Ask The Devs 24!
#141
Posted 09 November 2012 - 09:47 AM
As it is right now it's very difficult to control and aim with any type of hotas or joystick. Not to mention it takes some time to make it work but still it is not working as it should.
2) Will you ever implement some kind of test map to test your setup and just play around with your mech to test it out before going into combat?
#142
Posted 09 November 2012 - 09:53 AM
Can you give us a hint about the next Hero Mech? Maybe when it will arrive? Please?
Will we ever get to play the CN9-AH again?
How many times a day does Garth bang his head against something in frustration?
#143
Posted 09 November 2012 - 10:38 AM
Many people are waiting on this so we can challenge our self's and our own teams by competing against other teams and groups. I think the game would really benefit from this in many ways.
#144
Posted 09 November 2012 - 11:26 AM
I currently have 37 mech bays, it can get tedious clicking.
#145
Posted 09 November 2012 - 12:13 PM
#146
Posted 09 November 2012 - 12:20 PM
#147
Posted 09 November 2012 - 12:24 PM
The Birdeater, on 08 November 2012 - 10:24 AM, said:
The Stalker should ideally be out sometime in December. Given the Schedule currently we probably won't see the Trebuchet till Janurary. However in the Kotaku Q&A they did say they were going to try to ramp up mech releases so here's hoping.
My questions are when do you plan to have the in-game store operational?
Is it November 20th when you aim to release the exterior cosmetic options for battlemechs?
Also can you elaborate anymore details on the way the exterior cosmetic system works, as in what will be free and what will be paid?
Edited by Butane9000, 09 November 2012 - 12:24 PM.
#148
Posted 09 November 2012 - 12:32 PM
Cheers Usche
#149
Posted 09 November 2012 - 12:55 PM
Yaletown - is it more geeky or nerdy?
#150
Posted 09 November 2012 - 01:57 PM
when can we expect some major performance(/optimization) updates?
Edited by VagGR, 09 November 2012 - 01:58 PM.
#151
Posted 09 November 2012 - 02:00 PM
#152
Posted 09 November 2012 - 02:27 PM
<li>Are there any plans to adjust the heat or damage produced by the PPC and ERPPC to make them a better option relative to Large/ERLarge Lasers and the Gauss Rifle?</li>
<li>What function is the Command Console going to have?</li>
<li>As it stands, the Battlegrid isn't terribly useful in combat as opposed to just typing out map coordinates and instructions in team chat. What plans do you have to expand its functionality?</li>
<li>Is ramming/charging damage planned to apply equally to both 'mechs, or as a function of mass and movement speed (as per TT)?</li>
<li>What tools are planned for merc corps to be able to manage themselves as opposed to how house troops function? How will contracts work (single objection or signing on for a longer duration "campaign" with a house?)</li>
<li>Is there any chance of the CN9-AH variant coming back in future, especially given the number of people upset by it's removal in the latest patch?</li>
</ul>
Why don't bullets work right?
#153
Posted 09 November 2012 - 02:47 PM
How about test server available for everyone (not just you) so there would be larger 'sample size' when testing new patch, like something similar to what WoT guys do?
Do you have plans for hotkeys assigned to some basic commands/responses etc. ("Enemy spotted", "Attack my target", "Fall back", "Roger", "Negative" and something like that)?
And one more thing I forgot: are we going to have destructable environment?
Edited by Krzysztof z Bagien, 09 November 2012 - 03:03 PM.
#154
Posted 09 November 2012 - 03:30 PM
The Catapult A1 has 3 missile slots per 'arm'. (the missile pod)
Was it an accident that the C4 has these huge pods mounted and the A1 the 'regular', smaller ones?
Did the models at some point got assigned to the wrong variant?
Edited by Ragor, 09 November 2012 - 03:31 PM.
#155
Posted 09 November 2012 - 03:58 PM
Examples:
- changing reticle colours/shape
- being able to zoom into the minimap so you can see it better when point blank and brawling
- custom colours (or different colours) for mechs on the minimap for players in your group.
- being able to target friendly mechs so you can see there loadouts and ammo loads!
- being able to eject ammo!
- being able to eject!
- Gun cam and Leg cameras so you can see wth you're walking into or shooting by accident
Are you working on "b***in Betty?"
The visual alert for incoming missiles is GREAT but it should have an audible alarm too.
- Power up sequence
- Critical Warnings
- "Shutdown sequence overidden"
- etc
Would you consider a 3rd party view as "Enhanced Imaging" for the Clans?
https://www.youtube....ihHfcXk#t=1000s
Will the next "Hero mech" be one of the chassis's that has already been revealed? Or a whole new one?
I went through the lists today and most of the traditional BT heros pilot mechs you haven't released yet and unseen so I'm curious to see what you do next!
Phelan Kell - Wolfhound "Grinner"
Natasha Kerensky - Warhammer
Morgan Kell - Archer
Hanse Davion - Battlemaster
Victor Stiener-Davion - Victor
Theodore Kurita - Orion
The Bounty Hunter - Marauder
Edited by DarkAlman, 09 November 2012 - 04:01 PM.
#157
Posted 09 November 2012 - 04:31 PM
Mechs like the Jenner D are the same as the K except the D is better as it has an additional missiles hardpoint. the K is redundant.
Will mechs traditionally having electronics like ECM and BAP have them exclusively for instance?
#158
Posted 09 November 2012 - 04:48 PM
and also are there plans to make the enviroment itself play a role to the mechs stability other then heat/gravity like lose rocks ...sink pits.. cliffs collapsing under mech weight and other similar type candies..?
#160
Posted 09 November 2012 - 05:28 PM
Cheers.
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