Jump to content

3Rd Person :: Its Coming

official feedback

3696 replies to this topic

#1261 Rando2

    Rookie

  • 4 posts
  • LocationNashville, TN

Posted 14 November 2012 - 03:00 PM

All the reasons have already been said...

Please...PLEASE no 3rd person view!!

#1262 Untouchable

    Member

  • PipPipPip
  • 72 posts

Posted 14 November 2012 - 03:01 PM

This would be the worst thing you can do to a mechwarrior game.

#1263 von Pilsner

    Member

  • PipPipPipPipPipPipPipPip
  • 1,043 posts
  • LocationColorado

Posted 14 November 2012 - 03:02 PM

View PostHikyuu, on 14 November 2012 - 02:59 PM, said:

I'm just saying, with or without third person, you'll notice no change in how easily you kill things.

Ah.... I suspect that seeing over hills, around corners, and behind you will give a tactical advantage. Hopefully they will at the very least keep it segregated (even though that sounds like it will fracture the community).

#1264 Nauht

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,141 posts

Posted 14 November 2012 - 03:02 PM

View PostSoy, on 14 November 2012 - 02:56 PM, said:

Having GPS on your phone, does that ruin your driving experience by taking away some of the perspective?

Or what about those pesky side mirrors, does it take away from some of the immersiveness? Ruining the ambiance, eh?

What about mini vans with backup cameras, is it not plausible that this amazing technology could still exist in the year 3050? Or a tiny camera on a wire 5 feet above you - WOW that's impossible even though 100 ton walking robots aren't.

Holly crap! I'm going to patent the first tiny camera on a wire 5 feet above you that hooks into your retinas so all the people that find walking hard and losing their perspective can use 3PV on themselves!

#1265 Hikyuu

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 238 posts

Posted 14 November 2012 - 03:03 PM

View PostAegis Kleais, on 14 November 2012 - 02:58 PM, said:

I think the devs, for whatever programmatic reasoning they had, said that having the player maintain a 1st person view while a Mech fell down during a procedural, physics-based ragdoll collapse, was a near-impossibility.

That's too bad, too, cause even though it would have been disorientating, it would be crazy to go through; landing on the ground with a loud thump and crash.


god i could imagine the vertigo complaints and etc. that would make you nautious to watch directly.

#1266 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 14 November 2012 - 03:04 PM

View PostTilon, on 14 November 2012 - 02:33 PM, said:

I've got a brilliant idea.

Instead of breaking the game design with 3PV, which anyone who's played these games in the last two decades knows breaks balance with camera cheats, maybe you should, I don't know,

MAKE A TUTORIAL THAT EXPLAINS ALL THESE THINGS?

Just a thought. Jesus, who's in charge of this project?


I kept telling them to put in a blank training room with target dummies where you can pilot your Mech around, shoot, and edit controls. How hard would this be to put in? They could throw this room/area together in an afternoon then just edit the client to allow controls to be changeable while IN a match. That's about all you'd need to do to make this game 10x better for newbs. If you really wanted to get fancy; you could have the option to fight nearly braindead enemy NPCs(for a tutorial purpose, not actual difficulty) and/or target practice turrets that shoot back at you once "disturbed".

Edited by Bluten, 14 November 2012 - 03:05 PM.


#1267 StrogginOff

    Rookie

  • 7 posts

Posted 14 November 2012 - 03:04 PM

View PostIceSerpent, on 14 November 2012 - 10:47 AM, said:

*sigh* Would a simple "worst idea ever" suffice, or does PGI really need us to elaborate on the reasons despite the fact that those reasons have been known for at least a decade?


Moderators, please delete posts like this. This kind of response really doesn't add to the discussion. This person could of gone in to the details as to why it's the "worst idea ever" but was way too lazy to do so.

#1268 waysted

    Member

  • PipPipPipPipPip
  • 113 posts

Posted 14 November 2012 - 03:04 PM

No thank you to 3rd person.

Yes please to actual real double heat sinks...

#1269 FR33JACK

    Member

  • PipPipPipPipPip
  • 128 posts

Posted 14 November 2012 - 03:04 PM

F_ck Damm!!!...if i ever knew at the first place that MWO will be a 3rd person shooter i'd never, never considering to be myself as founder of that game...neither to play it at all!

#1270 mr dude guy

    Member

  • PipPip
  • 30 posts

Posted 14 November 2012 - 03:05 PM

It is your game, and you should do whatever you think would make it better regardless of player opinion on it, but there are several legitimate concerns you need to address if this mechanic is introduced.
Namely:
*Poptarting
*Corner peeking
*Clear feedback of shots to the back making assault vs light fights less interesting.
*Splitting player-base
*Loss of all that immersion from the cockpit: You guys put a lot of effort into that It would be a shame to let it go to waste.

#1271 destraudo

    Member

  • PipPip
  • 35 posts

Posted 14 November 2012 - 03:05 PM

Hmm.

I think the key point here is that they will be separating 3rd and 1st person players, so one does not gain an advantage over the other.

People can attack it all they want. From being an advantage to being easy mode but what it really is is a way to widen the player base and thus income base. And if a wider easy mode 3rd person sub version of the game makes it far more financially viable for the first person simulation game to exist as a free to play then people should be thankful for it because it delays the day the product becomes persistently cash flow negative and gets shut down.

#1272 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 14 November 2012 - 03:06 PM

View PostAlbinoSlug, on 14 November 2012 - 02:57 PM, said:

Deeeeeerrrrrrr Don't like it? don't use it, sounds like alot of the people here just want to ruin someone else's fun.


Grow up.

Except this would literally ruin our fun if allowed into the game in particular forms. If you could use it in actual games, then those who use it would have a tactical advantage. You'd be forced to use it to compete.

Did you ever play Mechwarrior 4?

#1273 Ownyu

    Member

  • Pip
  • Elite Founder
  • Elite Founder
  • 18 posts

Posted 14 November 2012 - 03:06 PM

They have already gotten rid of mechs being knocked down (I liked it the way it was) so now mechs just try and run right through one another as a tactic. Now they want to make this game feel even less like a SIM by adding third person, what are they thinking? When I'm playing MWO i want to imagine I'm a pilot of one of these beasty contraptions, and it would be nice to have it as close to realistic as it can be, and I don't think I'm alone. So please don't bring 3rd person.

#1274 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 14 November 2012 - 03:06 PM

View PostScratx, on 14 November 2012 - 02:37 PM, said:


But you can't tell what kind of lasers, or whether you're being hit by streaks or ballistics.


That matters? You're getting hit in the back. It's probably more important to do something about that.

View PostAgent of Change, on 14 November 2012 - 02:36 PM, said:


You can keep saying that but it won't make it true.

The forum may not be an exact demographic mirror of the player base no, but it is definitely representative of the player base. you cannot tell me you truly believe that 1200 or so users that have voted so far are an insignificant sampling of the MWO player base. You can't be that stupid.


People are treating what is said on these forums to be representative of the entire community which it is most definitely not. PGI Knows what this percentage but it is most certainly not anywhere near 100% much less even 50%. It's stupid to think that a forum poll that can also be gamed illegitimately is somehow an accurate representation of the player base. Especially regarding a feature targeted at players who are not even part of the immediate player base yet.

#1275 Media

    Member

  • PipPipPip
  • 52 posts

Posted 14 November 2012 - 03:06 PM

I don't really have anything to add that hasn't been stated many times already.

If new players are having trouble adjusting to the torso twisting mechanic, shouldn't the obvious solution be to add a tutorial so that they can become accustom to it? Would adding a tutorial or training mode be more work than adding a 3rd person mode?

Why make such a fundamental change to the excellent gameplay over an issue like this? Why split the community?

#1276 Hikyuu

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 238 posts

Posted 14 November 2012 - 03:06 PM

View Postvon Pilsner, on 14 November 2012 - 03:02 PM, said:

Ah.... I suspect that seeing over hills, around corners, and behind you will give a tactical advantage. Hopefully they will at the very least keep it segregated (even though that sounds like it will fracture the community).


3rd person wouldnt give you the ability to see around corners, just over hills, which isn't really that impressive as much of these games are more about scouting/line of sight then being able to randomly peek at your enemy over a hill (not to mention, with so much widespread cover, i don't see a scenario i've ever been in where i said 'man, i sure wish i could peak over this hill without getting shot!)

#1277 LT Kinslayer

    Member

  • PipPipPipPipPip
  • 137 posts

Posted 14 November 2012 - 03:07 PM

I want to ask the devs the following:

Do you want us to feel like a mech pilot, or do you want us to drive an avatar?
pilot = 1st person only
avatar = meh

#1278 Allekatrase

    Member

  • PipPipPipPipPipPip
  • 357 posts

Posted 14 November 2012 - 03:07 PM

View PostAlbinoSlug, on 14 November 2012 - 02:57 PM, said:

Deeeeeerrrrrrr Don't like it? don't use it, sounds like alot of the people here just want to ruin someone else's fun.


Grow up.

Deeeeeeeeeeerrrrrrrrrrrrr... just because you're not using it doesn't mean people you're playing with aren't which changes their situational awareness and the balance of the game.

Thanks for playing.

#1279 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 14 November 2012 - 03:07 PM

View PostFR33JACK, on 14 November 2012 - 03:04 PM, said:

F_ck Damm!!!...if i ever knew at the first place that MWO will be a 3rd person shooter i'd never, never considering to be myself as founder of that game...neither to play it at all!


The majority agree with you. Openingly allowing this would destroy the nature of the game and the immersion that you're piloting a Mech. I always liked 3PV in the campaigns but for a multiplayer... I think it should stick to the realism in PvP combat.

#1280 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 14 November 2012 - 03:07 PM

View PostAlbinoSlug, on 14 November 2012 - 02:57 PM, said:

Deeeeeerrrrrrr Don't like it? don't use it, sounds like alot of the people here just want to ruin someone else's fun.


Grow up.


thanks for agreeing with us, that's exactly what we are saying, there are plenty of 3rd person shooters out there to suit their needs. We definitely don't need it here.


Damn... Ninja'd twice

Edited by Agent of Change, 14 November 2012 - 03:08 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users