rythex, on 10 November 2012 - 10:20 AM, said:
The warping/jittering makes it next to impossible to lead a target because of it which then gives the light mech some impression that he's an amazing driver.. when in fact it's just bad code making other shots unable to connect, that coupled with the terrible implementation of server side authentication or verification of some of the ballistic weapons adds even MORE latency waiting on the server to give the "OK" that you're not hacking.
I know it's a pretty huge concept for you to wrap your head around, but you'll get it maybe one day... probably not.
The knock downs isn't even the issue, its the fact the NET CODE is complete trash at relaying the positioning or predicting the location of the high speed mechs on other clients and the lights essentially just warp/jitter around. Go and play a 50-80 km/h mech and watch the lights on screen, its ridiculous.
Anyways, I'm done with this thread, I'll just bookmark it and bump it when the netcode is fixed (2013) and read the whines/cries when a bunch of light players get trashed and have to relearn how to play. "oh I keep dying when I engage 5 heavy assault mechs"
You have a bad pc? I have only noticed warping on a select few occasions (outside of people getting stuck on terrain esp if using jj) and most of the times I have seen it has not been on a light but on much bigger slower things (presumably as it is easier for those using it as they appear to have massive lag and can never aim or do anything effective....). As i said though this is on people with abnormally high pings and in this day and age they really should have a better connection if they wish to be effective on internet games If they have fun as it is or just cannot resist the urge to play well I do not mind letting them try and have some fun they will be crazy laggy even when netcode is better, I saw them occasionally b4 they messed up the netcode too and still could not hit them unless I aimed with pure prediction skills!