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Lrm Opinion Thread [Merged]

v1.0.142

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Poll: Missile Lock Issue (31 member(s) have cast votes)

Have you had this issue?

  1. Yes (19 votes [61.29%])

    Percentage of vote: 61.29%

  2. No (12 votes [38.71%])

    Percentage of vote: 38.71%

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#161 RainbowToh

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Posted 08 November 2012 - 09:55 PM

OR MAYBE THE % Armor isnt too accurate. You can have low CT armor and still have a rather sizable % armor points from your arms n legs. And basically you are talking about hitting an Atlas. I drive lights and mediums generally. LRM hurts even after this patch. It was way too accurate when the Artemis patch first came out.

#162 Long Draw

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Posted 08 November 2012 - 09:57 PM

View PostZefNinja, on 08 November 2012 - 09:03 PM, said:

This thread is about LRM's LongDraw, address Streak and Gauss balances in another thread. As to target locks, umm yes thats the point of having an expensive targeting computer that locks onto the target for you, You not in a 1940's WWII vehicle you know?

As to LRM's, I agree with the majority of the above that yes, since the nerf LRM's are in a much better place. They are a support weapon not a entire strategy for the game. Prior to the patch it was silly, light mechs stood no chance if they went into the open to receive even one salvo from a properly set up LRM boat.



Your are trolling, if you have something beneficial to add please it or move on. We discussing the changes here not mocking TT.



Agreed!

Hey Zef, stop trolling the Skye Ranger member posts on these forums. Just a suggestion before I report you.

#163 Melcyna

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Posted 08 November 2012 - 09:58 PM

hold on a second isn't the percentage an overall health and armor? not just armor? Because u can see mech that had damaged internals but repaired armor... and it will NOT be at 100%

the easiest way is to turn off auto repair, after a fight... especially if you got blown apart...

then repair JUST THE ARMOR, the indicator at the top will not be at 100%...

Edited by Melcyna, 08 November 2012 - 10:00 PM.


#164 ZefNinja

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Posted 08 November 2012 - 10:00 PM

Dude please stop trolling this post. As to Skye Rangers, I posted to stop the trolling.

#165 Grugore

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Posted 08 November 2012 - 10:01 PM

View PostChemistry Warden, on 08 November 2012 - 09:48 PM, said:


If this was yesterday, as in before the hotpatch around 10am PST on November 8th, then 2 LRM 20's probably would have cored the guy. Of course it could be that the commando was some kind of disconnect, this game seems to do strange things with people who disconnect.

He wasn't disconnected. He took the hit, shrugged it off and kept going. I guess the only way to judge if they are OP is to compare damage totals after the match. If they are significantly lower than everyone else, they need a slight buff.

#166 Long Draw

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Posted 08 November 2012 - 10:02 PM

View PostZefNinja, on 08 November 2012 - 10:00 PM, said:

Dude please stop trolling this post. As to Skye Rangers, I posted to stop the trolling.

Then please respond with helpful critique of the content rather than singling out the Skye Rangers in the threads you're seeing us post in.

#167 JeepStuff

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Posted 08 November 2012 - 10:02 PM

View PostHC Harlequin, on 08 November 2012 - 05:18 PM, said:

1440 missile loadout on 3xLRM 15 with Artemis so far. All missiles fired each iteration on locked tgts in open.

553 damage, 2 kills
698 damage, 1 kill
634 damage, 2 kills
326 damage, 3 kills
630 damage, 1 kill
732 damage, 1 kill
443 damage, 2 kills
498 damage, 3 kills
471 damage, 0 kills



Forget all the damage-per-missile math. Look at the total damage you reported after each of these games and compare that to the average damage any other good loadout will generally do in a game. The amount of damage you are reporting is average (300-400) to better than average (600-700). If you did more damage than this on a regular basis, the numbers would be consistently higher than any other loadout, which is the very definition of overpowered. As it is, you are inline with other loadouts, which to me says "balance achieved" and a job well done on the hotfix.

#168 ZefNinja

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Posted 08 November 2012 - 10:06 PM

View PostLong Draw, on 08 November 2012 - 08:51 PM, said:

All I know is that currently, I'm seeing everyone carrying gauss or streak missiles in their mechs. I can't fathom how the developers can conclude that LRMs were so terribly overpowered, minus the rediculous flight path they had, compared to those two weapons. I mean come on! I've stood on top of the mountain right by the base on caustic with my DDC Atlas with 100 armor front CT, while a gaussapult stood on the hill on the other side of the map by the other base and in 15 seconds, he's gone through all my front CT armor. That's over 1.5km people! And they think Gauss is balanced!!! Or how about streak missiles and the rediculous damage someone does with 3 of them in a hunchback. The kicker is that you don't even have to be looking at who you're firing at in order to hit them! Just have someone behind you targetting them while you run firing SSRMs. That in my mind is the most stupid implementation of any weapon in this game. Reminds me of the replay function on the gun in the movie The Fifth Element.


Yr points are off topic, LRM damage is the thing we discussing. As to yr sentence: "I can't fathom how the developers can conclude that LRMs were so terribly overpowered, minus the rediculous flight path they had, compared to those two weapons". Did you not notice that just prior to the recent hot fix that even the best light mech pilot could not actually play in fear of one LRM salvo taking him out. With that said, we dropped alot last night, and with the new stats, LRM's are now in a stable place. :)

#169 AceTimberwolf

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Posted 08 November 2012 - 10:07 PM

View PostGrugore, on 08 November 2012 - 10:01 PM, said:

He wasn't disconnected. He took the hit, shrugged it off and kept going. I guess the only way to judge if they are OP is to compare damage totals after the match. If they are significantly lower than everyone else, they need a slight buff.

There was no patch yesterday tho. HotFix came today. Might have hit his front and back but not the commando itself cause of profile

#170 AlphaPiAlpha

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Posted 08 November 2012 - 10:08 PM

LRMs work PERFECTLY for me. And yes, I have a LRM cat! The LRMs are balanced very well. And I also play a brawler and a fast scout mech.

#171 Fetladral

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Posted 08 November 2012 - 10:09 PM

I agree that LRM boats shouldn't necessarily be able to kill a decently armored mech that is making a beeline for it but they should at least severly damage a hunchback up to 70% if it crosses from 1000m to min (maybe kill) heavies should be in the 40-60% damage range and assaults should be 25-40%. Personally I think the hitbox is still off not so much the damage per missle and it seems splash damage might have been effected but I don't know about that one.It's just that medium mechs crossing roughly 800 meters with only maybe 10% armor taken away from however many LRM 20 salvos fired is silly. Not that the crazy stuff tuesday/wednesday didn't need to be changed a bit.

The hitbox may be off for most weapons not just LRMs.

Edited by Fetladral, 08 November 2012 - 10:12 PM.


#172 ZefNinja

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Posted 08 November 2012 - 10:13 PM

View PostFetladral, on 08 November 2012 - 10:09 PM, said:

I agree that LRM boats shouldn't necessarily be able to kill a decently armored mech that is making a beeline for it but they should at least severly damage a hunchback up to 70% if it crosses from 1000m to min (maybe kill) heavies should be in the 40-60% damage range and assaults should be 25-40%. Personally I think the hitbox is still off not so much the damage per missle and it seems splash damage might have been effected but I don't know about that one.It's just that medium mechs crossing roughly 800 meters with only maybe 10% armor taken away from however many LRM 20 salvos fired is silly. Not that the crazy stuff tuesday/wednesday didn't need to be changed a bit.


Damage capability versus Actual done in a particular map are completely different I think. DMG done is a variable subject to each engagement where as damage capability is set in stone, what is not defined is where the LRM's will hit on the mech. It may be deceptive as to what damage you actually doing as the damage is spread.

#173 Lord de Seis

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Posted 08 November 2012 - 10:16 PM

View PostHC Harlequin, on 08 November 2012 - 04:27 PM, said:

Just wondering if anyone else has noticed that the large salvo boat damage (3x LRM15/LRM20) won't even kill a solo HBK or CAT running 600 meters straight for you in the open?


YOU SHOULDN'T BE ABLE TOO! You would get slaughtered on the tabletop. LRM's should not be able to kill a mech like your saying.

#174 FallenFactol

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Posted 08 November 2012 - 10:17 PM

LRM's still do too much damage. It's supposed to be a support weapon, not a primary.

#175 Long Draw

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Posted 08 November 2012 - 10:19 PM

Okay, fine, if you feel so strongly that missiles are support weaponry, then lets just change all missiles (LRM, SRM, SSRM) to only damage armor and nothing else.

#176 Adrienne Vorton

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Posted 08 November 2012 - 10:21 PM

LRMS are okay... didn´t bother with numbers so much.. i only know that i killed enoug people with LRM´s yesterday (and will try them more later today) and my damage was reduced, yes, but if i put more affort into it and not only stand in the backfields , i easily get to my old average damage again... the damage is being reduced, yes...but LRM´s are not by far "worthless" now... at least i doubt that PGI would nerf them below 1 damage, because 1/missle already WAS tested, and way to low^^

like i said... i´ll keep testing them later today, and see if i get a feeling that they are overnerferd...but i honestly didn´t have the feeling in the few matches yesterday

#177 Long Draw

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Posted 08 November 2012 - 10:21 PM

View PostZefNinja, on 08 November 2012 - 10:06 PM, said:


Yr points are off topic, LRM damage is the thing we discussing. As to yr sentence: "I can't fathom how the developers can conclude that LRMs were so terribly overpowered, minus the rediculous flight path they had, compared to those two weapons". Did you not notice that just prior to the recent hot fix that even the best light mech pilot could not actually play in fear of one LRM salvo taking him out. With that said, we dropped alot last night, and with the new stats, LRM's are now in a stable place. :)

Okay, I do admit, I did get off topic a bit there. Do you feel differently about my comparison between LRMs and those two other popular weapon systems though? I think it holds value in this thread topic.

#178 Fetladral

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Posted 08 November 2012 - 10:22 PM

View PostLaoks, on 08 November 2012 - 08:06 AM, said:

. I have never ever seen an LRM hit a legg,


Don't know what you are talking about my LRMs hit legs. Not everytime I fire obviously but they do hit the legs every now and then. I actually legged a few mechs with LRMs.

#179 Adrienne Vorton

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Posted 08 November 2012 - 10:26 PM

i gotta agree with zefninja... at least the last semtence^^

they neither are too strong anymore, nor are they useless...to me they feel in line...and i only use "smaller" LRM´s...i´ll test LRM 20 later... i guess i can deal a bit damage with those...

#180 Thorqemada

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Posted 08 November 2012 - 10:31 PM

I feel good with LRMs atm. as it seems they fit their role pretty well now.





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