

Play Mechwarrior On Mac Os X
#61
Posted 21 February 2013 - 02:31 PM
Think about it... if someone spend tons of money on a computer, it might mean they have more disposible income to begin with. Isn't that the kind of player you'd want to be playing in your F2P micro-transaction-based economy?
#62
Posted 21 February 2013 - 02:33 PM
As far as the "Microsoft won't allow PGI to develop for OS X", the relevant bottleneck is "when Crytek releases an OS X version" of the engine. I would guess if that happened, we would see OS X MWO PDQ IMHO.

Ursh, on 21 February 2013 - 02:30 PM, said:
Why would PGI waste resources coding their game for a demographic that prefers ultra-simple app games, or buys a $3000 laptop so they can check their email and look at their instagram pictures on a retina screen?
Quite a few of my friends are musicians who have recorded and mixed their own stuff, none of them famous. A few more friends I know are professional graphic and website designers. None of them use Mac, because they're smart enough to know that a $700 HP computer can do the same job a $3000 mac can for all but the most specialized of needs, in which case a $1500 high end pc laptop will smoke the $3000 Mac

And some of us value time more than money, and losing 30 minutes/month is worth more than the extra $1500 every three years.
#63
Posted 21 February 2013 - 02:35 PM
Lemon8or, on 16 December 2012 - 09:08 AM, said:
I think people use PC because they are cheaper, but if you can afford a machine that actually works and does what you want it to without having to have computer engineering degree then you should try macs. Although the economics of this means that there are fewer users of macs, I get that, i think they should still try to support both.
Maybe price is a factor, however most educated users realize the following:
90% of all 'end-user' business activity (not back end systems) takes place on a Wintel system.
There is far, FAR, more available software for Wintel than Mac.
The Wintel architecture is effectively NON-proprietary, where as the Mac is absolutely proprietary. Pretty much every dollar you put into a Mac is dumped into Steve Job's coffin. Every dollar you spend on a Wintel machine is divided up a hundred different ways keeping hundreds of different companies alive.
The price point of a Mac vs. the price point of a Wintel system, for the educated and technically oriented user, is stupidly out of whack with actual value.
I've owned nothing BUT Wintel systems since the age of 18. I'm slowly closing in on 30 years of hands on Wintel experience and I can say I've had good systems and I've had bad systems, I've done stupid things with good systems that have turned them bad, I have done smart things with bad systems that have turned them into great reliable machines.
The machine I'm on now hasn't had an issue since it was built.
The machine I used previous to this only had issues due to hardware failures.
Badly written software affects both and because there's SO MUCH MORE software available in the Wintel world, it has a proportionately higher instance of bad software, and/or multiple installed packages not working/playing well with each other.
The ONLY reason Apple has such a significantly smaller number software issues than Wintel (and I admit it's a GOOD reason) is because Apple maintains such a tight and rigorous control over what software is released and how it's built and maintained. It's why so many software companies DO NOT and WILL NEVER attempt to port their software over to Mac. The expense and micromanagement of the Apple trademark makes ROI very hard to attain.
#64
Posted 21 February 2013 - 02:38 PM
Lemon8or, on 16 December 2012 - 09:08 AM, said:
I've used bootcamp, didn't care for it much. It did get the job done but was very annoying to use IMHO. Also, felt like I was polluting a machine that was working fine with some type of infection.
Not sure why pc users bash on macs. I used PC for 20+years, switched to Mac and I will never go back. Had mac for 2 years now, guess how many time my machine has crashed or had to be rebooted because it "locked up"? Only once, and guess what software I was trying to run?
I think people use PC because they are cheaper, but if you can afford a machine that actually works and does what you want it to without having to have computer engineering degree then you should try macs. Although the economics of this means that there are fewer users of macs, I get that, i think they should still try to support both.
People uses PC's because they ARE cheaper, and have more power, and are fully upgradeable.
And I use linux.
#65
Posted 21 February 2013 - 02:43 PM
#66
Posted 21 February 2013 - 02:49 PM
Lukoi, on 21 February 2013 - 02:43 PM, said:
Depending on where you look Smith & Tinker owns the rights or you see that they simply licensed the rights from MS. The latter means that MS still owns it.
Edit: The more I look into it, the more it appears S&T only leased the IP of MW, meaning MS still owns the IP.
Edited by Noth, 21 February 2013 - 02:55 PM.
#67
Posted 21 February 2013 - 02:54 PM
#68
Posted 21 February 2013 - 02:59 PM
The topic is about the hope for an OS X port of the game. If you want one, or want to discuss why it will or won't happen, that's on topic. If you're in this thread just to troll, maybe you need a new hobby since no one is going to leave this thread and think "Wow, my worldview was totally wrong, I need to buy an (X) because it is better at doing (Y) than I ever knew!"
#69
Posted 21 February 2013 - 03:00 PM
Buffalo Six, on 21 February 2013 - 02:54 PM, said:
The hilarious thing about your situation is, your laptop, gaming PC, and Asus gaming laptop combined, probably all still cost LESS, or at least not significantly more, than the single Mac you purchased.
Macs are STUPIDLY expensive.
#70
Posted 21 February 2013 - 03:03 PM
WVAnonymous, on 21 February 2013 - 02:33 PM, said:
As far as the "Microsoft won't allow PGI to develop for OS X", the relevant bottleneck is "when Crytek releases an OS X version" of the engine. I would guess if that happened, we would see OS X MWO PDQ IMHO.

And some of us value time more than money, and losing 30 minutes/month is worth more than the extra $1500 every three years.
I value value. From what I've personally witnessed accomplished on Windows PCs by creative professionals, a Mac is completely unnecessary for music, photos, video editing, or any kind of art these days. It's not 1998 anymore, Windows has caught up.
The most valuable thing a Macbook can do these days is develop IOS apps for the tens of millions of re.tards out there who spend $1-5 at a time on completely silly apps that do absolutely nothing to make their lives better or amuse them for more than ten minutes.
If you're using your Macbook to rip those people off, then kudos to you, and you've definitely made a great purchase.
#71
Posted 21 February 2013 - 03:18 PM
#72
Posted 21 February 2013 - 03:24 PM
Noth, on 21 February 2013 - 02:49 PM, said:
Depending on where you look Smith & Tinker owns the rights or you see that they simply licensed the rights from MS. The latter means that MS still owns it.
Edit: The more I look into it, the more it appears S&T only leased the IP of MW, meaning MS still owns the IP.
I can clarify this:
Jordan Weissman licensed the rights to create and publish a Mechwarrior game. When you have the licensing rights to do this, you own the product under those licensing terms so long as you adhere to those terms. The terms, by the by, we'll never know for sure. They could include a list of things, probably to make sure that Microsoft's trademark of Mechwarrior stays within its proper brand image.
Jordan then founded Smith and Tinker. He shopped the licensing rights to a few developers, including PGI. Russ Bullock then negotiated the rights from Jordan, and also brought on board several developers to form another team that we now know as Infinite Games Publishing.
PGI owns the licensing rights, Microsoft owns the trademark. Two VERY different things. This means that PGI owns the game, they own the content, the artwork, everything related to what they've produced with their licensing rights, so long as they adhere to the terms and conditions. They still have to pay Microsoft for using the trademarked term "Mechwarrior" and probably a few other assets too, but those aren't a big deal in the grand scheme of things.
#73
Posted 21 February 2013 - 03:36 PM
borisof007, on 21 February 2013 - 03:24 PM, said:
I can clarify this:
Jordan Weissman licensed the rights to create and publish a Mechwarrior game. When you have the licensing rights to do this, you own the product under those licensing terms so long as you adhere to those terms. The terms, by the by, we'll never know for sure. They could include a list of things, probably to make sure that Microsoft's trademark of Mechwarrior stays within its proper brand image.
Jordan then founded Smith and Tinker. He shopped the licensing rights to a few developers, including PGI. Russ Bullock then negotiated the rights from Jordan, and also brought on board several developers to form another team that we now know as Infinite Games Publishing.
PGI owns the licensing rights, Microsoft owns the trademark. Two VERY different things. This means that PGI owns the game, they own the content, the artwork, everything related to what they've produced with their licensing rights, so long as they adhere to the terms and conditions. They still have to pay Microsoft for using the trademarked term "Mechwarrior" and probably a few other assets too, but those aren't a big deal in the grand scheme of things.
How come multiple sources they leased or payed for the rights rather than buying the license?
#74
Posted 21 February 2013 - 03:39 PM
#75
Posted 21 February 2013 - 03:43 PM
The electronic game side was retained by Microsoft, who sold the rights (Not the ownership) for it to Smith & Tinker (Now bankrupt, btw), who sold it in turn to PGI. Microsoft still owns MechWarrior, PGI just has the rights to make MW:O with the IP. Because Microsoft owns the MechWarrior IP, you will never see a native MW:O for OSX or Linux. Ever.
The same restriction is what killed the original single player reboot we saw years ago because Microsoft said "No PS3". See the story straight from Bryan here:
http://mwomercs.com/...10/2-dev-blog-0
#76
Posted 21 February 2013 - 03:45 PM
Caviel, on 21 February 2013 - 03:43 PM, said:
The electronic game side was retained by Microsoft, who sold the rights (Not the ownership) for it to Smith & Tinker (Now bankrupt, btw), who sold it in turn to PGI. Microsoft still owns MechWarrior, PGI just has the rights to make MW:O with the IP. Because Microsoft owns the MechWarrior IP, you will never see a native MW:O for OSX or Linux. Ever.
The same restriction is what killed the original single player reboot we saw years ago because Microsoft said "No PS3". See the story straight from Bryan here:
http://mwomercs.com/...10/2-dev-blog-0
Thank you, that's exactly what I was thinking. People seem to not think that MS doesn't own Mechwarrior anymore and that simply is not true.
#77
Posted 21 February 2013 - 03:47 PM
#78
Posted 21 February 2013 - 03:54 PM
Noth, on 21 February 2013 - 03:45 PM, said:
It even says so at the very bottom of this page:
"MechWarrior® is a registered trade-mark of Microsoft Corporation and is used under license."
For those folks wanting MechWarrior on OSX or Linux, blame Microsoft not PGI it isn't happening.
#79
Posted 21 February 2013 - 03:56 PM
#80
Posted 21 February 2013 - 03:56 PM
Caviel, on 21 February 2013 - 03:54 PM, said:
It even says so at the very bottom of this page:
"MechWarrior® is a registered trade-mark of Microsoft Corporation and is used under license."
For those folks wanting MechWarrior on OSX or Linux, blame Microsoft not PGI it isn't happening.
People have been trying to say that having the license (being able to use the IP) means they own it and that MS is not connected in anyway because of it despite what it says at the bottom of the page.
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