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3Rd Person :: Its Coming

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#3221 darknothing

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Posted 16 November 2012 - 06:23 PM

well if they see this voting results maybe they will listen?

#3222 Insidious Johnson

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Posted 16 November 2012 - 06:25 PM

View Postdarknothing, on 16 November 2012 - 06:23 PM, said:

well if they see this voting results maybe they will listen?

"well obviously, it was election fraud!'

#3223 Relic1701

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Posted 16 November 2012 - 06:30 PM

Over the course of the development, they had a number of requests for a 3rd person view....

In the course of the past 3 days they've had over 3000 say no, over 150 pages (combined) of people saying no, and several threads closed and told to use the right thread to say no...

The community has spoken, I just really hope they listen (I will buy cookies if they do) :o

Edited by Relic1701, 17 November 2012 - 10:02 AM.


#3224 Mathmatics

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Posted 16 November 2012 - 06:31 PM

View PostDraigUK, on 16 November 2012 - 06:02 PM, said:

The best announcement Russ can make is:-

"Hey, we looked into it, and we realized it was a dumb idea, sorry for going back on our promise and causing all this fuss. We are now back focused on what we should have been doing, and that is putting in new mechs, maps and game modes, while balancing weapons and fixing bugs, in particular the netcode issue. Happy gaming everybody!"

C'mon Garth, Russ and Paul....get back on track where you belong. Look after us and stay true to the franchise first and foremost and the rest will look after itself.

QFT

#3225 Cnox

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Posted 16 November 2012 - 06:33 PM

If they implemented the following while in 3rd person view:
1) No zooming.
2) Unable to rotate camera or freelook. You only see ahead of you in the direction your torso is pointed.
3) You can only see mechs that the 1st person view perspective would give you LOS on. So you could see around a corner, but until you walk up to and around it, POOF a mech could appear that you coudln't see (INCLUDING mechs that stand in your blind spot)
4) No crosshairs on display while in 3rd person view making it very difficult to aim. I think you should still be able to pull the trigger, but no crosshairs would make it nearly imipossible to do any type of accurate fighting.

It would be fine and actually be penalized for being in 3rd person view during a fight.

PS. Been playing the game since Day 1 Open Beta dispite my posting history...don't make me pull out the proof bat and hit you with it.

Edited by Cnox, 16 November 2012 - 06:34 PM.


#3226 HJ Madmac

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Posted 16 November 2012 - 06:36 PM

View Postflashdrive, on 16 November 2012 - 05:40 PM, said:

We were all new players once what did we do? LEARN TO PLAY!!

3RD person view is not needed granted this was featured in the current games predecessor Mw4 mercs however this game has

more emphasis on PvP. Every game has some sort of learning curve some steeper than others, however simply just making the

game grandma friendly is of no credit to the user or the developer. PGI look at the poll make the right decision, make the smart decision.


In mercs we had the option of not joining or joining a 3rd person server they were called Dedicated servers yes indeed so if
PGI put it in I'm outta here ..what a pile of tripe instead
of bringing this crap out TRY fixing the game

#3227 Like a Sir

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Posted 16 November 2012 - 06:45 PM

View PostCnox, on 16 November 2012 - 06:33 PM, said:

If they implemented the following while in 3rd person view:
1) No zooming.
2) Unable to rotate camera or freelook. You only see ahead of you in the direction your torso is pointed.
3) You can only see mechs that the 1st person view perspective would give you LOS on. So you could see around a corner, but until you walk up to and around it, POOF a mech could appear that you coudln't see (INCLUDING mechs that stand in your blind spot)
4) No crosshairs on display while in 3rd person view making it very difficult to aim. I think you should still be able to pull the trigger, but no crosshairs would make it nearly imipossible to do any type of accurate fighting.

It would be fine and actually be penalized for being in 3rd person view during a fight.

PS. Been playing the game since Day 1 Open Beta dispite my posting history...don't make me pull out the proof bat and hit you with it.


You appear to be confused: open beta didn't start today. Please, bring that random mechlab screenshot proof that you have...

Posted Image

#3228 Cnox

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Posted 16 November 2012 - 06:49 PM

View PostLike a Sir, on 16 November 2012 - 06:45 PM, said:


You appear to be confused: open beta didn't start today. Please, bring that random mechlab screenshot proof that you have...

Posted Image


It's right here, bud!

http://mwomercs.com/...ofwhat-friends/

And it's hot and just WAITING for you to read. How do you like the taste of crow?

#3229 Lugh

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Posted 16 November 2012 - 06:56 PM

View PostNARCoMAN, on 15 November 2012 - 08:11 PM, said:

One more and this is it.

The first time I tried to drive a stick shift I almost smashed in the garage. But wouldn't you know it the more I used it the better I got.

I wish Ford would have put a camera behind my truck on a pole so I could watch myself drive on the outside it would have saved me a lot of time...

You probably shouldn't be driving if you need that much help to have a feel for where you are with your truck.

#3230 Omar Thirds

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Posted 16 November 2012 - 06:57 PM

View PostCnox, on 16 November 2012 - 06:49 PM, said:

How do you like the taste of crow?

Win

#3231 Like a Sir

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Posted 16 November 2012 - 06:59 PM

View PostCnox, on 16 November 2012 - 06:49 PM, said:


It's right here, bud!

http://mwomercs.com/...ofwhat-friends/

And it's hot and just WAITING for you to read. How do you like the taste of crow?



Proved me, wrong... I'll leave my posts up, since I'm not trying to cover anything up. And you have my apology, sorry we put you through the trouble of having to bust out the cam, thanks to the way forum page is. I still disagree with you on the whole 3PV thing, but I take back what I said about you not having a right for an opinion and calling you a liar, since you just started playing today. If I could I would post the same thing in the original thread.

#3232 Superhero

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Posted 16 November 2012 - 07:18 PM

i dont like the 3rd idea for full screen but i would not mind a third person view on a computer screen in our cockpits.

#3233 Alois Hammer

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Posted 16 November 2012 - 07:39 PM

View PostLokust Davion, on 16 November 2012 - 05:01 PM, said:

Whats the point of buying cockpit bobbleheads and other cockpit addons if you and other people are not gonna be able to view it. 3rd person will kill their own merchandise.... :blink:


"And now, for those playing in the third person ghettos, for 50 MC any bobblehead can be converted to a bumper sticker, or a T-shirt for 100 MC!" :o

Just gotta take the P.T. Barnum approach. "10 cents to see the Egress" and you're making money. :blink:

#3234 Rejarial Galatan

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Posted 16 November 2012 - 07:54 PM

no possible way for a positive out come of a third person camera.

#3235 Cnox

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Posted 16 November 2012 - 08:03 PM

View PostSuperhero, on 16 November 2012 - 07:18 PM, said:

i dont like the 3rd idea for full screen but i would not mind a third person view on a computer screen in our cockpits.


Actually this has potential. What if instead of the 2D flat armor/internal structure panel on the lower left of your HUD, you isntead had a semi-translucent model of your mech that would twist, walk and run based on what you were actually doing with the mech. Then you could see how yoru torso is twisted relative to your legs, and you could also use it to show damage (missing limbs) and even armor values based on the color of the limb/torso. That woudl lokk pretty wicked, actually, and silence all the naysayers here, and proably only add a little bit of 3d rendering overhead to make it work.

Edited by Cnox, 16 November 2012 - 08:04 PM.


#3236 Squidhead Jax

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Posted 16 November 2012 - 08:09 PM

View PostCnox, on 16 November 2012 - 08:03 PM, said:


Actually this has potential. What if instead of the 2D flat armor/internal structure panel on the lower left of your HUD, you isntead had a semi-translucent model of your mech that would twist, walk and run based on what you were actually doing with the mech. Then you could see how yoru torso is twisted relative to your legs, and you could also use it to show damage (missing limbs) and even armor values based on the color of the limb/torso. That woudl lokk pretty wicked, actually, and silence all the naysayers here, and proably only add a little bit of 3d rendering overhead to make it work.


Yeah, several people have floated that idea and I love it. It would be a lot less overhead than having an additional enemy 'mech onscreen, since it wouldn't be a big deal to render it with one of the lowest LoD meshes.

#3237 AdrockThurston

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Posted 16 November 2012 - 08:11 PM

NO this game is an FPS, and it should stay that way. All of us founders were noobs at one point, and we all managed to grasp the concept after getting our ***** handed to us a few dozen times. The games user base is small enough as it is and splitting it will not help. I agree with one of the people who posted above that there should be a training ground that you can enter with friends or by yourself, or even as a random group. Disable weapon damage and let people duke it out damage free while they get used to controlling their mech. I hate to bring up WoW here, but that massive drop in player base during Cataclysm is a prime example of what happens when you change a game to cater to the casual/lazy player who wants to take the easy way out. Take a look at your numbers. The players have spoken, 3rd person is a big fat NO WAY. Don't waste valuable time and resources implementing something that 97 percent of your userbase doesn't want in the game. Especially at the risk of losing players. PGI is doing a great job so far, listen to your players and continue to create the game they want to play.

Regards,
AdrockThurston, HMB

#3238 Rejarial Galatan

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Posted 16 November 2012 - 08:13 PM

see the image of the Hellbringer on the left side bottom corner? Give us that, but instead of being an image of a targeted mech, make it OUR mech and have it always have its back to us so we can see if needed which way everything is facing as if it were a third person camera, but with no actually tactical data on it aside from OUR mechs health. Blue = 100% Yellow = 90-60% Red = 59-1% health. Simple, effective, and decidedly NOT a third person camera.

Posted Image

#3239 Cnox

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Posted 16 November 2012 - 08:16 PM

View PostRejarial Galatan, on 16 November 2012 - 08:13 PM, said:

see the image of the Hellbringer on the left side bottom corner? Give us that, but instead of being an image of a targeted mech, make it OUR mech and have it always have its back to us so we can see if needed which way everything is facing as if it were a third person camera, but with no actually tactical data on it aside from OUR mechs health. Blue = 100% Yellow = 90-60% Red = 59-1% health. Simple, effective, and decidedly NOT a third person camera.

Posted Image


I think i JUST suggested this.

#3240 Rejarial Galatan

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Posted 16 November 2012 - 08:19 PM

ive suggested it a few times myself, but, this time, I give our united request a picture for clarity sake :o





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