ForceUser, on 14 November 2012 - 03:29 AM, said:
It's pretty staright forward, you are runnig the SINGLE most expensive mech currently in the game. I checked, there is no mech (except maybe an artemis LRMS atlas DDC with FF, ENDO, XL, DHS and 20 tons of ammo) that costs mosre to run. You are at the extremes and thus statistically speaking, not the average user

Again this does nothing to address the issues of the economy and paints the blame on the player. I have a customer service secret for you...
Never make the customer feel like they're getting screwed and that it is their fault because you will lose in the long run.
Now how about you actually tackle the meat of what I've said in this thread about how the TT is balanced around what you bring into the field on page 5?
For reference:
Depends upon the following contract stipulations for economics that pertain to MW:O as it currently stands: Payment Multiplier, Overhead, Salvage, and Support.
Equipment Rating grants the following bonuses: Payment Multiplier, Overhead, Salvage, and Support. The equipment rating goes from F (the worst level) up to A* (the best level). The higher the level, the more money you make.
Rating/Payment Multiplier/Overhead/Salvage/Support
A*-3.5/+5%/+5%/+5%
A-3.0/5%/0/5%/0
B-2.7/0/0/0
C-2.4/0/0/0
D-2.1/-5%/0/0
F-1.5/-5%/0/0
Payment Multiplier multiplies the base amount of the contract that ranges from 0.8 to above 5.0. Without mission types and employers the only thing in MW:O is equipment rating. As you can see that a top of the line mech with all of the upgrades will make more money in a match than a non-upgraded mech. The mission has a base payout that is multiplied by the Payment Multiplier.
Overhead is how much it costs to maintain your Mech in between matches. It covers expenses that aren't compensated by the contract i.e. upgrades.
Salvage is how much you can recover and claim as your own. This is a percentage beginning at 0% all the way up to 100%.
Support is split into two categories of straight support and battle loss compensation. Straight support is for the payment of salaries of your entire staff while battle loss compensation is the amount that is paid to you for damages incurred in combat. In MW:O, only battle loss compensation is important.
Now this system also encompasses pilot skill levels etc... It means that bringing out the big bad Atlas or ammo dependent build makes enough to cover its costs through all of the multipliers. This system makes MW:O's system look like a feel good welfare program for free players that actually punches them in the face for playing the game in an owned mech.
Edited by James The Fox Dixon, 14 November 2012 - 03:34 AM.