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Hotfix Nov. 8Th - COMPLETE


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#201 Tuku

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Posted 08 November 2012 - 06:18 AM

The rocking and stuff when you got hit by LRMs was not bad for me, but I don't miss it either....The Incoming Missile warning is more than enough for me to get my behind moving for cover.

#202 MercilessTRADER

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Posted 08 November 2012 - 06:27 AM

Sounds good to me... It was way to easy to BOAT people and get like 1000 damage.. Keep up the good work. It will be interesting and fun to see the new Dynamics in play.

#203 Kamikazie

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Posted 08 November 2012 - 06:33 AM

Artemis is not OP or broken. It only appears that way because everyone who can afford to is trying it out When ECM is introduced itll be good as it sits. But if you nerf it guess what ECM will be so OP its not even funny. The cost of ammo on it is astronomical and repairs are even worse. I shot 50% of my ammo and had a 80k ammo bill plus the 34k for armor 2k for structure, and 20k for items. You get what you pay fo, I paid for 126k and it could easily have broken 150k in restocking and repairs. Your ruining a game based on what the forums say not what your testing results are. Every match theres 4 people dishing LRMS. 4 people dishing at least 2 LRM 15. Thats 8 LRM 15 meaning 240 points of damage per salvo minimum. If I had 8 gause rifles wed still **** whatever got shot for 1/10th of the price on it.

#204 EnigmaNL

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Posted 08 November 2012 - 06:43 AM

LRM missile damage decreased by how much? More information please ;)

#205 JediMastaDJ

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Posted 08 November 2012 - 06:45 AM

View PostEnigmaNL, on 08 November 2012 - 06:43 AM, said:

LRM missile damage decreased by how much? More information please ;)


We'll know after the patch. Just look in the XML files for exact details. :)

#206 Dragoon Furey

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Posted 08 November 2012 - 06:47 AM

View PostPaul Inouye, on 07 November 2012 - 06:05 PM, said:

Let me clarify this post for you all:

1) LRM damage is being decreased *slightly*
2) The LRM trajectory has been fixed. It was a bug that cause the 90-degree drops on the top of your Mech.
3) The Artemis isn't LOSING the group tightening, it's just not going to be as tight. How much is it being reduced by? 5%.
4) It's not a 3rd person cockpit. It's the 1st person cockpit that gets drawn around your pilot. It would shift out of destroyed Mech when you spectate them in 3rd person.


Thanks for the clarity. I'm still a bit concerned with how these things were not noticed before patch deployment. Did this patch not see any internal play testing before being pushed out? I know everyone is clammoring for more content but we dont really need updates every week at the expense of quality control.

#207 Noth

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Posted 08 November 2012 - 06:49 AM

View PostJediMastaDJ, on 08 November 2012 - 06:45 AM, said:


We'll know after the patch. Just look in the XML files for exact details. ;)


He stated it earlier in the post. It is being decreased to 1.7

#208 Zerikin

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Posted 08 November 2012 - 06:53 AM

Good, needs doing.

#209 JediMastaDJ

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Posted 08 November 2012 - 06:57 AM

View PostNoth, on 08 November 2012 - 06:49 AM, said:


He stated it earlier in the post. It is being decreased to 1.7


+1 to you for reading all the way through the post. I didn't read the whole thing. I was lazy. ;)

#210 Noth

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Posted 08 November 2012 - 06:58 AM

I'm lazy too, I just went to the dev tracker ;)

#211 Inkarnus

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Posted 08 November 2012 - 06:59 AM

thank you DEVS for reacting quick and not let us struggle for a week [probably some ppl of you got some nasty night shifts i bet :)]
as all ways a pleasure with you ;)

#212 Ydav

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Posted 08 November 2012 - 07:05 AM

View PostGarth Erlam, on 07 November 2012 - 05:09 PM, said:

November 8th at 10AM PDT, we're releasing a hotfix that will do the following:
  • Reduce LRM damage
  • Fix LRM 'arc'
  • Increase Artemis missile spread
  • Fix 3rd person cockpits showing incorrect
Cheers,
The MechWarrior Online Team

what about fps?

#213 Gif

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Posted 08 November 2012 - 07:05 AM

Thank you for the quick response to the overwhelming community response!

#214 Dukarriope

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Posted 08 November 2012 - 07:07 AM

Nothing about fixing the way Jenners are breaking their legs by running over hills at 140kph?

#215 Vernius Ix

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Posted 08 November 2012 - 07:09 AM

Sweet.

#216 ranx

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Posted 08 November 2012 - 07:10 AM

View PostDukarriope, on 08 November 2012 - 07:07 AM, said:

Nothing about fixing the way Jenners are breaking their legs by running over hills at 140kph?


serves you right, imo all mechs running faster than 90 km should break their legs doing so

Edited by ranx, 08 November 2012 - 07:54 AM.


#217 Helvyk

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Posted 08 November 2012 - 07:11 AM

View PostOnyx Rain, on 07 November 2012 - 11:25 PM, said:


Why not?...

With the dmg on LRMs being lowered, and artemis spread being increased, and LRM arc being fixed, even with Tag/narc and Artemis, you'll just essentially end up with something that at worst is about where LRMs were before the patch.

Arguably that might be slightly OP but it was managable. And with the hot fix it will only be like that in moments where someone is Tagged, the LRM boat has line of sight, and artemis is equipped...that isn't to bad IMO. Actually might be less OP overall then before the patch.

Worlds better then what we have till they get it hot-fixed, and not really any worse then it was...and all that stuff still gets to remain useful in the game.

Win/win/win


If you know what the Artemis FC System is then you would know "why".

Its an "infrared laser designator and tight-beam microwave transmitterm fitted to each launcher" giving greater accuracy via direct line of sight to the target. It provides no benefit to indirect fire. TAG and NARC are different systems all together.

By keeping each system unique it allows for greater diversity. Artemis equipped LRM boats would need to expose themselves to get the benefit of Artemis - they need a direct line of sight to their target. Standard LRM boats, coupled with a scout equipped TAG or NARC, would be better suited for indirect fire- the scouts can target and the LRM boats can fire from cover.

You end up with distinct and unique systems. Making an "all in one" system makes no sense when considering balanced game play not to mention TT.

LRMs already due more damage then they should - regardless of Artemis their damage should be reduced as is. 1.5 sounds better to me but even 1.7 would be better then current.

Helvyk

#218 Kamikazie

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Posted 08 November 2012 - 07:14 AM

View PostHelvyk, on 08 November 2012 - 07:11 AM, said:


If you know what the Artemis FC System is then you would know "why".

Its an "infrared laser designator and tight-beam microwave transmitterm fitted to each launcher" giving greater accuracy via direct line of sight to the target. It provides no benefit to indirect fire. TAG and NARC are different systems all together.

By keeping each system unique it allows for greater diversity. Artemis equipped LRM boats would need to expose themselves to get the benefit of Artemis - they need a direct line of sight to their target. Standard LRM boats, coupled with a scout equipped TAG or NARC, would be better suited for indirect fire- the scouts can target and the LRM boats can fire from cover.

You end up with distinct and unique systems. Making an "all in one" system makes no sense when considering balanced game play not to mention TT.

LRMs already due more damage then they should - regardless of Artemis their damage should be reduced as is. 1.5 sounds better to me but even 1.7 would be better then current.

Helvyk


The problem is PGI does not seam to read what everything does and how it works they just make **** up as they go. If they had made artemis LoS based we would not be having this its OP discussion. I'd even settle for a 20% range reduction when using it because the missiles carry it on them making them heavier therefor less range.

#219 Dukarriope

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Posted 08 November 2012 - 07:19 AM

View Postranx, on 08 November 2012 - 07:10 AM, said:


serves you right, imo all mechs running faster than 90 km should have break their legs doing so

There's clearly something wrong when I take fall damage just walking over a little hill because I hit the ground at 130kph even though it's a 0.2m drop.

What, you have problems aiming at Jenners that fast?

#220 soarra

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Posted 08 November 2012 - 07:22 AM

View PostGreyfyl, on 07 November 2012 - 07:55 PM, said:


Paul - I know nothing about you, but I really think you and your forum mods need to get a thicker skin. You can't honestly believe that the kind of amazingly obvious bugs getting through to the live game isn't embarrasing do you? Most of the garbage on these forums you have brought on yourself by releasing a game to open beta that really is nowhere close to being ready for it. When I say you - I don't mean you personally, I mean the company you work for.

You can ban me from the forums for speaking my mind, but watching was has unfolded over the past 2-3 months has me absolutely convinced that PGI as a company is in over their heads and really is just taking wild stabs in the dark. I'm sorry if that doesn't sit well with you, but if you look in the mirror and then look at the track record for this games development lately, you surely shouldn't be shocked.

im guessing you havent played many online games, i have. Wow had bugs that came out with patches all the time took they days to fix and servers down for long periods of time. Any game that has constant patches will have bugs that slip through. If you had a clue how programming works you would understand. have patience and let them fix it.





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