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Ask The Devs 24!


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#61 Joe Mallad

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Posted 08 November 2012 - 01:29 PM

View PostPyroDante, on 08 November 2012 - 01:27 PM, said:

3) Where do you see the relationship between heat only limited weapons, ammo only limited weapons, and hybrid limited weapons. Are you expecting ammo limited weapons to be the 'meat and potatoes' of our arsenal?

4) Is there an ETA to allowing us to drop into a match without an enemy? So that as a team we can train each other, and get a feel for the game.
# (4) I too agree and would like to know about this. Thanks...its an awesome question

#62 Gristle

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Posted 08 November 2012 - 01:41 PM

View PostOnyx Rain, on 08 November 2012 - 09:09 AM, said:

1. Can we please get an update/ETA on Dx11 and what changes/performance benefits we could see?

Asked this about Dx11 last time and it didn't get answered.

Also there have been at least 2 recent threads asking about Dx11 that haven't gotten any answers from Devs.

...

View PostPhylum, on 08 November 2012 - 09:32 AM, said:

Cheers Garth.

Some questions about camos.

Do we get to buy a camo pattern and keep it forever?
Can we use it on a single mech or can we use it on all our mechs?

Thanks!

View PostRedshift2k5, on 08 November 2012 - 09:54 AM, said:

How will the Command Console be implemented into the game? Any ETA for when we can expect the Command Console functionality?

View PostPyroDante, on 08 November 2012 - 01:25 PM, said:

...
2) Can we get an update to the upcoming features/upcoming content threads?


Can you give us some more information regarding the paper doll lag and the fix for critical hits that apparently was in the 11/6 patch?

#63 Gwarsbane

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Posted 08 November 2012 - 01:42 PM

Is there eventually going to be built in team voice communication for everyone to use? If so whenish? If not why when pretty much all modern games include voice communications?

#64 CrayTrashfire

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Posted 08 November 2012 - 01:49 PM

Hey Garth how's it going? My questions is when I buy something in the mech lab and trade it out like a large laser for an er large i still have the large laser and dont have to buy it back, when i buy endo-steel structure why do i have to buy standard back to change, why do i have to buy it back same with ferro fiborous armor, artemis and heatsyncs(hs is the only one I can kinda of understand)?

#65 MCXL

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Posted 08 November 2012 - 01:49 PM

View PostLanessar, on 08 November 2012 - 11:42 AM, said:

As covered in this thread, there has been some debate as to heat generation and the balancing issues for energy vs. ballistic vs. missile weapons. I'm aware that "balancing of weapons is being constantly looked at", but has this specific post been discussed as to validity? Rather than tweaking, has the heat/weapons interactions been or are they going to be reviewed as a whole?


Maybe I'm a tad biased, but I would really love some sort of response to this.

#66 Teralitha

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Posted 08 November 2012 - 01:55 PM

The thing that bothers me the most is map sizes. The current maps are very small in my view and limits the tactical part of the game. I loved the strategy and tacics in MW4 but here strategy and tactics is almost nonexistant. I have come to the conclusion that this is because of our game modes and map sizes.

Does your team have someone very good with tactics and strategy that is helping shape the game? because it doesnt seem like you do. MWO is not the battlefield chess game I was used to in MW4. Its more like a mindless shooter... to be perfectly honest, and kinda boring for players like myself.

#67 FLobinson

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Posted 08 November 2012 - 02:15 PM

With both the Nvidia and PCGamer bobble head we can only place them in a single mech will bobble heads purchased with MC be able to be placed in multiple mechs at the same time?

#68 tekka

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Posted 08 November 2012 - 02:18 PM

Garth,
when will i have the ability to re shuffle the mech lab around and put the mechs where i want them not where the fall into with the bays that i purchase from,and when will i get my axmen ?

#69 Ragor

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Posted 08 November 2012 - 02:23 PM

Are there any plans to fully implement some kind of module system where the indivually equipped weapons are actually mounted on the mech model?

#70 Shelshoq

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Posted 08 November 2012 - 02:33 PM

hello,
will their be any sort of in game achievements in the near future or at least are you thinking of adding them?



keep up the good work

#71 Jad3d

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Posted 08 November 2012 - 02:35 PM

Garth,
In any mech, when you look to the right you see a big red button attached to the pilot's seat. What does this button do!?!

I MUST KNOW!

I WANT TO PUSH IT SO BAD.

Posted Image


Second question: Will camo/paint changes be permenent per transaction per mech, or will we be able to remove and swap them between mechs like the bobbleheads?

Edited by Jad3d, 08 November 2012 - 03:01 PM.


#72 Norris J Packard

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Posted 08 November 2012 - 02:40 PM

SLI when?

#73 Detrimus

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Posted 08 November 2012 - 02:43 PM

I'm surprised no one has asked this:

1. Are there any plans for different team sizes? I would love to see 2v2, 3v3, 4v4 and maybe even 12v12 matches.

2. Any plans to add in a browser for custom game lobbies? Would be a great way to organize matcches with friends, enemies mercs etc.

#74 Cerebelli

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Posted 08 November 2012 - 02:44 PM

How much will it generally cost to change the camo on a mech? Or does it depend on how many colors you use, or the pattern that they're in?

#75 Jad3d

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Posted 08 November 2012 - 02:44 PM

View PostDetrimus, on 08 November 2012 - 02:43 PM, said:

I'm surprised no one has asked this:

1. Are there any plans for different team sizes? I would love to see 2v2, 3v3, 4v4 and maybe even 12v12 matches.

2. Any plans to add in a browser for custom game lobbies? Would be a great way to organize matcches with friends, enemies mercs etc.


Both have been asked many, many, many, many times. They are planning for 12v12, and yes

#76 Sickocrow

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Posted 08 November 2012 - 02:58 PM

It's been noticed that different mechs and variants fire missiles in different ways. Ie: a mech with a small 5 port bay will dump an LRM20 in 4 mini salvos of 5 missiles, where as an A1 Cat can dump them in one big salvo.

While this is a cool feature what I would like to know if it has any effect on how well an AMS system works against the LRMs as they arrive? Or is it just for visual effect?

#77 Q

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Posted 08 November 2012 - 03:10 PM

Have you guys considered/talked about/discussed/etc. having what I think of as a HARDMODE league? Or server? Or something? IE: No mechlab; vanilla mech drops only. :)

#78 Firelizard

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Posted 08 November 2012 - 03:21 PM

When might we see a joystick implementation that allows for analog control? The current system is digital in nature and does not allow for proportional control.

#79 DeathofSelf

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Posted 08 November 2012 - 03:28 PM

My OCD will start kicking in when I get more mechs, will we have the ability to organize our mechs (move them around in the mech bay slots)? If so, is there an ETA for this?

#80 Joe Mallad

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Posted 08 November 2012 - 03:30 PM

When will I be able to see my PPCs on my Atlas's Arms or my double LBXs on its side? With weapon changes like this, I feel we should see these changes on a Mech.





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