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3Rd Person :: Its Coming

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#3281 DemaratusRaven

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Posted 17 November 2012 - 02:19 PM

Simply put--if you implement third person in anything other than a training mode, I won't be giving you any more of my money. I'll use my already-paid-for Founders MC and then that's it.

I was planning on spending lots on skins and such, but not if you implement 3rd person. If you want to give away the money of everyone who bought a founders package like me, go ahead PGI. You'll fail to build this into the WoT clone you wish it could be.

A hardcore base of 5-10,000 is what's going to give you the revenue stream you desire. And we're not in this for another shooter--if I wanted that I'll log into CoD.

#3282 MorsMortis

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Posted 17 November 2012 - 02:37 PM

Please don't do what Sony did to SWG, first it was Ft Tusken that got nerfed as people found it too hard..... then the whole game got buggered and died a slow death, I don't agree with 3rd person and I'm worried about the huge can of worms this will open if it comes and to what affect it will have on us 1st person die hards.


If it ain't broke.......

#3283 shotokan5

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Posted 17 November 2012 - 02:41 PM

If they had started with a joystick this conversation would be mute. There are worse things than 3rd person shooter. No MW at all. I can saddly say I can live with it . As long as its a game. Sniff, Sniff.

#3284 Alexa Steel

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Posted 17 November 2012 - 02:46 PM

One question. Uh you guys played the other Mechwarrior games right? So why does it bother you now? Please dont give me the "does the term poptarting mean anything to you" answer, because I know about that,

But really, its not possible to do in this game at this point in time, because a gausscaut does not hit ANYTHING while in the air with their jumpjets.

I do know about "unfair" advantages, but in a game that lasts 3 minutes at best and with maps THIS small I really dont see a problem here. But then again maybe I dont get the game o.O

#3285 Johnny Human

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Posted 17 November 2012 - 03:10 PM

Garth: "Very emotional reaction from users in forums, we suggest they look at this logically like we have, and understand from a profit viability view that by having 3rd person view we may then be able to appeal to WoT's player base.."

Ok, let's look at this logically. 91% of the the players don't want this. You are going to implement something that 91% of your players don't want? That does not seem very logical.

You should be less concerned about appealing to the WoT player base and more concerned about appealing your own player base. Because they will abandon you. What I mean by that is that WoT and MWO are (at least right now) two very different games. I played WoT. I didn't enthrall me in any way. So I stopped playing it. By contrast, once I started playing MWO, I was hooked.

So now, you want to make MWO, the game I love, more like WoT, the game that I think is not so good. As many players as you think you'll gain, you'll quite possibly drive just as many away.

I plead with you....please think about this. If you want to it be a great game, you have to make a game that is distinct and stands on its own merits. You have to play to the strengths of your game. The strength of MWO is "I'm in the cockpit driving a giant mech". If you take that away, you take away part of the distinguishing feature which makes MWO unique. Which makes people like me love it.

We don't want a game with a third person perspective. That's why we're here. Please, focus on making this a game that plays to that strength, rather mashing mechanics from other games which weaken the value of your product.

#3286 Alexa Steel

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Posted 17 November 2012 - 03:13 PM

View PostEdison Chen, on 17 November 2012 - 03:01 PM, said:

You know about some of the problem it's gonna make, and you don't want to hear the reason again from us, you funny.
68 pages of people tell you reasons why and you still ask why...

So no need ask us why anymore if you didn't read the others posts on this thread.

You get the game; most of us here do not.

We mostly just emotional and unlogical people here.


Enjoy your game


I asked why did it not bother you the other 4 games. The reasons presented are strange to be frank, take this for example:

A common complain is that it breaks "immersion"... again it did not bother you the other games, or did you refuse to play them too? That is what I dont get,

And besides whats with the hostility? I merely asked a question, I neither said that your reasons are invalid or that third person view is the best thing since sliced bread,

Edited by Alexa Steel, 17 November 2012 - 03:17 PM.


#3287 Alexa Steel

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Posted 17 November 2012 - 03:27 PM

View PostEdison Chen, on 17 November 2012 - 03:21 PM, said:

The other 4 were core offline PVE experience. The one's that had a PVP component, the 3rd view was OP by reasons stated before and by yourself, if you didn't play 3rd you were handicap yourself. Also sadness that they do this not to satisfy the player base, they just want to steal player from WoT. Looks very cheap and desperate as well.


How is it an advantage to see your mech and not being able to aim at the same time?

#3288 Inconspicuous

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Posted 17 November 2012 - 03:45 PM

View PostAlexa Steel, on 17 November 2012 - 03:27 PM, said:


How is it an advantage to see your mech and not being able to aim at the same time?


In the previous titles you can aim and see your mech and your hud and your behind and over the hill and around the building while using 3rd person... When did the not being able to aim become part of 3rd person camera?

#3289 Vassago Rain

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Posted 17 November 2012 - 03:50 PM

View PostJohnny Human, on 17 November 2012 - 03:10 PM, said:

Garth: "Very emotional reaction from users in forums, we suggest they look at this logically like we have, and understand from a profit viability view that by having 3rd person view we may then be able to appeal to WoT's player base.."

Ok, let's look at this logically. 91% of the the players don't want this. You are going to implement something that 91% of your players don't want? That does not seem very logical.

You should be less concerned about appealing to the WoT player base and more concerned about appealing your own player base. Because they will abandon you. What I mean by that is that WoT and MWO are (at least right now) two very different games. I played WoT. I didn't enthrall me in any way. So I stopped playing it. By contrast, once I started playing MWO, I was hooked.

So now, you want to make MWO, the game I love, more like WoT, the game that I think is not so good. As many players as you think you'll gain, you'll quite possibly drive just as many away.

I plead with you....please think about this. If you want to it be a great game, you have to make a game that is distinct and stands on its own merits. You have to play to the strengths of your game. The strength of MWO is "I'm in the cockpit driving a giant mech". If you take that away, you take away part of the distinguishing feature which makes MWO unique. Which makes people like me love it.

We don't want a game with a third person perspective. That's why we're here. Please, focus on making this a game that plays to that strength, rather mashing mechanics from other games which weaken the value of your product.


World of tanks players are approaching this like WoW players do something like guild wars. They want 'different.' If they want to play world of tanks, they go play world of tanks. They don't have to wait half a year for the reskin to be fully developed, and don't have to start over from scratch.

#3290 Alexa Steel

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Posted 17 November 2012 - 04:00 PM

View PostInconspicuous, on 17 November 2012 - 03:45 PM, said:


In the previous titles you can aim and see your mech and your hud and your behind and over the hill and around the building while using 3rd person... When did the not being able to aim become part of 3rd person camera?

Good question, when did PGI confirm you CAN aim while in third person? We have NO idea how it is going to be implemented, so I dont see why everyone is up in arms about it.
And even IF you can aim in third person, you would still miss everything that does not sit infront of you.
On sensors: they are a joke anyway, its not like you get suprised by enemy movements, the maps are to small for that and there are 1 or 2 good routes per map anyway, so again how does that impact the game.
People treat this game as if it was some sort of super strategic wargame simulator, its a shooter with mechs, allways was and will allways be.

Edited by Alexa Steel, 17 November 2012 - 04:01 PM.


#3291 The Warnock

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Posted 17 November 2012 - 04:13 PM

Newbie here. I've been playing for the past couple of days. I've been fighting tooth and nail to learn how to pilot a mech. A tutorial would be much, much more valuable than adding in a 3rd PPoV. I'd rather see bigger maps, more mechs, more weapons, and a whole mess of other things before something that could cause a good number of people to leave in frustration.

You want to appeal to a larger user base? Ease new players into it. You want to generate revenue? Offer premium expansions, missions, mechs, and paint schemes (don't do this with weapons and you'll hopefully avoid cries of "Pay to Win".). Unless you want to alienate most of you player-base, don't implement 3rd person.

#3292 Inconspicuous

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Posted 17 November 2012 - 04:52 PM

View PostAlexa Steel, on 17 November 2012 - 02:46 PM, said:

But really, its not possible to do in this game at this point in time, because a gausscaut does not hit ANYTHING while in the air with their jumpjets.

Gausscats can not have jumpjets in MWO, they are hill-humpers... What game are you playing?

View PostAlexa Steel, on 17 November 2012 - 04:00 PM, said:

Good question, when did PGI confirm you CAN aim while in third person? We have NO idea how it is going to be implemented, so I dont see why everyone is up in arms about it.
And even IF you can aim in third person, you would still miss everything that does not sit infront of you.
On sensors: they are a joke anyway, its not like you get suprised by enemy movements, the maps are to small for that and there are 1 or 2 good routes per map anyway, so again how does that impact the game.
People treat this game as if it was some sort of super strategic wargame simulator, its a shooter with mechs, allways was and will allways be.

It sounds like you did not play MW4 (or at least if you did it was not online/competitive) because you seem pretty unaware of the concerns. Increased situational awareness is an advantage, you trying to dismiss it by commenting on map size or sensors does not alter the fact that 3pv allows for increased SA.

If you don't understand the tactical advantage after 69 or so pages then I would guess you either don't want to understand the concerns or are just here to argue...

-Cheers.

#3293 DowncastAcorn

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Posted 17 November 2012 - 05:11 PM

Does anyone feel that they can balance this at all? Because while I agree with the general sentiment that a third person mode doesn't make much sense in this type of game, it can't be denied that it would make a first-time user experience a lot less intimidating.

Now, granted, what they should be doing is taking a cue from League of Legends and building a very robust turtorial mode. The primary turtorial to hold your hand through every little thing you can do that affects gameplay, and bot matches so that true noobs can cut their teeth and experience what combat is like without the fear of getting shouted at or messing up.

If third-person mode is implemented, I'd like to see it not be some magic camera just floating behind a mech's back all the time. Making it an in-game item would be a nice way of encouraging players not to use it all the time, as if it took up slots and weight in the mech-lab, players would be naturally encouraged to get rid of it as they graduated from the pure n00b stage and into more optimized builds. Nicer still would be if there were some way to counter it temporarily, so that FPV pilots aren't at the disadvantage 24/7. It'd be nice to see it implemented as a little drone that follows the mech, and is vulnerable to electronic warfare. It could be jammed temporarily, maybe be affected by PPC shots hit the mech it's equipped to, and other little things like this to ensure that it's something that has its purpose, but which you are clearly encouraged to stop using after a while.

#3294 Warge

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Posted 17 November 2012 - 05:31 PM

3 person view - for spectator mode maybe...

#3295 Lycan

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Posted 17 November 2012 - 06:50 PM

View PostTaryys, on 14 November 2012 - 09:44 AM, said:

This has been suggested before... and is a more more elegant idea. They can turn it off when they are ready to join the big leagues.


An elegant solution from a much simpler time . . .

#3296 Rejarial Galatan

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Posted 17 November 2012 - 07:17 PM

Russ, Garth, We beg you, please understand something here, adding third person view to this game is not going to fix anything. It is only going to drive away players. People are leaving WoT because they do not find that game appealing for any number of reasons, one of which, was/is THIRD PERSON VIEWS. I would also like to state again, for the record, one of your OWN, in his OFFICIAL CAPACITY as your lead designer, which, in said capacity carries with it, the full face, force and backing of the company, which, then becomes a liability, said:


Paul Inouye

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Posted 17 July 2012 - 12:36 PM

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POPULAR


MechWarrior Online is being designed to put you the player in the seat of the pilot. It is 100% first person view only. Being the pilot is one of our key design pillars and 3rd person breaks that pillar on multiple levels as seen in many of the other 3rd Person discussions.

We will investigate 3rd person in the far off distance for special game settings, but this is very far off in the distance.

While we appreciate those who enjoy 3rd person, MWO will be 1st person out of the gate and in the near future.

-Paul
Lead Designer

This is taken directly, from his own thread, and as such, can be considered, the opinion of the company. As he clearly states, FIRST PERSON is a KEY DESIGN PILLAR, and that and I quote: 3rd person breaks that pillar on multiple levels as seen in many of the other 3rd Person discussions. This, is not speculation good sirs, but, undisputable fact. Now, you suggest addition of third person, to pander to an unseen 'large majority' of players who, let's face yet another fact sirs, have NOT posted anything on the forums. If they had, I guarantee you, we ALL would have, and WILL help them learn. Please do not lie to us to justify breaking a Key Pillar of your touted design. Let me be blunt good sirs, you already lied to us once with the time table for the sale of Founders packages, it was an innocent lie, as I imagine you needed capitol to make this game work, THAT was acceptable, but, it did shake our trust some. THEN, you openly lie about a mythical portion of the players complaining that they cannot learn this game or understand how movement works and use that to tout out the lightning rod that is setting the forums ablaze.

There are better ways to teach players to play this game, none the least of which is the implementation of a PROPER tutorial rather than some video that has no educational value as to the true mechanics of the game. I am not trying to be rude, but, to be brutally honest so that perhaps a way can be found that, in Paul's own words: does not break a KEY DESIGN PILLAR.

Edited by Rejarial Galatan, 17 November 2012 - 07:25 PM.


#3297 Sephlock

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Posted 17 November 2012 - 07:40 PM

Give third person to trial mechs, then :).

#3298 Rejarial Galatan

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Posted 17 November 2012 - 07:43 PM

View PostSephlock, on 17 November 2012 - 07:40 PM, said:

Give third person to trial mechs, then :).

Posted ImagePosted Image

Edited by Rejarial Galatan, 17 November 2012 - 07:44 PM.


#3299 Sephlock

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Posted 17 November 2012 - 07:48 PM

Why must you hate on those poor, downtrodden trial mechs?

Edited by Sephlock, 17 November 2012 - 07:49 PM.


#3300 Vassago Rain

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Posted 17 November 2012 - 07:51 PM

View PostSephlock, on 17 November 2012 - 07:48 PM, said:

Why must you hate on those poor, downtrodden trial mechs?


Because untermench.





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