

#3261
Posted 17 November 2012 - 08:35 AM
#3262
Posted 17 November 2012 - 08:54 AM
#3263
Posted 17 November 2012 - 09:16 AM
Just seems to me it would make the game more appealing to more people in order to make it more successful.
Also, I think everyone is making an assumption about third person. That could very well mean a close over-the-shoulder view and it could be restricted to move with the mech just the way the cockpit does with pretty much the same restricted field of view.
Dunno. Just seems like much ado about nothing and people going off half-cocked.
#3264
Posted 17 November 2012 - 09:30 AM
Lessa Tar, on 17 November 2012 - 09:16 AM, said:
It would mean fracturing the already small community. FPP players couldn't mingle with TPP players, since their preferred style would mean a "handicap" of not being able to see around terrain features. Meanwhile, the usual TPP enthusiasts - those usually playing GoW and such - wouldn't likely be interested in a slow-paced simshooter game in the first place, so a huge influx of casual players would be unlikely to materialize. It's alienating the current playerbase with no guarantee (and a very slim chance) of attracting a new one.
It doesn't take long to learn how to drive a mech. What's really needed are pop-ups, a true tutorial, more transpacency, a more friendly interface, "center legs to torso" button and more hooks/rewards for the new player, so that people who already are interested in stompy robots are more likely to stick around.
Meanwhile, the game's current "accessibility" looks like this:

Edited by Alex Wolfe, 17 November 2012 - 09:33 AM.
#3265
Posted 17 November 2012 - 09:38 AM
#3266
Posted 17 November 2012 - 10:09 AM
I've never used 3rd person in an FPS, and I have never enjoyed any take on 3rd person. I don't want to pilot a mech peeking over it's shoulder or looking down at it, and maneuvering as if it is a marionette on the end of a stick. I can get that kind of non-engaging game play from the thousands of games out there using that view, that already exist.
I play this game to be a mech pilot, sitting in a cockpit, having to use team-work and communication to overcome a group of opponents.
There are still many challenges to getting this game ready for the world at large without 3rd person. Please focus on those things and worry about 3rd person later, if a legitimate demand actually develops for it.
Thank you.
#3267
Posted 17 November 2012 - 10:35 AM
Implimenting a third person perspective has far more negatives associated with it than positives. It provides advantages at the expense of immersion. What was this game suppost to be? An immersive first person game or just another bad third person shooter...
And in the spirit of spliting the player base while developers being in the mood for installing horrible buisness decisons into their game, when third person is implimented they should also impliment an option for founders to recieve a full refund. Which actually sounds like a good idea to me and probably most founders as well.
#3268
Posted 17 November 2012 - 10:51 AM
You're onto something great. Don't ruin it. No 3rd person, please.
#3269
Posted 17 November 2012 - 11:29 AM
1. Balancing - 1st and 3rd person view need different weapon balance, as for example cockpit fx like shake, blur and additional stuff has exactly no meaning in 3rd person. So why then use PPC, AC or other weapons?
2. Cheating - Once it's in the code it's only a matter of time until some smartasses find out how to enable 3rd person in 1st person only modes!
3. The braindead masses - If you start to give 3rd person view to newbs they will accustom to it and later scream "Why can I not have 3rd person view in high tier games? Why don't you dumb down the game for 3 year olds so I can play it for 2 weeks and then go away?" The sad reality is, these stupids will grow in number soon, and if you throw away your hardcore base to attend to those, you will have a deserted game soon throwing out gifts and going to steam in a last lousy effort to lengthen its life!
If you still didn't get it, you can't be helped. But I'd like to remember all of you on March and June, when the big debates about integrated VOIP started. Now what's the situation today? I told you then, I tell you now: Use common sense!
#3270
Posted 17 November 2012 - 12:03 PM
#3271
Posted 17 November 2012 - 12:07 PM
#3272
Posted 17 November 2012 - 12:11 PM
#3273
Posted 17 November 2012 - 12:12 PM
To look from outside is an advantage no Pilot should have.
It kills the feeling of being a Pilot.
Don't do it. Leave it to other Games.
#3274
Posted 17 November 2012 - 12:40 PM
#3275
Posted 17 November 2012 - 01:24 PM
#3276
Posted 17 November 2012 - 01:27 PM
But all this contention about PGI actively sabotaging their own game is pants on head ********. Take a moment and understand how hard they've worked WITH US, THE PLAYERS. They don't want to sabotage this game. They WANT to get their players' feedback, don't get mad just because the object in question you don't like. For all of you saying that PGI is intentionally splitting their player base, how is it only on something so polarizing that they're sabotaging the game, but as soon as they ask feedback on ANYTHING ELSE, everybody is all chummy? Grow up a bit kids. PGI is doing an AMAZING JOB at doing what game developers don't often do: LISTEN TO THE PLAYERS. So if the only bad thing to come out of this game is third-person-view, I'm not going to be crying.
#3277
Posted 17 November 2012 - 01:32 PM
a mech pilot can not see his mech and the sourounding area from above, fact.
why should we ?
you play mwo to pilot a mech so you have to accept the limitations of such a machine.
rearview? a mech has a 360degree screen , why dont we have one in this simulation?with markers on what areas you can reach with torso, arm or head weapons. if thats difficult to implement or not wanted than a rear, popupscreen is a must.
regarding the "problems" of different torso/leg vectors:
this problem is the easyest to solve, simply change the funktion of the c key from center torso to legs to center legs to torso!
this will solve 90% of the ppls problems with the differential vectors.
we dont need or want a imersionbreaker function of a 3rd person view. a 3rd person perspective is a unfair advantage and cheap way out of the natural restrictions of the fundamental way a mech is build and functions.
#3278
Posted 17 November 2012 - 01:49 PM
Stop holding the hands of new players and listening to the whining of the few. If someone is going to quit because they don't get the controls right away, then they weren't very interested in the first place.
I'm a FPS guy, so it was very easy to jump into this game and feel very comfortable with it. If your greatest gaming achievement is a high score in Angry Birds, I suggest you apply elsewhere.
#3279
Posted 17 November 2012 - 02:06 PM
Lessa Tar, on 17 November 2012 - 09:16 AM, said:
Just seems to me it would make the game more appealing to more people in order to make it more successful.
Also, I think everyone is making an assumption about third person. That could very well mean a close over-the-shoulder view and it could be restricted to move with the mech just the way the cockpit does with pretty much the same restricted field of view.
Dunno. Just seems like much ado about nothing and people going off half-cocked.
As much as I am opposed to traditional 3rd person view(see world of tanks) in MWO. Splitting the player base is not something I want to see. I cant see PGI just doing that so I will wait and see on the proposed implementation.
#3280
Posted 17 November 2012 - 02:11 PM
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