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Hotfix Nov. 8Th - COMPLETE


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#281 ARTIEthestrongestmanINTHEWORLD

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Posted 08 November 2012 - 10:49 AM

View PostRedoxin, on 08 November 2012 - 10:47 AM, said:

Why do you think this?


Because I play this game.

Edited by ARTIEthestrongestmanINTHEWORLD, 08 November 2012 - 10:49 AM.


#282 miscreant

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Posted 08 November 2012 - 10:49 AM

View PostARTIEthestrongestmanINTHEWORLD, on 08 November 2012 - 10:44 AM, said:



So the LRMs are still even stronger than they were before the last major patch, and are therefore still way overpowered, and will therefore still be overwhelmingly spammed to the extent that the outcome of every single match is determined by which team has more LRM boats.


that figures.

Did anyone actually believe they would fix the OP LRM'S???

Edited by miscreant, 08 November 2012 - 10:50 AM.


#283 BlaCK Alchemist

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Posted 08 November 2012 - 10:53 AM

okay. You killed LRM mechs. With Artemis it's done less of 100dmg. And I don't wanna know how bad LRM without Artemis.

#284 Icebound

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Posted 08 November 2012 - 10:55 AM

It's "up" now, but got dc'd in the middle of my second game. Not sure if it's me or the game, but my internet never seemed to go out or anything.

View PostRedoxin, on 08 November 2012 - 10:47 AM, said:

Why do you think this? My impression is that they are weaker than before the last patch. Same trajectory but 15% less damage.

Also they seem to miss more often than pre-artemis. I was watching entire clusters of missles going directly around a raven. Also it seems like 1/4 of my streaks fly off in a random direction not even attempting to chase the target.

#285 Dinev The Reaper

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Posted 08 November 2012 - 10:56 AM

View PostRedoxin, on 08 November 2012 - 10:47 AM, said:

Why do you think this? My impression is that they are weaker than before the last patch. Same trajectory but 15% less damage.


Same trajectory ? I'm not sure I'm alright with that.
It's just not physically possible for a missile to fly forwards and then suddenly do a downwards 90 degree drop.


edit: Well I tested it out and the trajectory is more realistic. They don't fall down on you like rain now.

Also rushed a base with gauss hunchback and lived to tell the tale. Thank you based game devs.

Edited by Dinev The Reaper, 08 November 2012 - 11:03 AM.


#286 Tom Andresen

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Posted 08 November 2012 - 10:58 AM

Just played two very enjoyable rounds post-patch, now I can skirmish in my HBK-4SP again without being insta-LRM'ed despite being in cover. Thanks for the quick patch.

#287 Redoxin

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Posted 08 November 2012 - 11:02 AM

View PostARTIEthestrongestmanINTHEWORLD, on 08 November 2012 - 10:49 AM, said:


Because I play this game.

Could you elaborate on this? Why are missilies stronger now than before the patch? Is it because of accuracy, pathing, group tightness? I dont get it.

#288 Banekane

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Posted 08 November 2012 - 11:03 AM

yay LRMS are pointless again thanks abunch

#289 Bagua

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Posted 08 November 2012 - 11:03 AM

Thank you!

#290 Deadpoodle

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Posted 08 November 2012 - 11:06 AM

Still seeing floating jenner arms, just saying.

#291 Oderint dum Metuant

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Posted 08 November 2012 - 11:08 AM

Nope i'd say they were fixed pretty well.

No where near the same damage output (possibly too low), the arc is noticeably much shallower, they now hit hills on the way down as opposed to flying over them.

All in all, i think they are closer to where they need to be, viable support weapons to chew people up, not the be all end all killers they were.

Edited by DV McKenna, 08 November 2012 - 11:09 AM.


#292 gunslinger31

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Posted 08 November 2012 - 11:17 AM

Well, now LRM boat with Artemis is about the same as a pre-patch LRM boat. I can live with that.
But.
What i dont get is WHY DAMAGE REDUCTION? You do understand that now for ANY LRM boats Artemis is a non-optional upgrade, and it required just to get the same damage as before?

Edited by gunslinger31, 08 November 2012 - 11:18 AM.


#293 Bagheera

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Posted 08 November 2012 - 11:19 AM

Still wondering if the Artemis change impacted SRMs. Reduced spread is the only benefit, there is no lock involved so no increase to lock speed is relevant.

Would hate to see something nerfed in the crossfire of the LRM nerfing.

Any input on this, at all, anyone?

Yo, Dev team. Like 5 people have asked what affect (if any) Artemis changes have on SRMs. No response? Sad Panda. :P

#294 Thirdrail

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Posted 08 November 2012 - 11:20 AM

I was just running around in my love cat, LRMing the bad red robots. I think you guys have finally nailed it on the LRMs. The missiles don't feel godly, or broken.

Nice work, Piranha people.

#295 Cybermech

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Posted 08 November 2012 - 11:25 AM

well then I'm glad I did my farming yesterday (you guys really need a devil face... input here......)

Nice to see the hotfix, its something that was really needed.

#296 steelblueskies

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Posted 08 November 2012 - 11:27 AM

lrm fire support boating *without* artemis, was doing insane things like headshotting atlases and other humanoid chassis designs. it was the grouping and angle change. unless artemis effect was being applied to all lrms even when artemis wasn't equipped.

the outbound arc being steep upwards, and making corrections for intervening terrain were nice. the laser precision landing and straight down angle of hit were not.(they were also useless in the sub 400m range where the old arcs would direct path to a target, but the new ones ate the ceiling in caves.)

i'd only use that angle if i were using a very very very wide spread, such as for indirect no target fire over an obstacle into a grid coordinate(which i continue to kind of expect to see, huge spread supressing blind indirect fire, probably using the map to set fire location.).

still a tiny bit annoying that adding artemis tries to charge tons and crits for streak launchers, but it works okay if you add them later. also slightly annoying that one cannot add the system to only srm or lrm launchers and retain the others standard fire control. i figure that is in the works.



also liking the new head destruction artwork(it appears blown off like a blown arm now).

i'm assuming the patch today with the downtime was the one including the noted changes, is that correct?

anywho, rough as it is at times, good job, and keep of the good work.

#297 Marvyra

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Posted 08 November 2012 - 11:31 AM

Yeah, definitely thanks for the hotfix, you don't get completely demolished by LRMs now. GJ! ^^

#298 SteelPaladin

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Posted 08 November 2012 - 11:32 AM

View PostThontor, on 08 November 2012 - 11:24 AM, said:

2.0 per missile was fine without Artemis, but with Artemis making them group up tighter it would be too strong IMO.


So then what do non-Artemis mechs do? It's a basic design rule that you don't make A require B to be useful, just to make it MORE useful. I'd hate to go back to basic LRMs being a joke.

#299 Redoxin

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Posted 08 November 2012 - 11:36 AM

View PostSteelPaladin, on 08 November 2012 - 11:32 AM, said:


So then what do non-Artemis mechs do? It's a basic design rule that you don't make A require B to be useful, just to make it MORE useful. I'd hate to go back to basic LRMs being a joke.

Lots of people said that 2.0 was too much. I think what is the best damage for LRMs is very much a point of debate. Maybe its just right, maybe slightly too few damage, hard to say. But 1.7 damage LRMs are clearly not a joke.

#300 Kunae

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Posted 08 November 2012 - 11:36 AM

View PostYourAdHere, on 08 November 2012 - 10:44 AM, said:

do you also have this blur/ not sharp vision when you're dead and watching the others?

It must be a feature, because they would never spaghetti-code this game, so that completely unrelated items would get borked by a bug-fix.





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