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3Rd Person :: Its Coming

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#3241 Battlefinger

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Posted 16 November 2012 - 09:22 PM

I was interested a long time ago when they discussed the idea of implementing something similar to to drone that is featured in the old Mechwarrior: 3015 trailer, but used as a sort of camera orbiting the player. I'm definitely not for that model as it is, but I think it is something that should be explored much further, as I think something useful is there.

Also, I am inclined to support you with that idea, Rejarial Galatan. That's a good enough way to incorporate it for everyone. Plus, I'm not entirely fond of the current damage indicators, they are somewhat vague and often hard to distinguish what their values actually are. I wish there was a way to cycle it just like MW2, with the mech graph thing as standard, then switch to external view, then to the actual damage bar view which gives a much more precise reading of your damage.

Edited by Battlefinger, 16 November 2012 - 09:22 PM.


#3242 AvatarofWhat

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Posted 16 November 2012 - 11:24 PM

View PostCnox, on 16 November 2012 - 06:49 PM, said:


It's right here, bud!

http://mwomercs.com/...ofwhat-friends/

And it's hot and just WAITING for you to read. How do you like the taste of crow?


LoL, so self-absorbed. Congratulations sir, you have proved to me that you paid for mechs and premium time in order to quickly accomplish the basics on 3 mechs. Your logic and numbers on that thread were flawed... by my calculations it would take you 3 and 1/2 hours to max out the basics on 3 mechs you bought if you charge the enemy every time and die in the first 5 minutes with premium time and switch between the 3 mechs every match, plenty of time to make that video. Now that your play time and money spending have been established your opinion is valid to me, a total stranger on the internet! I'm sorry to inform you that you are part of a 4% minority and over 91% of the current playerbase does not want this feature, and does not want the developers to spend unnecessary time and resources to make it not give absolutely any advantage over 1st person view. What we want is a fix to the glaring bugs and more content.

I'm not tasting anything but your tears, and they are oh so sweet. I don't care if I sound like a ****, you sir are pathetic and need help. If I saw this last comment I might have not been so nice in my PM to you where I explain the intricacies about not giving 2 ***** about what people say on the internet and not have offered to help you with tactics and mech builds. Next time you want apologies how about you try not to sound like an arrogant dweeb. Nerd rage all you want, no one cares and no one will remember.

Like I said in the PM, your ideas were not bad, but if you had 2 eyes you could see the loads of other issues the developers should be working to fix first, before they add a whole other load of problems to an already buggy game and further alienate their playerbase. You consistently make me smile with your shenanigans and I wish you good luck in your future endeavors. Hopefully a mod will come along and delete both your comments about this and mine, because honestly its just wasting space. Typing this was fun though and I hope you read it before they delete it and everyone forgets about it.

#3243 Kernkraft3000

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Posted 17 November 2012 - 01:04 AM

Wow 66 Pages and nearly 3000 votes for no! If this isnt representative.

#3244 Darksky

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Posted 17 November 2012 - 01:21 AM

Bioware learnt this with ME3.

Edited by Darksky, 17 November 2012 - 01:22 AM.


#3245 Vassago Rain

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Posted 17 November 2012 - 01:47 AM

I'm gonna laugh when they kill the game with third person.

#3246 Gabrielpendragon

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Posted 17 November 2012 - 02:01 AM

I like the idea for the 3d model for the armor, but if they add that they should also add the armor bars instead of the the mech image. Swap between the three for both yourself and for your target.

#3247 Roni

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Posted 17 November 2012 - 03:38 AM

Their official response seemed nochalant and condescending to me.

If Pirahna and Co had developed this game without requesting money from the goodwill of the public via founders, how they developed MWO would of been rightfully their own business. They should stick to what was stated and promised. I for one would not have bought in had they mentioned it was to contain 3rd person.

As it stands, having recieved money from the fans and founders on this, going against almost all of the CB testers and forum posters feedback and pushing their own agenda once again, I will be voting with my wallet and not spending another cent on a company that treats it's core player player base with what comes across as contempt and disdain.

I was one of many who bought in on their "vision" of "returning" MW. I bought over $1000 of founders packages and MC for family and friends for them to try MWO out. I don't care about the bugs, timelines of content etc,

I contributed what I did because I thought.. here's a old IP I love, it seems the developers are fans themselves and very receptive to their community.

If their direction is to turn their backs on their closed beta testers and MW old faithful in general and change this game for a "percieved" mass audience that might not even be interested, once they push through with this they've lost another "non-mass audience" customer.

I won't ask for a refund on the unused founders and mc I've purchased as christmas gifts. I wouldn't do that in a shop, unless it had a warranty and it broke, nor here. However I won't be gifting them anymore as I think this game is not as presentable or appealing to alot of fans as expected, let alone gamers that don't know or love MW.

Hopefully come Easter things might be different then.

My suggestion to PGI is, focus on the players that you can see, or hear, fix the real issues, you know what they are. If you are devoted to them once you fix and build MWO well, the game will sell itself, and many more will come.

Alienate your core player base = Game Over.

My "entitled rant and whine" over.

Thanks for letting me air my thoughts here.

Edited by Roni, 17 November 2012 - 08:07 AM.


#3248 Kauhava

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Posted 17 November 2012 - 03:57 AM

View PostVassago Rain, on 17 November 2012 - 01:47 AM, said:

I'm gonna laugh when they kill the game with third person.


I will cry. Damn it, this might be the last chance at a MW game. If only it wasn't those dumbasses making it.

#3249 Vassago Rain

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Posted 17 November 2012 - 04:30 AM

View PostKauhava, on 17 November 2012 - 03:57 AM, said:


I will cry. Damn it, this might be the last chance at a MW game. If only it wasn't those dumbasses making it.


It's past the point of saddness for me. They're effectively ruining the game, breaking every promise whenever they feel like it, and trolling their own forums.

There's nothing left to cry for.

#3250 SirriusLee

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Posted 17 November 2012 - 04:40 AM

one of the reasons I came to MWO is that the game requires skill to play and there is no handholding(like many other games out today).Adding 3rd person view to a 1st person game gives an advantage for that person with the outside view.If someone dosent have the time to learn some skill in a game,or finds the game too hard, then maybe that game isnt for them.However, if the 1st person and 3rd person games were implimented separately,then I could find this acceptable.

#3251 Boswelli

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Posted 17 November 2012 - 04:46 AM

View PostAvatarofWhat, on 16 November 2012 - 11:24 PM, said:

I'm sorry to inform you that you are part of a 4% minority and over 91% of the current playerbase does not want this feature, and does not want the developers to spend unnecessary time and resources to make it not give absolutely any advantage over 1st person view. What we want is a fix to the glaring bugs and more content.


Hmm, i'm sorry to inform you that developing a game isn't a democratic process. If it was this game would never be finished. In over 20 years of gaming i can't remember just one SUCCESSFUL computer game which wasn't designed mostly by it's community. Fact is, the devs have to decide which way this game should take - a small and tiny one, only interesting for hardcore simulation fans, or the more bigger street, open to all the casuals and younger players, who never had any romantic feelings about "the old times" :(

#3252 Vassago Rain

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Posted 17 November 2012 - 05:07 AM

View PostBoswelli, on 17 November 2012 - 04:46 AM, said:


Hmm, i'm sorry to inform you that developing a game isn't a democratic process. If it was this game would never be finished. In over 20 years of gaming i can't remember just one SUCCESSFUL computer game which wasn't designed mostly by it's community. Fact is, the devs have to decide which way this game should take - a small and tiny one, only interesting for hardcore simulation fans, or the more bigger street, open to all the casuals and younger players, who never had any romantic feelings about "the old times" :(


It's okay, guys. Let's let the developers ruin their own game, by adding features we and they know will kill it. Community warfare is gonna totally make up for it.

#3253 Xantha

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Posted 17 November 2012 - 06:13 AM

It absolutely is astounding that 92% of the community that funded the developers with 5 MILLION dollars before EVER PLAYING the game can be so blatantly disrespected in an attempt to lure the SUPPOSED masses that want 3rd person view and HAVE NOT funded the game.

The grass is NOT always greener and I am floored that PGI is willing to gamble that the community who, as I have stated, have ALREADY GIVEN 5 MILLION doesn't want.

While, I wouldn't begin to tell anyone what to do with their accounts moving forward, I think it's time we show PGI what it would look like if our voice is not heard. I'm calling on the 92% community to protest this even louder. Take a week off from MWO and let the server's be silent. Boycott mechwarrior online for 1 week starting today 11/17.

This change is NOT acceptable to any of us and we need to take a stand.

#3254 OldGrayDonkey

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Posted 17 November 2012 - 06:21 AM

The only place 3rd person should be implemented in is the Mechlab.

If we want to see our great looking botts, look at them in the hanger, otherwise, focus on your enemy, not your mech. If you really need 3rd person to tell where your mech is pointing or how your legs are lined up, you need to learn a bit more. There are two icons on your compass readout by the way, one for your legs, one for your turret. Seeing this on your mech or on your HUD shouldn't make a difference.

In the official thread, I said I didn't care if they did it on trial mechs. I've changed my opinion on this. It should not be implemented at all.

EDIT: Some are suggesting a mode in the cockpit to see it. Ok, but to be honest, I really don't want my teammates enamored with their mech in the window when they're supposed to be fighting. A good HUD is simple and clean, no fluff, just information. The current HUD needs some work and better target tracking, but it's clean and doesn't distract too much.

Edited by Darkstang, 17 November 2012 - 06:26 AM.


#3255 Vassago Rain

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Posted 17 November 2012 - 06:25 AM

View PostStormfury, on 17 November 2012 - 06:13 AM, said:

It absolutely is astounding that 92% of the community that funded the developers with 5 MILLION dollars before EVER PLAYING the game can be so blatantly disrespected in an attempt to lure the SUPPOSED masses that want 3rd person view and HAVE NOT funded the game.

The grass is NOT always greener and I am floored that PGI is willing to gamble that the community who, as I have stated, have ALREADY GIVEN 5 MILLION doesn't want.

While, I wouldn't begin to tell anyone what to do with their accounts moving forward, I think it's time we show PGI what it would look like if our voice is not heard. I'm calling on the 92% community to protest this even louder. Take a week off from MWO and let the server's be silent. Boycott mechwarrior online for 1 week starting today 11/17.

This change is NOT acceptable to any of us and we need to take a stand.


Just a week? Surely, you jest.
My plan, and that of most of the founders in my 'unit,' is to grind, grind, grind, farm, grind, grind, farm, grind, suicide, grind, farm, grind until they give us the promised premtime freezing button. Then I'll freeze my premtime until they release some actual content.

I feel that PGI will find I'm not in some kind of minority who'll do this.

#3256 Elistaire Drummond

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Posted 17 November 2012 - 06:32 AM

Well. For me it´s just a game. Nothing more, nothing less. I gave some bucks for some fun. And I had some fun. I hope there will be some more fun, After all I think, that it is not so decisive, if we get 3rd person. For me counts the franchise. If we get two ladders, than it´s ok for me. I´ll play 1st person. Nothing more, nothing less. :(

#3257 AvatarofWhat

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Posted 17 November 2012 - 06:59 AM

View PostBoswelli, on 17 November 2012 - 04:46 AM, said:


Hmm, i'm sorry to inform you that developing a game isn't a democratic process. If it was this game would never be finished. In over 20 years of gaming i can't remember just one SUCCESSFUL computer game which wasn't designed mostly by it's community. Fact is, the devs have to decide which way this game should take - a small and tiny one, only interesting for hardcore simulation fans, or the more bigger street, open to all the casuals and younger players, who never had any romantic feelings about "the old times" :(


Sure, if PGI wants to screw over the 91% of their committed playerbase who held them to their word when they said this was going to be a 1st person sim to bring in a ton of 12 year olds who are probably not even going to spend any money on this game because they never even heard of battletech then that's a smart business choice. The "small and tiny" road is what got them over 5 million before the game even left closed beta. I doubt many casual gamers are going to spend money on this game because they add in a 3rd person view when the game is full of bugs and still plays like a sim. They are going to go play hawken because that's the type of twitch come and go shooter that they want. The only chance PGI has got of making this game a huge sucess is to keep all the old mechwarrior fans, and slowly bring in new fans who are wanting a more gritty, simulation feel. If they want to go the route of dozens of failed wow clones, that oversimplify their game just to switch their current playerbase for a younger and more fickle demographic then sure, let them shoot themselves in the foot.

Your right, there hasn't been many successful games that haven't been designed by the community, how about you take a look at the poll up there that says that 91% of the community that actually cares about this game does not want 3rd person.

#3258 Lonestar1771

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Posted 17 November 2012 - 07:12 AM

View PostStandingCow, on 16 November 2012 - 05:10 PM, said:

Their statement raises more questions from me than answers... I wonder what they mean by a lot of emails wanting 3rd person? It seems to me like they already have their minds made up and there is no point to us even giving our feedback? How are they thinking of implementing this?


The emails are from IGP... "So uh hey guys. We see what other games are doing and we want you to do that because it seems to work for them. Keep up the good work and all that. Sincerely your OVERLORDS"

#3259 Loqgar

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Posted 17 November 2012 - 07:44 AM

Still 3rd person?
OK new plan when 3rd person comes we all start jump sniping noobs till they cry.
THAT will improve their new game experience.
Go.

#3260 Arryk Reece

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Posted 17 November 2012 - 08:21 AM

Three things we could do to help the new player adjust to the difficulties of driving a mech, which is what this fluff about 3rd person is all about:

First:
I'm really fond of the idea of have an option to toggle the paperdoll damage display of your mech to a wireframe-in-motion image. This would show your mech moving (a la the target lock damage indicator in MW2), giving a good sense of the orientation of your torso in relation to legs, and still give you a sense of the health of your mech without the distinct advantages of third person. Alternately, you could have a third mode that would just show the video depiction a la MW3, forgoing damage information altogether. (See link for reference).

http://youtu.be/JE_qDyNfDV8

Mode 1: Paperdoll (What we have now)
Mode 2: Wireframe-in-motion with damage indicated by color (like MW2's target info)
Made 3: Video feed of mech in motion (no damage indicated like MW3)

Toggle until your heart is content.

Second:
Toggle for "auto-center legs to torso"

Third:
Allow a control scheme that lets Q and E "strafe" by turning the legs and not the torso, giving traditional FPS players a more familiar control scheme for a mode of moving they are already familiar with.

Edited by Arryk Reece, 17 November 2012 - 08:26 AM.






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