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Play Mechwarrior On Mac Os X


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#41 Ghogiel

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Posted 16 February 2013 - 05:47 PM

View PostNirilus, on 17 December 2012 - 06:08 PM, said:


2. Microsoft has nothing to do with it. MS hasn't had the MW license in years. Jordan weisman negotiated the license from them in 07 or 08.

Pretty sure MS still own the franchise, and only licensed rights to Weisman.

#42 tuokaerf

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Posted 16 February 2013 - 06:05 PM

If you want a:

1) Cheap system with high specs
2) Build-a-PC or modify to install a new graphics card every year

Don't buy a Mac.

Reality is that most MacBook Pros and iMacs can play recent games just fine in OS X or Bootcamp if there isn't a Mac version.

My computer is used for productivity and a little gaming. Mac serves my needs and PC doesn't.

- I use specific software that is OS X only.
- Their quality.
- If something breaks, I can go to a store and get the issue resolved for free or close to free the same day in most cases, which is important for work.
- I like the OS

As for the price, laptops with the same features are close if not just as expensive. RAM, processor speed, HD size, and graphics are just as important to me as a portability, great keyboard, trackpad, display, backlit keyboard, metal chassis, support, and software included. Most PC's makers are garbage for everything past graphics cards in that list.

#43 Protoculture

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Posted 16 February 2013 - 06:27 PM

View Posttuokaerf, on 16 February 2013 - 06:05 PM, said:

If you want a:

1) Cheap system with high specs
2) Build-a-PC or modify to install a new graphics card every year

Don't buy a Mac.

Reality is that most MacBook Pros and iMacs can play recent games just fine in OS X or Bootcamp if there isn't a Mac version.

My computer is used for productivity and a little gaming. Mac serves my needs and PC doesn't.

- I use specific software that is OS X only.
- Their quality.
- If something breaks, I can go to a store and get the issue resolved for free or close to free the same day in most cases, which is important for work.
- I like the OS

As for the price, laptops with the same features are close if not just as expensive. RAM, processor speed, HD size, and graphics are just as important to me as a portability, great keyboard, trackpad, display, backlit keyboard, metal chassis, support, and software included. Most PC's makers are garbage for everything past graphics cards in that list.


I'll just leave this here...

#44 INSEkT L0GIC

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Posted 16 February 2013 - 06:37 PM

View PostNirilus, on 17 December 2012 - 06:08 PM, said:

2. Microsoft has nothing to do with it. MS hasn't had the MW license in years. Jordan weisman negotiated the license from them in 07 or 08.


Kindly look down at the bottom of this webpage & every MWO webpage to read the licensing info, please.

It goes a little something like this:

All material on this site is copyright © 2012-2013 Infinite Game Publishing Inc. / Édition Jeux Infinis Inc., Piranha Games Inc. and/or their respective licensors. All rights reserved. MechWarrior® is a registered trade-mark of Microsoft Corporation and is used under license. All other trade-marks are the property of their respective owners; ® or ™ as indicated.

Bolded for emphasis.

Edited by INSEkT L0GIC, 16 February 2013 - 06:37 PM.


#45 tuokaerf

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Posted 16 February 2013 - 06:39 PM

That's dandy and all, I'd sure like Apple (well, every company does this) to not do some of those things, but nothing GNU licesed does what I need it to and most of the software is garbage anyway. Stallman promotes a unrealistic philosophy.

#46 Mike Townsend

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Posted 16 February 2013 - 07:11 PM

It'd be disappointing if they ported the game to MacOS. Not everyone works on everything on a game, but graphics guys generally do work on graphics. The time they'd waste adding an OpenGL renderer, which would provide no actual benefit to the game, could instead be spend on performance optimizations, visual improvements, adding support for multiple viewports (to fix PiP zoom) SLI support, DX11 support and a whole host of other features which would actually make the game better.

#47 urmamasllama

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Posted 16 February 2013 - 07:44 PM

i really wish companies would leave DX thankfully valve has figured out that OpenGL is actually a better graphics library and are starting to make use of it since they made steam for linux this change will hopefully drive toward a future where we can't have games on other platforms because everyone's using a proprietary library

#48 DFA Ozymandias

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Posted 16 February 2013 - 08:56 PM

View Posturmamasllama, on 16 February 2013 - 07:44 PM, said:

i really wish companies would leave DX thankfully valve has figured out that OpenGL is actually a better graphics library and are starting to make use of it since they made steam for linux this change will hopefully drive toward a future where we can't have games on other platforms because everyone's using a proprietary library


This! It's a better platform and *gasp* it's cross platform. Everyone keeps talking about "why bother doing anything for that market..." Well.. if you use a proper tool you're not closing that market off in the first place and funny enough you get a better product in the long run.

But to be fair... MWO is using an existing engine rather than building their own understandably so. But that makes them limited by that engine. I'm not faulting IGP for that by means.

Ultimately, this whole Windows, Linux, OSX flame war **** is lame and quite tiresome. It's not a religion, it's an Operating System. It should be what works best for you and let the other guy do it their way. Instead of this holy war jihad type crap it always ends up being from a simple question. This all started because someone simply asked if it could be played on his Mac.

#49 Valentyn

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Posted 21 February 2013 - 01:16 PM

View Posturmamasllama, on 16 February 2013 - 07:44 PM, said:

i really wish companies would leave DX thankfully valve has figured out that OpenGL is actually a better graphics library and are starting to make use of it since they made steam for linux this change will hopefully drive toward a future where we can't have games on other platforms because everyone's using a proprietary library

View PostDFA Ozymandias, on 16 February 2013 - 08:56 PM, said:


This! It's a better platform and *gasp* it's cross platform. Everyone keeps talking about "why bother doing anything for that market..." Well.. if you use a proper tool you're not closing that market off in the first place and funny enough you get a better product in the long run.

But to be fair... MWO is using an existing engine rather than building their own understandably so. But that makes them limited by that engine. I'm not faulting IGP for that by means.

Ultimately, this whole Windows, Linux, OSX flame war **** is lame and quite tiresome. It's not a religion, it's an Operating System. It should be what works best for you and let the other guy do it their way. Instead of this holy war jihad type crap it always ends up being from a simple question. This all started because someone simply asked if it could be played on his Mac.


I have to agree, OpenGL makes everything easier for everyone. The latest news and specs of the PS4 can only help further as it's essentially just an M-ITX system. so ports will be easier.


On the note of wanting MWO on OS X? I do want that, I'm a founder and I really enjoy the game. I just rarely get time to sit at my Windows desktop and spend the vast majority of my time on my Macbook.

I haven't even had time to activate my Premium time yet, as I just don't get to play. Installing Bootcamp is no option for me as I don't want to vastly reduce my disk space just for one game.

So far I have been enjoying Path of Exile through a great user creatted wineskin port that run flawlessly. Even if the Devs here simply provided an efficient version like that I would not have a problem at all.


Until I'll gladly wait for a port, and hope I get some free time where I can sit down and play the game again on my windows machine.

#50 Lee Ving

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Posted 21 February 2013 - 01:36 PM

tl;dr My proprietary BSD rip off is so superior to PCs I can't play computer games on it.

#51 Khanahar

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Posted 21 February 2013 - 01:49 PM

Real men play MWO on a bootcamped iPod.

#52 borisof007

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Posted 21 February 2013 - 01:52 PM

View PostCongzilla, on 11 November 2012 - 04:27 PM, said:

No, it isn't possible because Microsoft owns the Mechwarrior liscence, it has nothing to do with CryEngine.


Why do people still think this?

Read up on Smith and Tinker.

Edit, for you nonbelievers:

"In 2007 Weisman founded Smith & Tinker[2] named after the characters in The Wizard of Oz, Smith & Tinker has licensed the electronic entertainment rights to Crimson Skies, Shadowrun, MechWarrior and other FASA properties that had belonged to Microsoft[3]"

Notice the change there, HAD. Smith and Tinker owns it.

Edited by borisof007, 21 February 2013 - 02:05 PM.


#53 Krazyjim

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Posted 21 February 2013 - 02:00 PM

Right from the bottom of the darn web page you guys are all on.

"MechWarrior® is a registered trade-mark of Microsoft Corporation and is used under license. All other trade-marks are the property of their respective owners; ® or ™ as indicated."

I swear, you guys are so thick sometimes. Keep It Simple Stupid


*Looks like a few others have posted it, maybe after they see this a few times they'll get the hint.

Edited by Krazyjim, 21 February 2013 - 02:01 PM.


#54 borisof007

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Posted 21 February 2013 - 02:10 PM

View PostKrazyjim, on 21 February 2013 - 02:00 PM, said:

Right from the bottom of the darn web page you guys are all on.

"MechWarrior® is a registered trade-mark of Microsoft Corporation and is used under license. All other trade-marks are the property of their respective owners; ® or ™ as indicated."

I swear, you guys are so thick sometimes. Keep It Simple Stupid


*Looks like a few others have posted it, maybe after they see this a few times they'll get the hint.


You're confused as to how trademarks work.

Take a look at mechwarrior tactical command's bottom of the page:

http://www.mechwarriortc.com/

"2012 The Topps Company, Inc. All rights reserved. Battletech, Battlemech, Mech, and Mechwarrior are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. © 2012 Smith R Tinker, Inc. © 2012 Personae Studios L.L.P. All Rights Reserved. iPhone, iPad and iPod Touch is a trademark of Apple Inc., registered in the U.S. and other countries. Some materials are owned and subject to copyright held by Microsoft Corporation. MechWarrior is the registered and unregistered trademark(s) of Microsoft Corporation in the United States and other jurisdictions. Supported by the Media Development Authority of Singapore"

Just because you own a trademark doesn't mean a ton. You can license the trademark from someone in a deal to make a product, doesn't mean the product is owned by the person that licensed it to you.

Smith and Tinker own the licensing rights, and struck a deal to use the Mechwarrior Trademark. PGI was used as a developer to develop the product that Smith and Tinker own the licensing rights for.

Edited by borisof007, 21 February 2013 - 02:14 PM.


#55 borisof007

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Posted 21 February 2013 - 02:18 PM

Case in point, why do you think the people who made MW:LL were worried about Piranah games or Smith and Tinker shutting them down? If Microsoft truly owned all the licensing rights for all its products, then they would have been concerned over Microsoft, which wasn't the case.

Microsoft sold the licensing rights to Jordan for Mechwarrior. Microsoft has no say in this product.

#56 Noth

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Posted 21 February 2013 - 02:20 PM

View Postborisof007, on 21 February 2013 - 02:18 PM, said:

Case in point, why do you think the people who made MW:LL were worried about Piranah games or Smith and Tinker shutting them down? If Microsoft truly owned all the licensing rights for all its products, then they would have been concerned over Microsoft, which wasn't the case.

Microsoft sold the licensing rights to Jordan for Mechwarrior. Microsoft has no say in this product.


If they had no say, they'd not be listed for holding the trademark.

#57 Dimento Graven

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Posted 21 February 2013 - 02:24 PM

View PostLemon8or, on 16 December 2012 - 08:57 AM, said:


Too bad they swallowed the MS pill and went with Direct X. I'm shocked that any company making an MMO game fails to realize that the largest and most successful MMO of all time did not do this and supported mac users using a graphics library that was not limited to PC users. Statistically, I know that Mac users are a much smaller segment for sure, but perhaps there is some hard to define quality that comes through in a game when the developers take the time and effort to support a larger group.

Which "largest and most successful MMO of all time" are you speaking of?

I know that SOE had a MAC specific EQ, but I believe that has been left to die and may not even exist any more as there weren't enough paying Mac users playing games in Mac-OS builds (most having moved to either an actual PC, or emmulator, or dual boot solution).

#58 Accurs3D

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Posted 21 February 2013 - 02:25 PM

Install Gentoo.
Mac OS X and Windows 7/8 are proprietary software and thus do not respect your freedoms.

#59 borisof007

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Posted 21 February 2013 - 02:28 PM

You can hold a trademark and not have a say, obviously depending on the deal done. Would Microsoft step in if PGI associated its brand with something that's not aligned, like excessive drug use and prostitution? Yeah probably. As it stands now though, I'm sure the brand's being used well within the licensing deal so they have no grounds to step in.

Microsoft wasn't doing anything with the brand anyway, I doubt that they cared much considering they destroyed FASA from the inside, not to mention the travesties that were Mechassault.

View PostDimento Graven, on 21 February 2013 - 02:24 PM, said:

Which "largest and most successful MMO of all time" are you speaking of?

I know that SOE had a MAC specific EQ, but I believe that has been left to die and may not even exist any more as there weren't enough paying Mac users playing games in Mac-OS builds (most having moved to either an actual PC, or emmulator, or dual boot solution).


World of Warcraft?

Edit: Into my earlier foray, turns out PGI bought the licensing rights from Smith and Tinker, so now they own them.

Edited by borisof007, 21 February 2013 - 02:30 PM.


#60 Ursh

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Posted 21 February 2013 - 02:30 PM

Uhm, from my experience, mac users aren't gamers, they're 10% people who actually utilize a mac for the few specialized functions it excels at, and 90% posers or idiots who can't even figure out how to run a torrent program to avoid being ripped off by itunes for all of their media consumption needs.

Why would PGI waste resources coding their game for a demographic that prefers ultra-simple app games, or buys a $3000 laptop so they can check their email and look at their instagram pictures on a retina screen?

Quite a few of my friends are musicians who have recorded and mixed their own stuff, none of them famous. A few more friends I know are professional graphic and website designers. None of them use Mac, because they're smart enough to know that a $700 HP computer can do the same job a $3000 mac can for all but the most specialized of needs, in which case a $1500 high end pc laptop will smoke the $3000 Mac ;)



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