Jump to content

3Rd Person :: Its Coming

official feedback

3696 replies to this topic

#3181 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 16 November 2012 - 02:24 PM

View PostThomas Covenant, on 16 November 2012 - 02:17 PM, said:

We would not, could not be here without passion. "Passion is what makes it happen". We just need to agree on what's worth getting "emotional" about.


I agree completely... In my book, after seeing what 3rd Person View does to game after game after game (including MW4), I passionately believe that the Developers need to stand by the original vision and the promises that have been made on this issue.

And more importantly, it appears that a very large number of people agree with me.

Posted Image

#3182 AizenSousuke

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 30 posts

Posted 16 November 2012 - 02:31 PM

View PostCnox, on 16 November 2012 - 01:48 PM, said:


So, considering I explained several ways that the implementation could be made to be 'fair', then we're in agreement. Finally, someone is reasonable.

To recap, here's how I would code it. While in 3rd person view:
1) No zooming.
2) Unable to rotate camera or freelook. You only see ahead of you in the direction your torso is pointed.
3) You can only see mechs that the 1st person view perspective would give you LOS on. So you could see around a corner, but until you walk up to and around it, POOF a mech could appear that you coudln't see (INCLUDING mechs that stand in your blind spot)

New ideas: (since we can have a reasonable conversation about it)
4) No crosshairs on display while in 3rd person view making it very difficult to aim. I think you should still be able to pull the trigger, but no crosshairs would make it nearly imipossible to do any type of accurate fighting.

They do this, and I can't imagine what the possible problem could be from the other side of the argument.


Your ideas don't address the exploit (because I would consider it one) of a player using 3rd person to figure out where he/she is getting attacked from by watching the weapons hitting them. A light 'mech pilot would be a huge disadvantage when everyone he/she shoots at can see where the weapons are hitting them just by going 3rd person. The view is not fair, and will never be fair no matter what is done for it.

The whole "poof, mech appears" idea is flawed as well because it gives exploiters the ability to just poke up and down much quicker than 1st person, and still gives them a wide view of the battlefield for that split second, which takes skill to do in 1st person.

If it cannot be stopped, give players the ability to control match parameters so it is turned out by default in serious matches, but can be enabled for fun, screwing around games.

PGI, scrap this idea and please use that manpower to do something that most serious players would prefer over 3rd person, which is the giving us the option to use VR helmets like the occulus rift to look around the cockpit. Please?

#3183 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 16 November 2012 - 02:36 PM

We need a common banner. Everyone who hates the idea of thrid person should wear the signature until they change their minds... forever if we have to.

Edited by ManDaisy, 16 November 2012 - 02:37 PM.


#3184 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 16 November 2012 - 02:38 PM

View PostManDaisy, on 16 November 2012 - 02:36 PM, said:

We need a common banner. Everyone who hates the idea of thrid person should wear the signature until they change their minds... forever if we have to.


I've just been adding the big NO to all of my posts.

Posted Image

#3185 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 16 November 2012 - 02:41 PM

3rd person view in a MechWarrior game is a terrible idea. It was a terrible idea in the past when it was implemented in past games, and it will continue to be a terrible idea in the future.

MechWarrior is a simulation. 3rd person view ruins the feel of a simulation. Your plan to fragment the community into three parts does not solve the problem; it in fact makes the problem worse.

If newbies are having difficulty learning how to torso twist, then create a tutorial to help them learn how to do it. Also, provide an option to lock torso twist for those who simply can't do it. But don't ruin the simulation to appease the 3PS crowd. This is not and should not be a 3PS game.

Simply making enemies that can't be seen from inside the cockpit invisible when using a 3rd person view (a la World of Tanks) does not solve the problem. You can still see the terrain, and that's still an advantage. Unless you plan to make everything that can't be seen from inside the cockpit invisible, which I suspect would look terrible.

The main reason that I spent $120 to buy a Legendary Founders package was that you guys seemed to get what MechWarrior is all about, and you'd made two key promises: everything would be available for purchase via in-game currency, and there would never ever be a 3rd person view. You've already broken that first promise with Yen Lo Wang. Do not break the second promise also.

#3186 Zeus X

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,307 posts
  • LocationLuthien

Posted 16 November 2012 - 02:47 PM

Why still no dev response??

almost 100 pages of NO!

#3187 Tonberry

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 59 posts
  • LocationPerth, Australia.

Posted 16 November 2012 - 02:51 PM

Lets get to 100 pages of NO

#3188 Fr33lanc3r

    Member

  • PipPipPip
  • 51 posts
  • LocationBFE

Posted 16 November 2012 - 02:52 PM

View Postquasihuman, on 16 November 2012 - 02:19 PM, said:

Looks like a majority of the PAYING customers say no.



Oddly enough, you have no idea if someone without a badge on their name is a paying customer, neither should you. In fact, I really wish I didn't have mine at the moment because I'm seen as an elitest jerk like you portray us.

As it stands, whether someone is; as you say, a "paying" customer or not doesn't really matter. Technically you're a PAID customer, that money's already been alocated and used, so unless you're still actively putting in boat loads of cash, please, kindly be a little more constructive than"I PAID THEREFORE MY OPINION MATTERS THAT MANY DOLLARS MORE!" because it doesn't.

Further, 1st person and 3rd person really separates the simulation mech game from the rail shootery, arcady ones, it's that immersion. And as I had said prior, people not knowing their mechs isn't because they can't see them, it's because they're thrown into a baptism by fire where they get destroyed, down trodden, and leave. That isn't going to change if a newbie can sudden see their legs.

As for the guy that said 3rd person w/ LOS being "1st person-esque", rendering that would be a nightmare, saying it would be easy or effective for that matter would be an outright lie, and would be down right disorienting on the player, if you think it's "bad" now try having a player appear and dissapear from a location you can see, that would be confusing and frustrating and would make players think that cheating and hacking was going on, yay more issues.

#3189 nitra

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,656 posts

Posted 16 November 2012 - 02:55 PM

View PostDCM Zeus, on 16 November 2012 - 02:47 PM, said:

Why still no dev response??

almost 100 pages of NO!



Actually over 100 pages of no

150 + pages of NO counting both threads regarding this topic


Posted Image3PV


Edited by nitra, 16 November 2012 - 02:56 PM.


#3190 xX_Nero_Xx

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 649 posts
  • LocationDallas,Texas

Posted 16 November 2012 - 03:07 PM

all i know is that 3rd person made mw4 so ****** in the end 2 hr games with ppl camping and hitting jump jets in 3rd person for hrs at a time to get that ppc or er lrg alpha strike on the other guy doing the samething.
JUST PLAINED SUCKED

#3191 elsie

    Member

  • PipPipPipPipPip
  • 114 posts
  • LocationWay over there on the left

Posted 16 November 2012 - 03:13 PM

View PostOriginalTibs, on 16 November 2012 - 09:39 AM, said:

I favor an overhead wireframe with an arrow for movement facing and a field-of-view arc showing tosrso facing next to the minimap. Instead of cluttering up the available space let the warning voice report 'Obstacle encountered'.


There are currently 2 indicators in the cockpit for torso vs leg position. The problem as it currently stands is that a new player, who doesn't bother to look anywhere, throws the client onto his system, jumps in a mech (probably an atlas), and drops into game. Now he's looking at a cockpit with no idea what is what. He wiggles his mouse, presses a few keys (WASD is fairly standard) and mouse buttons, and sees the affects. He thinks he's got it figured out and runs off to his doom. At least until he can't figure out why he's not going in the direction he's looking - because he's hung up on a rock or building. Nothing and nobody told him that the dashed line on the 'radar'/minimap is his direction of travel (legs) and the big triangle is his field of view. Or that the pointy-downey triangle on the compass is his torso and the pointy-uppey triangle is his legs. So he falls back on all his other games that use a 3rd person view and this one doesn't have it.

A decent tutorial would solve that. And as a member (though I occasionally debate this) of **** sapiens, he should be adaptable enough to deal with a 1st person view. OTOH, if he's installed a remote control GoPro to his skull and watches his life in 3pv, then I doubt he can adapt and probably has no business playing this game.


elsie

#3192 M4NTiC0R3X

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,309 posts

Posted 16 November 2012 - 03:39 PM

I like 3rd person view... but immersion and simulation are very important. There are so many things I could say about it but I think the intelligent players and PGI gets the message. Officially going to edit my response to the official thread to an official no, not just typing about the differences.

Thanks for converting me from indifferent to, ''No." *Because it is not needed* is the easiest way to explain it. Things are best kept simple

I would put an in-game tutorial map where good 'ole ******* betty shows new players the basics. Nothing specific or that is subject to change... just basic movement, target acquisition, you know.. It's not a new concept.

As many have said, I'll say again, '' if you can't figure it out, you're doing it wrong "

Really what they're saying is you're a cripple at this game, if not many games, and/or the PC in general. Jus takes time, practice.. that's all.

Stop acting like a little brother who could never beat their big brother in video gaming.

Edited by M4NTiC0R3X, 16 November 2012 - 05:03 PM.


#3193 krash27

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 584 posts
  • LocationAlberta, Canada

Posted 16 November 2012 - 03:47 PM

Third person view will allow us to see around corners and "pop tart" like in MW4. Adding 3rd person will make this an arcade game that allows you to do things that you couldn't in the real world. This is supposed to be a "simulation", not a FPS or some such thing.
I vote NO and like many others, if they impliment 3rd person view I will no longer play or support this game.

#3194 RatBast

    Member

  • PipPip
  • The Bold
  • The Bold
  • 42 posts

Posted 16 November 2012 - 03:49 PM

I voted 'no', but if there was an option for 'available only in spectator mode', then I would have voted for that.

#3195 Karyudo ds

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,706 posts
  • LocationChaos March

Posted 16 November 2012 - 03:50 PM

View PostM4NTiC0R3X, on 16 November 2012 - 03:39 PM, said:

I like 3rd person view... but immersion and simulation are very important.


Just thinking out loud here but what about a battle recorder? You could get you're 3rd person and a great view of the entire battlefield including any stupid mistakes you made or confusions you had and not have any advantage in the live matches. Would be a good way to look at tactics as well if it were at least as functional as what CoD/Halo have come up with.

Hardly an actual view, but very sim-like in a way.

#3196 zer0imh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 581 posts
  • LocationFomalhaut

Posted 16 November 2012 - 04:12 PM

make the MFDs inside the cockpit functional.

put left/right/rear cameras, satellite view/top view, 3d hologram of your mech(replace the bobble head) showing leg direction/torso facing, a drone with camera(can be destroyed by enemy fire) launched from your mech feeding 3rd person view on your MFD.

...but pls no 3rd person view.

Edited by zer0imh, 16 November 2012 - 04:13 PM.


#3197 tender bottom

    Member

  • PipPipPip
  • 54 posts
  • LocationDa Yoop

Posted 16 November 2012 - 04:21 PM

Well if this is the road that we are going to go down I might as well start playing Mechassualt.

If there was a tiny square on the HUD that had a back cam and a down cam, this would be okay, maybe even an up cam to see if you are being dfa'd but no full third person view.

#3198 GenDread

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 158 posts

Posted 16 November 2012 - 04:25 PM

View PostmiSs, on 16 November 2012 - 03:03 PM, said:



I prefer Garths post later in the Thread :) page 3 or 4 i believe ....

Posted Today, 03:39 PM
Just to make sure everyone, well, actually read that and listened to what Russ said, we don't plan to add 3rd person. We're looking at what it would require of us if we did.

as i said in an earlier reply to this thread .... Much to do about NOTHING

#3199 zer0imh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 581 posts
  • LocationFomalhaut

Posted 16 November 2012 - 04:31 PM

read between the lines...

View PostGenDread, on 16 November 2012 - 04:25 PM, said:


I prefer Garths post later in the Thread :) page 3 or 4 i believe ....

Posted Today, 03:39 PM
Just to make sure everyone, well, actually read that and listened to what Russ said, we don't plan to add 3rd person. We're looking at what it would require of us if we did.

as i said in an earlier reply to this thread .... Much to do about NOTHING

Edited by zer0imh, 16 November 2012 - 04:33 PM.


#3200 Samantha

    Clone

  • PipPipPip
  • 83 posts

Posted 16 November 2012 - 04:32 PM

View PostEdison Chen, on 16 November 2012 - 03:10 PM, said:



"Over the course of development, we’ve had a huge number of requests for a 3rd person camera option. At this early stage, it’s something we feel that warrants further analysis, understanding and exploration."

Given all the feedback last few days, does anyone believe this lie? No credibility anymore.

Only possible half truth "we've had a huge number of requests for a 3rd person camera option FROM IGP"

"If you don't want it, it won't affect you" = "PGI sticks their middle finger up to the community, they gonna do it no matter what everyone thinks to appeal to the kiddies market share."

The "huge number of requests" definately did not come from the beta testers or the mass majority of people in these forums.. Why pretend you are listening to the community anymore PGI? You've proven the founders are nothing more than just a used resource to you, and all thier forum posts mean nothing.

This game seems more and more like a World of Tanks spinoff in many ways and less and less like a MW game.

Profoundly disappointing.


qft.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users