#121
Posted 14 November 2012 - 06:30 AM
#122
Posted 14 November 2012 - 06:31 AM
#123
Posted 14 November 2012 - 06:31 AM
Darzok, on 14 November 2012 - 04:43 AM, said:
QTF!
This is the key reason why it should NOT be available as an option to anyone. Also this is why realtime spectators should not be able to use free look or 3rd person it would lead to outside influence of the outcome.
Of course I'm speaking as one of those annoying people who play as a member of a tight knit group and enjoy dropping Assaults from behind with focused fire
#124
Posted 14 November 2012 - 06:33 AM
The mini map seems counter intuitive to me (compared to MW4). Rather than having the entire map turn when torso twisting, the map should only turn when the legs turn. The mini map should follow the legs. The torso "wedge/field of view" should still be in place and work the same except that it shouldn't turn the map around, just indicate the direction and how much that the torso is twisted
Just an idea.
#125
Posted 14 November 2012 - 06:33 AM
element of surprise was overrated anyways
#126
Posted 14 November 2012 - 06:34 AM
Ramseti, on 14 November 2012 - 06:30 AM, said:
It's extremely disheartening. There are other things they could be doing to achieve the same result, things Closed Beta testers have been telling them to add for months. Yet they decide to go with probably the single most unpopular and convoluted option imaginable. Having a cam behind your mech is not going to radically improve the learning curve for brand new-never-played-mech-games-before players half as well as a simple training course. Hell you could just take a segment of River Cities urban area and plop it down in an empty flat map using already existing ground textures. It'd be ugly and unpolished but it would be a damn sight better then introducing third person..
#127
Posted 14 November 2012 - 06:35 AM
Dr Killinger, on 14 November 2012 - 06:01 AM, said:
um... while i hate the idea of 3rd person, i need to question the point you raise:
they already calculate your los in fp... it is no problem to use the same calculations (should be a simple function call). if you can see a mech from the cockpit now, you would see the same in 3rd... if you can't, they should give no hints in 3rd (or at most no more than what the minimap already offers).
#128
Posted 14 November 2012 - 06:35 AM
#129
Posted 14 November 2012 - 06:36 AM
Quxudica, on 14 November 2012 - 06:34 AM, said:
Bahahaha PGI will never listen to us they think we are lunatics and they have huge ego remember that post where they asked Vassago to show them his game when he brought valid points?
#130
Posted 14 November 2012 - 06:39 AM
Ramseti, on 14 November 2012 - 06:30 AM, said:
I don't even think the playerbase would actually be split, to be honest. There would be "3rd person servers" with a few people and "1st person servers" that are empty because those players simply aren't there anymore.
People on the forums do a lot of whining and threatening to leave over this or that little thing, but this is one of the very few things where I think a lot of people might be serious about it.
#131
Posted 14 November 2012 - 06:40 AM
#132
Posted 14 November 2012 - 06:40 AM
It sorta feels like a simulator (even ordered a joystick and throttle to add to that) and 3rd person view would just ruin that.
I would like it for spectating though...love looking behind players thinking "oh he's in for a world of ********" ^^
#133
Posted 14 November 2012 - 06:41 AM
Billygoat, on 14 November 2012 - 06:39 AM, said:
I don't even think the playerbase would actually be split, to be honest. There would be "3rd person servers" with a few people and "1st person servers" that are empty because those players simply aren't there anymore.
People on the forums do a lot of whining and threatening to leave over this or that little thing, but this is one of the very few things where I think a lot of people might be serious about it.
We've seen 3rd person ruin all the past MW games.
#135
Posted 14 November 2012 - 06:41 AM
cmopatrick, on 14 November 2012 - 06:35 AM, said:
um... while i hate the idea of 3rd person, i need to question the point you raise:
they already calculate your los in fp... it is no problem to use the same calculations (should be a simple function call). if you can see a mech from the cockpit now, you would see the same in 3rd... if you can't, they should give no hints in 3rd (or at most no more than what the minimap already offers).
Just FYI to everybody afraid that 3rd person means you'll be able to see things above a hill or around a building: What the quoted poster describes is exactly how World of Tanks does it. If you can't see a target from inside your tank, you can't see it from 3rd person view either. This is assuming the MWO devs implement 3rd person this way.
#136
Posted 14 November 2012 - 06:42 AM
Quote
If they go that route, assuming it's possible in this engine, then you wind up with mechs fading in out of thin air. Then you still need to explain to new players why they have a mech "pop in" if it's in one spot, but "pop out" if it's a meter to the right or left. PGI is still struggling to explain min/max ranges to people, now they need to explain why mechs suddenly go invisible?
This just seems like an immensely overwrought and likely not very effective means to deal with the introductory learning curve. Training map, reduce grind, and an option to launch trial mechs in a Trial Mech only queue or in the Normal queue.
Edited by Quxudica, 14 November 2012 - 06:48 AM.
#137
Posted 14 November 2012 - 06:42 AM
#138
Posted 14 November 2012 - 06:43 AM
I was unconcerned when asked what it would take for me to turn away. I only had three gamebreaking (for me) answers.
1. Obvious "Pay To Win" (No problem yet IMO)
2. Moving the artwork in the direction of anime rather that gritty war machines (Not even a hint of a problem IMO)
3. Third person view ( Houston. . . . We have a problem. . . . . .)
#139
Posted 14 November 2012 - 06:47 AM
Vassago Rain, on 14 November 2012 - 06:41 AM, said:
We've seen 3rd person ruin all the past MW games.
Preaching to the choir bud. I remember it too
That's not to say I don't think it's not possible to implement a 3rd person view in such a way that it works and doesn't offer unfair advantages. I just don't think, at this point, PGI has the will to do it in any other way except the way we all know it's probably going to be.
#140
Posted 14 November 2012 - 06:50 AM
FFS....
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