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Simplify Friendly Fire: Remove It.


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Poll: Should Friendly Fire be removed? (252 member(s) have cast votes)

Should Friendly Fire be removed?

  1. Yes (18 votes [7.14%])

    Percentage of vote: 7.14%

  2. No (234 votes [92.86%])

    Percentage of vote: 92.86%

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#21 Stoicblitzer

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Posted 12 November 2012 - 11:56 AM

It's a well thought out idea but I prefer to keep it. The code is already there. no FF seems less like a sim and more arcadey.

#22 Mercules

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Posted 12 November 2012 - 12:10 PM

View PostTamerathon, on 12 November 2012 - 11:42 AM, said:


Not trying to make my pitch to you. Or 20 or so founders who decided to pay for the game early. The game needs to appeal to a large player base. Have you never played Modern Warfare?


Nope, not once... it's game play doesn't appeal to me. In fact I don't like the "no friendly fire" in games like Borderlands which are Co-op play because I find it stupid that if I shoot my teammate in the back of the head because I can't aim they don't take damage. Would it suck to be killed by an errant shot in that game? yes, but I adds a nice feeling to the game when I have to be aware of where my teammates are, just like I would in real life.

Removing FF would remove some of the skill from the game and just turn it into more of a spin and fire everything at every enemy you see without looking around. I think that would strongly detract from the game play and the immersion of it. I also like to use FF against the enemy, sometimes getting in close to an enemy mech when I am 1 vrs 2+ so that his teammates have to hold shots or risk hitting him. This is all GOOD for the game and the occasional careless person and TK grief will be taken care of as the game switches over to Faction play. At that point people in your faction who TK will be kicked or not given missions. You will know who they are and they will find it hard to get away with.

#23 Dirus Nigh

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Posted 12 November 2012 - 01:35 PM

No.

Friendly fire stays. learn to to not spam your fire into teammates, and be aware of teammate position so you do not walk into their fire.

#24 Cmdr Harabec

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Posted 12 November 2012 - 02:40 PM

Friendly fire is a good thing and should stay. It's important in combat, particularly brawling, because it lets you use enemies as cover from other enemies. It's there for many reasons, and should not be removed.

#25 Tamerathon

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Posted 12 November 2012 - 03:54 PM

View PostCmdr Harabec, on 12 November 2012 - 02:40 PM, said:

Friendly fire is a good thing and should stay. It's important in combat, particularly brawling, because it lets you use enemies as cover from other enemies. It's there for many reasons, and should not be removed.


This wouldn't change if you removed Friendly Fire. The shots striking the barrier mech simply wouldn't do any damage.

#26 Col Forbin

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Posted 12 November 2012 - 03:54 PM

No thank you.

#27 Tyrzun

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Posted 12 November 2012 - 04:02 PM

View PostTamerathon, on 12 November 2012 - 11:42 AM, said:


Not trying to make my pitch to you. Or 20 or so founders who decided to pay for the game early. The game needs to appeal to a large player base. Have you never played Modern Warfare?


It's simple. If I wanted COD I'd play COD. You COD people loving paying for the same game every year, not me. I don't want it to be BF, or Super Mario! I want a Mech Warrior game.

Edited by Tyrzun, 12 November 2012 - 04:20 PM.


#28 Dirk Le Daring

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Posted 12 November 2012 - 04:08 PM

Keep friendly fire.

#29 TANTE EMMA

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Posted 12 November 2012 - 05:28 PM

ehm, thanks but NO THANKS !!!

next suggestion coming up is NH/UA/Respawn ???

If we would like to play some "no-brain-game", we would have chosen to.

#30 Dagger906

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Posted 12 November 2012 - 07:16 PM

The elitists don't play with teamdamagers/killers, so they don't care. It's a pug problem, and already dmged pug mechs = faster wins for them.

There should be an option to enable/disable FF for matches, as was the case in all previous MW games.

#31 x Marder x

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Posted 12 November 2012 - 07:46 PM

FF has to stay, this is not MW. In MW ther is no skill just idiots spaming in group´s and geting some kills.

L2P and shhot the red guys adn the blue ones.

#32 Zirand

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Posted 12 November 2012 - 08:32 PM

My personal opinion is it's more fun with it. It adds another dynamic to the game. Those firing take care with how they're shooting, and those who get fired on a lot might want to consider their positioning.

I personally always try to be aware of teammates, I try to leave a firing lane to the target if I'm the closest and I try to move my shot away from my teammates if they get in the way. It's fun.

I can understand where you're coming from, but I just think it adds a lot more to the game than it takes away.

#33 o0Marduk0o

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Posted 12 November 2012 - 09:40 PM

I would TK the OP when I see him ingame.


View PostDagger906, on 12 November 2012 - 07:16 PM, said:

The elitists don't play with teamdamagers/killers, so they don't care. It's a pug problem, and already dmged pug mechs = faster wins for them.


/facepalm

It's a PUG problem that players do stupid things. If you don't want to play with fail players, look for a group. Nevertheless, you learn the most while pugging.

Edited by o0Marduk0o, 12 November 2012 - 09:44 PM.


#34 Corvus Antaka

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Posted 12 November 2012 - 09:52 PM

View PostAdrienne Vorton, on 12 November 2012 - 11:54 AM, said:

no no no no no no no no no no no no no no no

thanks...
I agree...but I'm mainly replying because all these no's look cool :D

#35 Tyrzun

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Posted 12 November 2012 - 09:55 PM

View PostDagger906, on 12 November 2012 - 07:16 PM, said:

The elitists don't play with teamdamagers/killers, so they don't care. It's a pug problem, and already dmged pug mechs = faster wins for them.

There should be an option to enable/disable FF for matches, as was the case in all previous MW games.


That is totally not true. I have been TK's by a group. They tried to tell us what to do and who to shoot and who not to shoot. They wanted the kill all to themselves. AKA the credits and components etc... I shot the dude anyways so they shot me. Multiple times while I was sitting on cap.

I won't hook up with clan friends till after most of the BETA stuff is ironed out. Others that want to do it now, cool go them, but there are just as many TKs in "clans" than out. Heck I know a few whole clans that are here and will have a larger presence that ENJOY starting feuds and TKing...

Edited by Tyrzun, 12 November 2012 - 09:57 PM.


#36 Gaan Cathal

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Posted 13 November 2012 - 12:56 AM

Removal of complexity is (almost) always bad, it is more or less the definition of 'dumbing down' in game design terms.

1) Your argument that fire being absorbed by 'blocking' mechs means little changes there is wrong, people will just point their lasers at a scrum and hold down fire. Do that now and you're as much a detriment to your team as the opposition.

2) There are tactics that become more complex with FF on. As a light, if my 'incoming missle' warning flags up, I frequently risk the damage to travel a few yards further to use a hostile Assault as cover as opposed to a cliff. It also makes LRM spotting more complex (and thus challenging and fun) since you need to regulate your distance from the target, as opposed to simply humping his leg (often under his vertical aim limit) while firing TAG.

#37 Schiz0

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Posted 13 November 2012 - 03:33 AM

View PostTamerathon, on 12 November 2012 - 03:54 PM, said:


This wouldn't change if you removed Friendly Fire. The shots striking the barrier mech simply wouldn't do any damage.

Yeah but who would shoot his guns and lasers if it's pointless anydamnway? Just to waste ammo or heat up in vain?
Even if there was an upgrade for Mechs that blocks your weapons when team mates cross your crosshair, I wouldn't buy it. Because you still might shoot over their heads or past their arms/legs.
People simply have to learn to aim properly. And if they cause damage to their mates, they need to receive a penalty. And I mean a penalty that really hurts. Like a c-bill/xp malus for FF-damage, like ten or twenty times higher than the bonus for damage dealt to enemies. That would probably make people l2p instead of going brainafk on matches.

Edited by Schiz0, 13 November 2012 - 03:34 AM.


#38 Gaan Cathal

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Posted 13 November 2012 - 05:02 AM

View PostSchiz0, on 13 November 2012 - 03:33 AM, said:

Yeah but who would shoot his guns and lasers if it's pointless anydamnway? Just to waste ammo or heat up in vain?
Even if there was an upgrade for Mechs that blocks your weapons when team mates cross your crosshair, I wouldn't buy it. Because you still might shoot over their heads or past their arms/legs.
People simply have to learn to aim properly. And if they cause damage to their mates, they need to receive a penalty. And I mean a penalty that really hurts. Like a c-bill/xp malus for FF-damage, like ten or twenty times higher than the bonus for damage dealt to enemies. That would probably make people l2p instead of going brainafk on matches.


As a light mech pilot, and thus one of the primary recipients of incoming FF, this would be a terrible addition. If I'm weaving around a brawl at top speed, into and out of cover, I get winged. It happens and if my teammates checked fire enough to avoid it happening we would loose through lack of aggression. Getting winged by FF is a thing, learn to deal with it. Game would be far duller without it.

#39 Dagger906

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Posted 13 November 2012 - 05:05 AM

View Postx Marder x, on 12 November 2012 - 07:46 PM, said:

FF has to stay, this is not MW. In MW ther is no skill just idiots spaming in group´s and geting some kills.

L2P and shhot the red guys adn the blue ones.


Add an "Online" behind it, it's still MechWarrior, there's nothing wrong with this game following the established norms as previous MW games.

And previous MW multiplayer is more hardcore than this one, with positioning and sniping being far more important. If anything, MWO is the one that encourages zerging in and getting kills. In previous MW games, you will get instantly pwned by 10 PPCs from mechs on passive sensor hiding behind hills in 3 directions.

MWO should follow all previous MW games and have an option to enable/disable FF.

Edited by Dagger906, 13 November 2012 - 05:06 AM.


#40 Tamerathon

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Posted 13 November 2012 - 04:25 PM

View PostDagger906, on 13 November 2012 - 05:05 AM, said:


Add an "Online" behind it, it's still MechWarrior, there's nothing wrong with this game following the established norms as previous MW games.

And previous MW multiplayer is more hardcore than this one, with positioning and sniping being far more important. If anything, MWO is the one that encourages zerging in and getting kills. In previous MW games, you will get instantly pwned by 10 PPCs from mechs on passive sensor hiding behind hills in 3 directions.

MWO should follow all previous MW games and have an option to enable/disable FF.


What if it was a server option, say, off for pugs, but for scripted battles (such as the community warfare) it gets turned on? Would that be amiable?





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