ForceUser, on 14 November 2012 - 04:28 AM, said:

The most fun and best toys are not the most expensive. The best builds do not require the most expensive chassis, weapons or all the upgrades. The best mechs with he most fun toys do not cost the most to run.
Absolutely.

Anyone thinking they needs the most expensive toys in their mechs in order to have fun are very wrong, unless their definition of fun is having the most expensive toys installed regardless of effectiveness.
ForceUser, on 14 November 2012 - 04:28 AM, said:

Yes, don't remind me. I'd rather not have that loophole in game. (and have the ammunition sanely priced to account for that ... ergo, ballistics x3 cheaper and missiles x5-6 for a 25% free reload scenario)
ForceUser, on 14 November 2012 - 04:28 AM, said:
Heck, this actually brings me to another point regarding the economy, why should you NOT be punished economically for running a bad build? Or alternatively, why should you be rewarded economically for running a bad build?
I didn't try building that, I just picked the most expensive crap I could think of, lol. Drop that to LRM15's if you can't stuff them in. The point is boating Artemis LRMs, XL engine, Ferro-Fibrous Armor and still have the heaviest mech around, or close to. (an Atlas might be better, actually, since you can probably stuff a heavier XL engine, more than compensating for having one less LRM launcher. Remember, trying to come up with a build that makes Recette giggle with dollar signs in her eyes thinking about how much money she'll make selling you ammo and replacement parts isn't the same as thinking how to make an effective build

Edited by Scratx, 14 November 2012 - 04:49 AM.