Dimento Graven, on 08 November 2012 - 11:46 PM, said:
But, in the same breath, it's NOT ok for a 'mech to have to wait for a lock to be acquired, fire, hope that he can maintain the lock for the duration of the flight of the missles, get through any potential AMS that might be near by, and any remaining missles that do hit get spread over multiple locations, OH and let's not forget about the HARD SET 1000m or less range limit this poor "unskilled' person has to endure that the previously mentioned person DOES NOT HAVE TO BOTHER WITH...
If your gauss firing butt is sitting still while 1000m or less away from me, yeah you deserve to die after 2 or 3 flights of LRM15x3 (read 90 to 135 points of potential damage) come at you. Just like you say the person standing still,1500m away from you deserves to die from your "skilled" shot...
Did you read my post, or just scan it then go rage post? I stated that "if you zoom in and have a stationary target, then yes, you can hit at longer ranges, but to hit a moving target at that long of a range is extremely unlikely due to lead needed and flight time" at that long of a range the only way I can see a hit is on a stationary target while being stationary myself. I have hit at some long ranges with gauss, but never what was talked about, about 1000m is max for me, and then I only get in about 2 shots, maybe 3 b4 the target has begun moving. at 1000m hitting a moving target (in this I refer to someone moving in an erratic manner, even within a small area like a hill top) with a gauss is a combination of skill and some luck. holding your target lock can be accomplished by a scout for an LRM boat, there is no scout that can aim a gauss, there is no computer assist that calculates lead and flight time to allow for that shot. And about your statement that if I'm standing still within 1000m that I should die after 2-3 volleys from your 3xLRM15's. for starters, as soon as I see incoming missles, I'm moving to help minimize damage, I don't run a gauss cat, I run a centurion with a single gauss, I normally use it at long range as a support weapon. I have never gotten a kill at over 1000m with it, I have gotten 1 kill at 950m with it, but the cat was already critical and was stationary. if you take a gauss round and stay still for 2 or 3 cycles, yeah, your not thinking and you pay the penalty. A gauss at long range is rarely a kill weapon, it's normally a suppression weapon. put a few heavy hitting rounds in LRM boats to make them fall back, then cycle to a closer target that can be brawled. I am not saying that it's ok for a gauss to kill at range, but not for a LRM boat, what I'm saying is that the extreme long range kills with Gauss are normally cause the target doesn't react when engaged, or that it was already critical, or it's luck. The ability to hit at range with a Gauss is much less then with a scout. I also commented on having a friendly holding a target for you. it is impossible to stand behind a hill and fire a single round at anything with a gauss, not so with a LRM launcher. there are + and - to both, but at range a LRM has the advantage in getting more rounds on target and a huge advantage in hitting a moving target at range. with a spotter a LRM can hit a target without line of sight and it's easier to get that shot off while moving yourself. the reticle doesn't have to be directly on the target, just in the box. If you think it's a cake walk to snipe 1000m+ with a gauss, hop out of your LRM and jump in a gauss cat and try it. As someone who has used LRM's and Gauss, LRM's are allot easier to hit with at range then a Gauss, no comparison. In the end it comes down to this. standing still to line up a shot is fine, standing still while under direct fire from either snipers or LRM's is a good way to die. I have to wonder why he stood still for 15 seconds while under fire, why not rotate your torso, hit jump jets, reverse, throttle forward, turn and strafe, do something. take a stopwatch and click it and watch it for 15 seconds and think of all the ways you can move a mech or at least rotate around to spread the damage around. In combat 15 seconds is a LONG TIME.