90 degree arc .. they drop on your head even when behind cover. What did you think all the flaming was about .. flowers and kittens?

#3 QuantumButler

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Posted 07 November 2012 - 04:45 AM

I don't think Einstein here has played this patch yet.

#4 Belorion

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Posted 07 November 2012 - 04:48 AM

Played for about 5 hours last night. If they dont have lock just step to the side. Then they wont hit you.

#5 StonedVet

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Posted 07 November 2012 - 04:49 AM

View PostBelorion, on 07 November 2012 - 04:48 AM, said:

Played for about 5 hours last night. If they dont have lock just step to the side. Then they wont hit you.


LOL .. you werent being targetted.

#6 Redshift2k5

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Posted 07 November 2012 - 04:52 AM

View PostLowridah, on 07 November 2012 - 04:45 AM, said:

are you even paying attention?

Even behind cover the LRM's now have a 90 degree arc .. they drop on your head even when behind cover. What did you think all the flaming was about .. flowers and kittens?


You can take cover from the LRM spotters as well. Break the spotter's LOS and you break the LRM's ability to lock on. A dedicated anit-light mech in your unit should have little trouble removing the other team's forward spotters.

I played for a few hours last night and, like the OP, never once died from an LRM barrage.

#7 Belorion

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Posted 07 November 2012 - 04:53 AM

I guess they were targeting the tree next to me? Seems kind of silly.

#8 potatoparrot

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Posted 07 November 2012 - 04:53 AM

Well then, you haven't faced any worthwhile enemies.

Organized LRM targets were difficult to handle before, but now with Artermis IV approaching them is horrendous and they make short work of virtually all targets.

Myself and two friends are a trio of Jenner pilots, logically we are the absolute LIVING NIGHTMARE of LRM boats.

Pre-patch we slaughtered them, even when outnumbered. Post-patch? We've given up. We do everything we can to break Line of Sight the second we're aware of lock and we only charge them if there's only one boat (hah).

The problem? One LRM boat is harmless. Get in 180m, he's done. Short work. GG.
Two LRM boats? Position them about 400m apart. Jenners swarming one? Have the other guy nuke the Jenners. I have been killed with a single salvo from a C1 - That didn't happen pre-patch. We can't even split targets like we used to - Previously this would mean they all die because you have two options:
1) Lock the Jenner on your lancemate and die quickly to the Jenner stood behind you as you must maintain facing to get a lock.
2) Try to avoid dying to the Jenner on you.
There was no winning for the LRM boat - Even if he got a lock and fired before being killed, it would take 3-4 salvos to kill a Jenner which is more than enough time to get cored from the back. Not now, we just can't survive coordinated LRM boats any more. We die. Fast. We've completely changed tactics, we can't scout any more out of fear of being the first target. Alpha always dies. The first thing the Cats can lock will get pelted until it's out of lock - If the first thing they can lock is a Jenner then goodnight Irene. Cover doesn't work. The LRMs rain in from the skies above! Hide behind that mountain all you want, they fly up and over. The ridiculously sharp angle means they deal more damage to rear armour than front armour because of your velocity, too.

So to emphasize the point:
Pre-patch we devoured LRM boats for breakfast. They were free kills. We targetted them first because while they threatened the team, they meant nothing to us.
Post-patch we daren't peak our heads over the hills for fear of an LRM lock against us. The Striker is scared of the Missile Boat. This is a problem.

#9 Bastiat

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Posted 07 November 2012 - 04:53 AM

Thanks, OP, for opening my eyes. I have in fact been playing poorly this patch, and you've clued me in. From now on I'll just stop getting spotted by any mech on the enemy team so that I no longer die in 2-3 volleys of LRMs from 800 meters and multiple obstacles away, thanks for the pro-tips buddy!

#10 Joseph Mallan

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Posted 07 November 2012 - 04:55 AM

View PostRedshift2k5, on 07 November 2012 - 04:52 AM, said:


You can take cover from the LRM spotters as well. Break the spotter's LOS and you break the LRM's ability to lock on. A dedicated anit-light mech in your unit should have little trouble removing the other team's forward spotters.

I played for a few hours last night and, like the OP, never once died from an LRM barrage.

Watched a Hunchback hump a skyscraper and get rained on from straight over head. Sad day for me as a Missile Boat Captain when I can kill anywhere on the map.

Seriously man. I wanna kill you but I wanna earn my kills.

#11 Kurayami

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Posted 07 November 2012 - 04:56 AM

he is actually right. if you sit behind cover and all scouts killed there is no possible way to get lock on you. jumping for a few seconds to place some shots and go behind cover again etc.

its a valid strategy with only problem - this will be armored core - not mechwarrior. people tend to see mechwarrior mechs like unstoppable stompy war machines which can and should endure heavy punishment like being showered in hundreds of missiles etc. projected into mwo such thoughts will be utterly crushed - its like going into T72 tank simulator thinking that it can be played like BF3 tanks.

#12 StonedVet

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Posted 07 November 2012 - 04:58 AM

I think the OP is trying desperately to justify his post. Sad part is everyone commenting on it is right.

View PostKurayami, on 07 November 2012 - 04:56 AM, said:

he is actually right. if you sit behind cover and all scouts killed there is no possible way to get lock on you. jumping for a few seconds to place some shots and go behind cover again etc.

its a valid strategy with only problem - this will be armored core - not mechwarrior. people tend to see mechwarrior mechs like unstoppable stompy war machines which can and should endure heavy punishment like being showered in hundreds of missiles etc. projected into mwo such thoughts will be utterly crushed - its like going into T72 tank simulator thinking that it can be played like BF3 tanks.


This was the problem with MW4 multiplayer .. people using JJ's to get LRM and gauss shots off. If this is the way of this game, Ill uninstall now.

#13 Tigerchen

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Posted 07 November 2012 - 04:59 AM

View PostBelorion, on 07 November 2012 - 04:48 AM, said:

Played for about 5 hours last night. If they dont have lock just step to the side. Then they wont hit you.


Posted Image

Maybe you don't noticed it. But LRMs fly over cover.....

Edited by Tigerchen, 07 November 2012 - 05:00 AM.


#14 StonedVet

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Posted 07 November 2012 - 05:00 AM

TigerChen .. you have it right there!

#15 Wired Aces

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Posted 07 November 2012 - 05:00 AM

Heck, it's all clear to me now. LRMs are SO easy to avoid I could just slap myself in the face. All you have to do is find a nice quiet corner of the map with cover, power down, raise a white flag and go make a sammich. Win!

#16 Kurayami

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Posted 07 November 2012 - 05:02 AM

View PostLowridah, on 07 November 2012 - 04:58 AM, said:

...

im constantly jumping around in my cat, bringing gift of lasers to the face. if i use raven i will constantly jump with gauss - go ahead and uninstall.

problem in mw4 was 3d person view which made hop tactic extremely efficient - not JJ hopping itself.

#17 StonedVet

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Posted 07 November 2012 - 05:04 AM

View PostKurayami, on 07 November 2012 - 05:02 AM, said:

im constantly jumping around in my cat, bringing gift of lasers to the face. if i use raven i will constantly jump with gauss - go ahead and uninstall.

problem in mw4 was 3d person view which made hop tactic extremely efficient - not JJ hopping itself.


JJ hopping WAS the issue .. why use the mechs legs and do what they are meant for when you could use the cover of a hill and just hop up and down all match. That is not MW/BT

#18 Belorion

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Posted 07 November 2012 - 05:07 AM

Some times powering down for a few seconds is the right thing to do. Not when a spotter can see you though.

#19 ciller

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Posted 07 November 2012 - 05:13 AM

What should this teach you all?

Kill the scouts that are giving the LRMs targets when your behind cover as fast as possible. Stay out of sight of all enemy mechs. Run AMS. Use your own LRMs to keep enemy LRMs down. Make LRM mechs your first focus.

These things might work for you if you try.

Also PGI needs to put ECM's into the game quickly.

#20 Relic1701

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Posted 07 November 2012 - 05:16 AM

View PostBelorion, on 07 November 2012 - 04:43 AM, said:

I have not died from a long range lrm barrage since the patch came out. Just stay behind cover, and draw the lrms in, then rush their position.

View PostRedshift2k5, on 07 November 2012 - 04:52 AM, said:


You can take cover from the LRM spotters as well. Break the spotter's LOS and you break the LRM's ability to lock on. A dedicated anit-light mech in your unit should have little trouble removing the other team's forward spotters.

I played for a few hours last night and, like the OP, never once died from an LRM barrage.


Glad I'm not the only one....





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