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Simplify Friendly Fire: Remove It.


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Poll: Should Friendly Fire be removed? (252 member(s) have cast votes)

Should Friendly Fire be removed?

  1. Yes (18 votes [7.14%])

    Percentage of vote: 7.14%

  2. No (234 votes [92.86%])

    Percentage of vote: 92.86%

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#41 Alois Hammer

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Posted 13 November 2012 - 04:35 PM

View PostTamerathon, on 13 November 2012 - 04:25 PM, said:



What if it was a server option, say, off for pugs, but for scripted battles (such as the community warfare) it gets turned on? Would that be amiable?


What would be amiable is playing the game or not playing the game, but realizing that you're gonna have to put on your big boy pants and deal with potential friendly fire if you do play.

...or you and the 7 other people who the poll says voted to do away with FF could go play something else and leave the other 90% of us to our game. ;)

#42 Dagger906

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Posted 13 November 2012 - 04:36 PM

View PostTamerathon, on 13 November 2012 - 04:25 PM, said:


What if it was a server option, say, off for pugs, but for scripted battles (such as the community warfare) it gets turned on? Would that be amiable?


Shouldn't it be the opposite? The noob trial content should have FF turned off to prevent hazing of new players, while the higher tiered content should be more hardcore and tactical.

#43 Zphyr

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Posted 13 November 2012 - 07:55 PM

While I personally suffer so much FF I nearly had to add more armor at the back than the front (hey, brawler hunch), specially when pugging, also don't think it should be removed.

It's not that hard avoiding killing your teammates, unless you're a fool who would keep shooting gauss at a fellow jenner because "he was in front of me duh!". Also... yeah, realism and stuff.

Edited by Zphyr, 13 November 2012 - 07:56 PM.


#44 Dagger906

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Posted 13 November 2012 - 08:21 PM

View PostZphyr, on 13 November 2012 - 07:55 PM, said:

While I personally suffer so much FF I nearly had to add more armor at the back than the front (hey, brawler hunch), specially when pugging, also don't think it should be removed.

It's not that hard avoiding killing your teammates, unless you're a fool who would keep shooting gauss at a fellow jenner because "he was in front of me duh!". Also... yeah, realism and stuff.


Unintentional FF was never the issue. We were talking about griefers going around intentionally shooting a leg off every team member in a pug for lulz.

#45 Iulianus

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Posted 13 November 2012 - 08:40 PM

If FF is removed, this becomes just one more internet monkey shooter, where you can bounce around willy-nilly wasting ammo (or in MWO's case, heat).

#46 Rejarial Galatan

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Posted 13 November 2012 - 09:41 PM

Friendly fire is an absolute must. You wanna know why? Battlefield 3, Modern Warfare <insert what ever version you want> and all the kill steals that go with taking FF out. FF makes you <the normal, sane player that is> play fair, and, actually be well aware of the fact there is a monster of a mech from your team, like say an ATLAS with an AC-20 or GAUSS rifle standing there ready to rip your head off for getting in the way at the wrong moment. I have killed too many team members because they got in my way as I commanded FIRE to my mech and couldnt stop my GAUSS rifle from punching through the back of a CRITICALLY damaged team mate.

#47 Obnoxious1

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Posted 14 November 2012 - 01:51 AM

Turn off friendly fire? Uhh.. Naaaa.
If they was going to do anything concerning friendly fire, I would add more penalties for it. certain % of your earned XP & C-Bills should be awarded to each team mate you hit. Would certainly encourage aiming & shot placement at the least.

#48 Sean von Steinike

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Posted 14 November 2012 - 02:03 AM

No. Not only no but hell no.

#49 Arcadinal

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Posted 24 November 2012 - 09:35 AM

I realize I'm in a small minority on this, but I would prefer friendly fire turned off as well. All things being equal, it’s a fine mechanic, but all things are not equal. In pure game balance terms, it seems like an extra disadvantage to pick up teams which are already at a huge disadvantage against premades. Teams that start out on team speak and can coordinate are less likely to have situations where someone blindly wanders into another mech’s line of fire…it’s just frustrating for everyone involved. I think if the match maker is changed so that pick up teams are no longer thrown against premades (or at the point that in-game voice chat works for pick up teams) it should be turned off, since it just makes an already unbalanced situation worse.

Also, I will second others on the aggrivation of getting shot in the back in base because someone is misclicking. A five-second weapons lock or something at game start might solve this.

#50 Fiachdubh

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Posted 24 November 2012 - 12:39 PM

Friendly kills are rare enough and it is usually clear enough that it was not intentional.

#51 IceWendigo

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Posted 24 November 2012 - 12:57 PM

I dont mind accidental FF, at all, even if the FF happens to kill the Mech, can happen, BUT, if PGI are unable to implement a mechanism to detect and BAN intentional team killers, then imo FF needs to go.

#52 Oppresor

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Posted 24 November 2012 - 03:22 PM

No simply because it happens in real war.

#53 Chacotay

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Posted 24 November 2012 - 03:33 PM

Sometimes the only thing that stops fights turning into a cacophony of alphas is the fact that you don't wanna risk taking down the lights or mediums that are circling the enemy. Friendly Fire forces people to have better battlefield awareness, and better teamwork, rather than an FPS where you just mash buttons until you die.

If anything, I feel like it adds to the realism! If I'm in war and I shoot my friend in the back by mistake... things are gonna happen!

#54 Rejarial Galatan

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Posted 25 November 2012 - 12:21 AM

friendly fire is a needed mechanic. it makes it so you are FORCED to know where the hell your team is when you decide to fire or wander into a brawl.

#55 _Rorschach_

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Posted 25 November 2012 - 03:56 AM

View PostTamerathon, on 12 November 2012 - 11:42 AM, said:


Not trying to make my pitch to you. Or 20 or so founders who decided to pay for the game early. The game needs to appeal to a large player base. Have you never played Modern Warfare?


If I wanted to play a 100% hitscan weapons, no-ff, zero-momentum, no recoil, perfect accuracy, regenerating health, no stamina/wound effects game with a minimal skill ceiling I'd play Modern Warfare. But I much prefer me my Tribes and MWO.
If MWO were like CoD:MW it would fail. Simply because CoD is the much bigger franchise with the much bigger budget. Even Medal of Honor has no chance against it. So it has to be different. If you have the exact same gameplay as CoD you'd better be making a CoD game or it won't sell.
Therefore no to removing ff.

#56 Arcadinal

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Posted 25 November 2012 - 10:46 AM

View PostOppresor, on 24 November 2012 - 03:22 PM, said:

No simply because it happens in real war.


If you want a 'real war experience,' which would mostly consist of sitting around for hours of boardom interrupted by brief moments of terror when a sniper or remote artillary position you didn't know was their cleans you off the map with no chance to reply, I suggest you seek elsewhere. Any game that has mecha running around a battlefield firing way more missiles then it could possibly actually hold (See the trope Macross Missile Massacre) and spewing lasers out their backsides has pretty much dispensed with any claims to realism anyway. The point isn't to be realistic, it's to run around in big tanks on legs and spam the enemy robots with pretty beam weapons.

It's a game, and ultimately balance matters. FF is mostly a hindrance to pickup teams, and gives further advantage to premades. That is its practical effect on the game. Arguments about how realistic combat would occur between 50 foot tall metal giants flinging photons at each other is so much smoke and wind.

Edited by Arcadinal, 25 November 2012 - 11:04 AM.


#57 HlynkaCG

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Posted 25 November 2012 - 01:19 PM

Remember kids...

Posted Image

#58 Khobai

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Posted 25 November 2012 - 01:28 PM

No. Friendly Fire is the funnest part of the game. Because if I dont like a teammate I can just kill them.

#59 Rejarial Galatan

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Posted 25 November 2012 - 01:31 PM

those who whine and complain about FF are those who <usually> get killed because of poor situational awareness and fail to notice the big lumbering assault mech from their team is actively engaging the same thing they want, and step right into a catastrophic alpha OR they are those who want to pad stats and go for kill steals. usually one of those two things causes a slew of: remove FF complaints.

not saying that those are the they are the only ones, because they are not.

Edited by Rejarial Galatan, 25 November 2012 - 01:32 PM.


#60 Jager Wolf

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Posted 25 November 2012 - 01:42 PM

Not sure if this has been suggested before or not but add a line into the end of the match statistics which will show a pilot how much damage he did to friendly units. The code is already there to show damage to enemy units. This would provide constructive feedback that people could use to get better at fire discipline.

If more was required there could be an xp penalty based on points of damage done added in and the offending player could be penalized the cost of the repairs instead of the person getting hit. This could also work to curb intentional team killing if the penalties were steep enough to put a team killer in the poor house. I imagine they would get sick of using trial mechs after a while. At the very least it would require them to play as a team member so they could afford to repair/rearm mechs.

Just a thought.

Edited by Jager Wolf, 25 November 2012 - 01:43 PM.






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