Jump jets?
#1
Posted 03 November 2011 - 10:09 AM
#2
Posted 03 November 2011 - 10:12 AM
#3
Posted 03 November 2011 - 10:12 AM
#4
Posted 03 November 2011 - 10:13 AM
#5
Posted 03 November 2011 - 10:13 AM
#6
Posted 03 November 2011 - 10:14 AM
#7
Posted 03 November 2011 - 10:15 AM
#8
Posted 03 November 2011 - 10:15 AM
#9
Posted 03 November 2011 - 10:21 AM
No to skating, yes to restriction.
#10
Posted 03 November 2011 - 10:23 AM
Amarus Cameron, on 03 November 2011 - 10:15 AM, said:
Hey, if your jets are strong enough to alter the momentum of a 50 ton mech in the air, more power to ya, I'm all for it.
This conversation makes me want to pilot a Wraith (one of my favs)
#12
Posted 03 November 2011 - 10:29 AM
#13
Posted 03 November 2011 - 10:34 AM
#14
Posted 03 November 2011 - 10:37 AM
#15
Posted 03 November 2011 - 10:42 AM
#16
Posted 03 November 2011 - 10:44 AM
Yeah, I had to put that there
But anyways, There should be complete freedom to put Jump Jets to any mech there is.
#17
Posted 03 November 2011 - 10:51 AM
Stupid artists are stupid!
#18
Posted 03 November 2011 - 10:55 AM
I hate to be the guy that points to MechAssault as the game that did it right (because it did far too many things wrong), but Jump Jets in that series were surprisingly tame. You only ever used them to climb obstacles; if you wanted to duck and weave, you were better off using fancy footwork on land with a building/mountain for cover.
Keep them weak and keep them restricted to certain Mechs.
#19
Posted 03 November 2011 - 10:57 AM
omegaclawe, on 03 November 2011 - 10:15 AM, said:
Care to explain your position?
As far as I can tell, if you can't actually maneuver with the jump jets and your only choice is up, then all you get is poptarting. If you can actually jump laterally, then you can use them to hop over obstacles. That IS the point of jump jets, after all.
#20
Posted 03 November 2011 - 10:59 AM
Please no skating...that's for Armored Core...this is Mechwarrior...Jump up, thrust directional, fall, overheat
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