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SRMs/Artemis MEGA Thread



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#41 Tenghu

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Posted 11 November 2012 - 12:26 PM

Been using the Artemis system for a while and didn't notice any changes that make the difference, wasting money and tonnage

Edited by Tenghu, 11 November 2012 - 12:26 PM.


#42 Detrimus

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Posted 11 November 2012 - 03:11 PM

I was lucky enough to do some field testing today with someone who also runs a 4SP with standard SRMs.

We stood side by side and shot at a mountain slope roughly 150m away. The spread appeared identical. I wasn't able to test beyond 150m, but considering how much the artemis spread beyond 150, there's no reason to believe it would help at a greater range either.

I'm under the impression that one of two possibilities exist:

1) SRM +Artemis is bugged and not working properly. Perhaps the recent nerf to artemis somehow affected SRMs to the point of forcing them to work like standard SRMs

2) The difference is so neglible that it's unnoticeable and therefore worthless as an upgrade.

Whatever the case, it is in no way worth the upgrade cost, slots, tonnage and increase in ammo cost. -- at least for SRMs.

#43 Dr Killinger

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Posted 12 November 2012 - 03:10 AM

Hey guys

I'm considering trying out some SRM6s with Artemis attached, does the spread tighten significantly enough to warrant the extra weight?

#44 80sGlamRockSensation David Bowie

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Posted 12 November 2012 - 03:24 AM

Yeah I've tried them

They do significantly close the grouping, but I honestly think SRM4's performed the best. 6's still bulky, heavy and run hot, eat too much ammo and spread a bit. The 4's on the other hand have a much tighter spread with Artemis, less ammo, heat, and half the criticals.

#45 Calmon

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Posted 12 November 2012 - 03:28 AM

View Postmwhighlander, on 12 November 2012 - 03:24 AM, said:

Yeah I've tried them

They do significantly close the grouping, but I honestly think SRM4's performed the best. 6's still bulky, heavy and run hot, eat too much ammo and spread a bit. The 4's on the other hand have a much tighter spread with Artemis, less ammo, heat, and half the criticals.


It seems ineffective to add it on anything other than SRM 6. Just because 1 ton and 1 slot in addition gets most out of SRM 6. SRM 4 and even more at SRM 2 are only semi-good the 1 ton/slot hits hardest for the smaller versions.

Edited by Calmon, 12 November 2012 - 03:29 AM.


#46 Voyager I

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Posted 12 November 2012 - 03:31 AM

SRM4s with Artemis have wonderfully tight spread. Compared to a 6, it often feels like you're putting just as many missiles actually on the target for less weight, heat, and ammo.

#47 MeiSooHaityu

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Posted 12 November 2012 - 07:09 AM

Tried it with SRM4s and wasn't too impressed. I think it helps a small bit, but not enough to warrant the cost. I haven't tried it wiht the SRM6s yet.

#48 Silra

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Posted 12 November 2012 - 08:22 AM

Tested them to some extent.

So far found that with Artemis I could rather consistently get a 5th missile in on a target where I usually was able to only get 4 out of SRM6. At point blank ranges you could get 6 in before aswell, but with Artemis you can get 1-2 extra to damage same location.

With SRM4s you could get more damage into same location, though actually being able to land all 4 seemed just the same with or without Artemis.

On SRM2s I didn't see almost any difference to be honest (tested this the least though).

So my overall view is that if you're using anything below SRM6, don't bother with Artemis. You can land your missiles about the same anyway, might not get them to hit the same location is all. With SRM6 you can usually get 1 more missile into the target than without Artemis.

#49 BoomDog

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Posted 12 November 2012 - 12:37 PM

Just wondering if you've tried out Artemis with SRMs, are they any good?

I'd try it myself, but I'm still pinching pennies for an XL engine first.

#50 DarkBazerker

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Posted 12 November 2012 - 12:46 PM

Artemis does group srms closer togather, but if your more then 100m away from your target its still a shotgun. So my take are srms with artemis is not worth it. Being that your paying more then 1mil cbills for artemis and only gives you 10%-20% better grouping, then after 100m it spreads out again. The added 1ton to each srm luncher in your mech can also be a deal breaker.

#51 LionOne

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Posted 12 November 2012 - 12:52 PM

View PostDarkBazerker, on 12 November 2012 - 12:46 PM, said:

Artemis does group srms closer togather, but if your more then 100m away from your target its still a shotgun. So my take are srms with artemis is not worth it.


Come close to my Atlas with 3 SRM 6s (+Artemis) and say that... :)

It's all min/maxing. From a min/max perspective Artemis isn't optimal, you're better off with more launchers or more ammo.

On the other hand, if you are talking about 100 tons of stompy death, and lots of launchers and ammo aren't really an issue... SRMS with Artemis can be downright nasty.

Edited by LionOne, 12 November 2012 - 12:55 PM.


#52 Roughneck45

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Posted 12 November 2012 - 12:55 PM

If you can use SRMs effectivley without artemis, there is no reason to get it. The extra 1-2 missiles it will group closer and you get the damage from is just not worth the extra tonnage and re-arm cost IMO.

#53 Vermaxx

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Posted 12 November 2012 - 12:55 PM

Prior to the massive kneejerk LRM nerf, Artemis SRM obtained a minor tracking. Nothing as good as SSRM, but they would steer a bit and I generally hit with more missiles even out closer to the 270 mark. If your reticle was on the target's HUD box, you generally hit very well.

They seem to have lost that now. My friend claims the SRM6 has a tighter spread than it used to, but I don't really think the system is worth its expense anymore.

That being said, it is also not worth it to me to spend 500k to strip it out.

#54 CodeNameValtus

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Posted 12 November 2012 - 12:56 PM

I run Artemis on my 2x SRM-6 HBK-4SP. I definitely notice the missles staying closer together over longer distances. Thus directing more of the damage to a single location, instead of scattering the damage.

#55 Belorion

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Posted 12 November 2012 - 12:59 PM

With my 4sp, i can target specific points on enemy mech easier. Want that rt of the enemy 4g? Artemis will get it done quicker.

#56 DraigUK

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Posted 12 November 2012 - 01:04 PM

Current implementation is a waste of CBills to fit, a waste of tonnage to equip, and a waste of more CBills to rearm.

#57 Devils Advocate

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Posted 12 November 2012 - 01:10 PM

http://mwomercs.com/...temis-and-srms/
http://mwomercs.com/...ng-of-a-buildi/
http://mwomercs.com/...temis-question/
http://mwomercs.com/...47-srm-artemis/
http://mwomercs.com/...temis-srms-yet/
http://mwomercs.com/...di/page__st__20

Pick a thread and take the answer you like.

#58 RAM

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Posted 12 November 2012 - 01:16 PM

Merged – hopefully this addresses the topic at hand.


RAM
ELH
MOD

#59 Melcyna

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Posted 12 November 2012 - 04:20 PM

Actually it just put the conflicting answers together...

we have yet to acquire a solid evaluation on the Artemis effect on the SRM that are accompanied with a record data that can be analyzed in detail, so we're still relying on the word of mouth of various players.. of which they come in both flavor so.. god knows which one to follow except by testing it out ourselves.

#60 p00k

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Posted 12 November 2012 - 04:30 PM

i bit the bullet on my ddc and put artemis on my srm6's. it seemed to be a tighter spread than before the nov6 patch. then i bit the bullet and took artemis off of it. i didn't notice any difference

conclusion: they're not working

i know a lot of people have said "oh it's so much better with artemis now", and i can't help but wonder if any of them have actually tried it without artemis, or if they're comparing from memory against srm behavior prior to the patch that introduced artemis





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