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Ask The Devs 24!


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#21 jrgong

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Posted 08 November 2012 - 09:58 AM

1) It seems the community is CRAVING new content. Ever give any thought to putting some of your passionate fanbase to work for you? In particular, if you released a map editor (ex RadiantMWO) and allow users to submit custom maps you would just have to approve them and/or give them slight balance and cosmetic edits and they would be good to go. This would be highly appealing to many, and i would definitely be one of many users eager to contribute to a game they love.

2) It seems Ferro Fibrous armor is pretty much useless at this point ( endo gives you more weight to play with and doesnt come with crazy repair bills, and you can max your armor without it). Any plans to adjust it all? Some added protection (even a very slight boost) would definitely make it more worthwhile.

3) It seems streaks have been nerfed into oblivion. I understand a large portion of the community was frustrated with them. However, did you try implementing solutions that kept them as an effective weapon whilst preventing boating of them? For example if you modified their heat generation or the weight/capacity of its ammo.

4) Any thoughts on pilot name changes for c-bills or mc?

Edited by jrgong, 08 November 2012 - 10:00 AM.


#22 wuselfuzz

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Posted 08 November 2012 - 10:02 AM

1) Will it be possible to buy empty mech chassis (i.e. without engine, additional heat sinks and weapons)?

2) Have you thought about changing the salvage bonus, so instead of C-Bills, players would get the leftover intact items of the opposing team?

3) Will there be game modes where you're dropping with the same random group more than once, and have a short time to talk to your team mates prior to dropping?

4) Are you planning missions with loot for CW? E.g. you're assigned to infiltrate a planet to stea....secure supplies from the enemy, from simple heat sinks to whole mech chassis.

#23 Kyrie

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Posted 08 November 2012 - 10:03 AM

Does the effect of TAG cumulate with Artemis for a larger bonus?

#24 BarHaid

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Posted 08 November 2012 - 10:05 AM

When is the pilot POV slider going to be implemented? I'm not keen on fiddling with my .cfg file.

#25 Col Forbin

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Posted 08 November 2012 - 10:07 AM

View PostBubba Wilkins, on 08 November 2012 - 09:56 AM, said:


There is no 3rd person camera, never will be. Who told you these lies!


Pretty sure the devs confirmed it was in the works in a recent No Guts No Galaxy podcast.

#26 ZI0N

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Posted 08 November 2012 - 10:12 AM

1. Can we see a screen shot of an Omni Mech if you guys have created any yet or any clan tech

2 In Battle Tech their are many different manufactures of parts and weapons especially ranging from lost tech versions of current weapons. for example Would we be ever able to choose between two different versions of A/C 20's one may be lighter with less heat but reduced damage not including clan versions in my question.

3. With Conquest Mode and community warfare, will it be tracking how well a player created merc group and his friends are doing or will you have to joined established PGI created merc corps?

4. If your group captures a territory in conquest mode will it provide any kind of special resources or the possibility to find a lost tech cache or rare/ very rare equipment that could have a very low drop rate (loot)?

5. How about a new dev blog to give us some idea of the big picture direction of the game through 2013?

Edited by ZI0N, 08 November 2012 - 10:22 AM.


#27 Clay Pigeon

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Posted 08 November 2012 - 10:21 AM

Will we get a mouse sensitivity slider in the future, and will mouse sensitivity dynamically decrease according to what zoom mode we are in?

#28 Der BruzZzler von Wiesndoof

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Posted 08 November 2012 - 10:24 AM

Will we see the Stalker or even the Trebuchet ingame this year?

#29 Asakara

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Posted 08 November 2012 - 10:26 AM

When will jump jets be fixed so that more than one matters please?

#30 Hakkukakt

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Posted 08 November 2012 - 10:33 AM

hello

i repost my ask that received no answer on ask 23

1. when SLI and Crossfire will be implemented ?

then we can play smoothly with modern pc

for the rest good job

#31 Symbiodinium

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Posted 08 November 2012 - 10:34 AM

When can we expect to have SLI support via an SLI profile? I asked on the Nvidia site, their rep said they were waiting on technical/engine issues from the MWO side.

#32 Thirdrail

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Posted 08 November 2012 - 10:35 AM

Since we're here in the land of FASA, any chance of Crimson Skies related cosmetics? Like a Pandora bobble or a Devastator bobble? Or maybe a red mech skin with the classic white Jolly Roger?

#33 Banekane

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Posted 08 November 2012 - 10:39 AM

View PostOnyx Rain, on 08 November 2012 - 09:09 AM, said:

1. Can we please get an update/ETA on Dx11 and what changes/performance benefits we could see?

Asked this about Dx11 last time and it didn't get answered.

Also there have been at least 2 recent threads asking about Dx11 that haven't gotten any answers from Devs.



this it seems DX11 may very well solve alot of issues people have with FPS and Graphics issues if you put this in soon maybe the game will be tons of fun and have lots of performance factors that are better

also a question regarding to the devs

How much time till we get in-game music there is a music volume control but no music??

Edited by Banekane, 08 November 2012 - 10:42 AM.


#34 Bors Mistral

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Posted 08 November 2012 - 10:39 AM

- What's the next value you intend for the Triple Slot Heatsinks, based on the data you've collected so far?

- We more or less know your plans for releasing new mechs. What is the planned rate for releasing new maps?

#35 GrimlockONE

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Posted 08 November 2012 - 10:49 AM

1. Do you guys know why many users are not getting optimal system performance. What is the balance of CPU to GPU usage currently implemented.

2. Will there at any point be the option for clans,houses,corporations, to have a unified C-Bill and Mech Hanger? I know many in Dark Sabres Corporation are looking for the ability to buy mechs for our newer members.

3. Anyway you can lower the chance for the AC/20 to get critted? As it stands the weapon is more fragile than a faberge egg.

#36 cmdr_scotty

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Posted 08 November 2012 - 10:54 AM

Do you know if the arrow IV will be implimented as a mech mountable weapon like in MW2:mercs, or will that strictly be an artillery item that will need a TAG spotter to use?

#37 Xenroth

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Posted 08 November 2012 - 10:57 AM

Question 1 : You explained the new camo spec a bit in the "Into the lab" thread. Will the camo you buy be mech specific, or will it be like the PC Gamer skin, so you can swap it between mechs as we like?

Question 2 : Some time ago you said something about you are working on a possibility to reconnect to a match you disconnected from. Is this still in progress, so are you still working on it, or did you change your mind and dropped this idea?

Edited by Xenroth, 08 November 2012 - 02:04 PM.


#38 Adridos

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Posted 08 November 2012 - 11:00 AM

Is MASC going to be implemented or not?

And how will JJs function once properly done?

#39 Aerik Lornes

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Posted 08 November 2012 - 11:36 AM

Do you feel it is a feature or a bug that we need approximately two to four times the number of heatsinks in a mech (compared to stock/tabletop designs) to make a weapon heat neutral and can you elaborate as to why?

Aside from "fun", what exactly is the design philosophy used that has resulted in the current heat/armor/damage balance?

When you say you start with "Tabletop" what ruleset do you mean? (i.e. standard Battletech (Rules of Warfare), Solaris VII, Quickstrike, etc...)

#40 Woky

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Posted 08 November 2012 - 11:39 AM

Is there any way we can get a sneak peak at how the decal system with work, based on the earlier chat I see that custom ones will be an option, will placement be an option as well, or will there be decal "hard points"





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