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BattleMech 9: Raven


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#521 Thorn Hallis

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Posted 28 April 2012 - 01:51 AM

View PostSoviet Alex, on 28 April 2012 - 12:51 AM, said:


It isn't in the TRO 3025 (3rd printing 1987). It is the House Liao sourcebook (pubished 1988), along with the Cataphract-1X. All the standard-tech versions are in TRO 3039 (published 2008), & the high-tech -3L appears in TRO 3050 (1990).

"During the Fourth Succession War, House Davion forces captured many Ravens as they slashed through the Capellan Confederation" (TRO 3039, p.224). I think the key word here is MANY. That's why the concept art is painted in AFFS colours.


Besides the House Book is was also featured in the TRO 3031 (1995), which was only released in Germany as far as I know.

#522 mEDIUM

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Posted 28 April 2012 - 04:12 AM

I like it.. better then an old one

#523 Thunder fox

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Posted 28 April 2012 - 05:11 AM

HOW DO I GET TO THE GAME ;) ?

#524 Thorn Hallis

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Posted 28 April 2012 - 05:24 AM

View PostThunder fox, on 28 April 2012 - 05:11 AM, said:

HOW DO I GET TO THE GAME ;) ?


Once the "Download" button appears on the main page you will have to click said button. Until then...well...

#525 Strum Wealh

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Posted 28 April 2012 - 08:21 AM

Posted Image

I think the design looks good. Kudos to FD!

I do, however, have one critique:
Perhaps the model could be adjusted to have the same "droop-nose" characteristic of the Aérospatiale-BAC Concorde, Tupolev TU-144, and Fairey Delta 2?

Concorde:
Posted Image
Posted Image

TU-144:
Posted Image

FD2:
Posted Image

The (single-position) "droop-nose" on a Raven could/would have the same design justification as that found on the above-mentioned aircraft - to improve pilot visibility with regard to terrain and ground-level objects ahead of the vehicle.
As an added bonus, it would also (IMO) bring a more bird-like appearance to the design (which enhances the justification for the name) and brings it closer to the appearance of the original TRO design while still retaining the FD/MWO aesthetic.

Your thoughts?

#526 JAFO

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Posted 28 April 2012 - 08:29 AM

This is a nice looking Mech, gald it see it on the ground.

There is only one thing about this pitcure that gives me concerns. (I don't like the colour scheme on the nose, weapons and legs). I have always respected anyone who pilots a Raven. It takes true skill to run this mech and run it properly.

I am a Mercenary and I can respect the Davion/Fedcom emblem because they are an honorable IS house.

ERROR!!

Edited by Mason Grimm, 30 April 2012 - 09:00 AM.
Edited this post to make it a little more PC and a little less flame bait.


#527 Crunst VanHagen

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Posted 28 April 2012 - 11:01 AM

Don't look like Raven for me, but don't lppk bad eatcher...

#528 CoolLew

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Posted 28 April 2012 - 11:43 AM

I love it, I never liked the "bendy-nose" on the orginal

#529 guardian wolf

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Posted 28 April 2012 - 12:02 PM

View PostStrum Wealh, on 28 April 2012 - 08:21 AM, said:

Posted Image

I think the design looks good. Kudos to FD!

I do, however, have one critique:
Perhaps the model could be adjusted to have the same "droop-nose" characteristic of the Aérospatiale-BAC Concorde, Tupolev TU-144, and Fairey Delta 2?

Concorde:
Posted Image
Posted Image

TU-144:
Posted Image

FD2:
Posted Image

The (single-position) "droop-nose" on a Raven could/would have the same design justification as that found on the above-mentioned aircraft - to improve pilot visibility with regard to terrain and ground-level objects ahead of the vehicle.
As an added bonus, it would also (IMO) bring a more bird-like appearance to the design (which enhances the justification for the name) and brings it closer to the appearance of the original TRO design while still retaining the FD/MWO aesthetic.

Your thoughts?

Becuase trying to render that in Cry Engine, would take up more valuable time, and not to mention, make some serious performance issues, unlike this one. Besides, it said so in the intro, this isn't your father's mechwarrior, they are trying to make this new art current, and I for one, approve. It's about time we got past the lastest Dark Age FUGLY art.

#530 Mrs Brisby

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Posted 28 April 2012 - 12:55 PM

this will be a good contender for my light spot seeing as I will try and do scouting first.

#531 Ravn

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Posted 28 April 2012 - 01:06 PM

View Postguardian wolf, on 28 April 2012 - 12:02 PM, said:

Becuase trying to render that in Cry Engine, would take up more valuable time, and not to mention, make some serious performance issues, unlike this one. Besides, it said so in the intro, this isn't your father's mechwarrior, they are trying to make this new art current, and I for one, approve. It's about time we got past the lastest Dark Age FUGLY art.


I get ya. We all love performance. The bend does not have to be curvelinear, I would be happy with one or two distinct linear adjustments.

Edit: Or if the slope had pitched downward at the cockpit screen.

Edited by Ravn, 28 April 2012 - 01:11 PM.


#532 Banshee Bullet

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Posted 28 April 2012 - 04:45 PM

I can't wait to destroy one of those, so cool looking

#533 SaintGeorge

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Posted 28 April 2012 - 05:24 PM

*swoons*

Can't wait to get back into my favorite ride!

Light Mechs rule!

;)

#534 Razor Fist

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Posted 28 April 2012 - 07:32 PM

Not a big fan of the art on this one, lot of things that have changed from the classic raven in form, just hope the full function is there in game

#535 Dark Fact

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Posted 28 April 2012 - 07:35 PM

I absolutely love the design. ;) Looking forward to piloting this!

#536 The Magic Man

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Posted 28 April 2012 - 08:13 PM

Mmmmmm... Raven. ;)

#537 Glem

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Posted 28 April 2012 - 08:40 PM

i need to play ;) ... hurry up

#538 Stiefel

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Posted 28 April 2012 - 10:07 PM

Best Raven design I've ever seen.

#539 brave

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Posted 29 April 2012 - 03:55 AM

View PostAdridos, on 25 April 2012 - 09:02 AM, said:

Where the heck is my pitchfork? A Davion Raven?


Better a Davion-color, than a liao-frog-green :P


View PostAdridos, on 25 April 2012 - 09:02 AM, said:

Also, too Bushwackerish for my taste. :D

No!
Cool design, nice Mech, best electronic scout!

#540 caleb horsley

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Posted 29 April 2012 - 04:36 AM

how co you play :P :D





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