Ask The Devs 24!
#221
Posted 12 November 2012 - 03:51 AM
Maybe with the famous 'shorts', a cooling vest and the famous boots?
(Hence, I would pay MC for having a combat knife in my boots and a revolver in my leg holster......)
#222
Posted 12 November 2012 - 04:03 AM
DarkAlman, on 11 November 2012 - 10:03 PM, said:
Would you prefer a giant cannon ball like in Mechwarrior 2?
But seriously this is what a real gauss rifle looks like
https://www.youtube....HMIz-wTa4#t=12s
I would prefer gauss shot look something like from mw4, with blue spiral trace of electromagnetic coil. The denser the coil (spiral) is, the projectile is faster and doing bigger impact
Edited by Jale, 12 November 2012 - 06:20 AM.
#223
Posted 12 November 2012 - 05:57 AM
Momentary i had several games with players who disconnects the game just a second before I killed their mech. In effect of this disconnect, the Mechkill isnt counted for the winning mech.
Just for understanding I dont talk of mechs standing still in the Start Zone, I am speaking of mechs who gave me a good fight for several minutes and disconnects before destruction.
#224
Posted 12 November 2012 - 06:09 AM
Cole Allard, on 12 November 2012 - 03:37 AM, said:
hope your doing great. Here my questions to you:
- Can you please increase the maximum number of Mechbays? I do not want to sell my Mechs after I mastered them.
buy some... they are not expensive... there is no limit (as far as I'm aware) on the number of mech bays you can buy with MC
#225
Posted 12 November 2012 - 06:16 AM
Edited by Calmon, 12 November 2012 - 08:23 AM.
#226
Posted 12 November 2012 - 06:24 AM
Are the Mech trees "final" or "work in progress"? Will there be other Upgrades in the master tier or any change to mech-specific efficiencies?
#227
Posted 12 November 2012 - 06:36 AM
Thontor, on 12 November 2012 - 05:36 AM, said:
Come on, people... the electromagnetically accelerated projectile ought to be traveling so darn fast that its appearance is a mystery...
#228
Posted 12 November 2012 - 06:40 AM
Apoc1138, on 12 November 2012 - 06:09 AM, said:
buy some... they are not expensive... there is no limit (as far as I'm aware) on the number of mech bays you can buy with MC
Dear Apoc,
please make sure you are informed next time please...the maximum number of bays IS limited...my question is valid as it is. If 15 bays are enough or not, is another discussion that does not belong here if you agree. Thank you.
#229
Posted 12 November 2012 - 06:59 AM
#230
Posted 12 November 2012 - 07:11 AM
Edited by Yoseful Mallad, 12 November 2012 - 07:12 AM.
#231
Posted 12 November 2012 - 07:14 AM
If your team wins and you survive the engagement.
A carbon copy of your kill would sufice, with no ammo and all damage.
This would make it possible to hunt the mech of your choice.
You then use the trial mech or Cbill earned to fix it up and join the fight.
I.ve played TT and so far things are keeping the the "Root" of things.
Read most of the BattleTech stuff to over the years, maybe a system like that would please most and fulfil the promis to give new players an eary route to their first mech.
Ps I find the current system OK.
#232
Posted 12 November 2012 - 07:29 AM
Tekadept, on 08 November 2012 - 05:18 PM, said:
2. Is it ever foreseeable to have a way to directly convert MC to cbills? or be able to purchase shiny XL engines with MC? Seems silly people have to buy a mech and sell straight away, enough people do it im sure to perhaps put in an actual mechanic?
3. Has any actual code/design work been started in the Metagame yet? ie any developers set aside on that specifically or is everyone all hands on deck for the current implentation only and metagame is not even a thought from a coders point of view.
You dont understand what "metagame" means... Its an evolved set of strategies, a player reaction to balance, not something you can code.
#233
Posted 12 November 2012 - 08:18 AM
#234
Posted 12 November 2012 - 08:39 AM
by this i mean could you ask for a dollar amount then we as the community raise it so we can have some badass units?
#235
Posted 12 November 2012 - 08:40 AM
Did I get the ambient mechanics right?
How about the overall feel of DHS's as they appear to working now?
#236
Posted 12 November 2012 - 09:16 AM
basically where are the missing weapons.... ac15, gauss10?
What i am proposing is making gauss not a single weapon but a specific category. one that embodies the properties of low heat generation, single slug concentrated direct fire damage.
For Auto-cannons let them fire a stream of multiple shots 5-6, this would convert auto cannons into a slashing weapon much like lasers. i love the sound auto cannons make great job adds a lot of enjoyment for me.
Single shot
all or nothing
low heat / with ammo
gauss - 2 this is the current ac-2
gauss - 5
gauss - 10
gauss - 15
gauss - 20
Multi shot tracers
distributed damage
low heat / with ammo
AC-2 current machine gun
AC-5
AC-10
AC-15
AC-20
This design concept can be carried over to energy weapons and fleshed out
Single shot
all or nothing
high heat - no ammo
PPC-2
PPC-5
PPC-10
PPC-15
PPC-20
Multi shot - beam
distributed damage
high heat / no ammo
small laser - 2
medium laser - 5
large laser - 10
huge laser - 15
WTF laser - 20
Next is ER for energy weapons and ultra variants for gauss and auto cannons
energy weapons get longer ranges with higher heat
ammo weapons get higher fire rates with jamming
#237
Posted 12 November 2012 - 09:48 AM
#2 Have you thought of adding some penalty to the Gauss Rifle at close range to better balance the weapon against others like the AC/20?
Edited by Virtusx, 12 November 2012 - 09:49 AM.
#238
Posted 12 November 2012 - 10:19 AM
#239
Posted 12 November 2012 - 10:20 AM
Would you say the implementation has been going as you expected? How about the customer response, anything there much different than anticipated?
We're anticipating the Cataphract in 2 weeks.. yet there are mechs announced far sooner that haven't appeared. Is that to plan? is there an issue with rollout?
Factions. Ballpark timeframe? months? Purpose would be an excellent game addition.
Are you leaving room in your balancing work for clan tech? ie: weapons will be cooler, hit harder... MASC will destroy your current speeds. Have you left a gap to maximum performance to accommodate these changes? or will everything get scaled back at clan launch.
Solaris. Map options here can be anything you wish them to be. Will we see "gaming arenas"?
#240
Posted 12 November 2012 - 10:27 AM
With the last LRM Hotfix Mechs like Catapults (C4, Founders or A1) became merely poor supporter without real dmg potential but hillarious ammunition costs.
What will be the ultimate goal in development for missleheavy mechs.
Edited by The Basilisk, 12 November 2012 - 10:29 AM.
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