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3Rd Person :: Its Coming

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#121 Ramseti

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Posted 14 November 2012 - 06:30 AM

This is definitely a horrible idea, in any rational mind. Splitting a small userbase between mechwarrior and mechassault is just stupid. With all that needs done to bring this game to a decent level, the fact that this is where priorities are being set to is very telling.

#122 New Breed

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Posted 14 November 2012 - 06:31 AM

.... think about how easy it would be to look around hills in caustic valley *facepalm*

#123 Djarid

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Posted 14 November 2012 - 06:31 AM

View PostDarzok, on 14 November 2012 - 04:43 AM, said:

If its added most new players will never learn how to fully control the mech they will just go 3rd every time they need to move most likely even fight never going in to 1st it just adds nothing to have 3rd.


QTF!

This is the key reason why it should NOT be available as an option to anyone. Also this is why realtime spectators should not be able to use free look or 3rd person it would lead to outside influence of the outcome.


Of course I'm speaking as one of those annoying people who play as a member of a tight knit group and enjoy dropping Assaults from behind with focused fire :)

#124 alVolVloLy

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Posted 14 November 2012 - 06:33 AM

There may be another way to help new players understand torso twist and orientation.

The mini map seems counter intuitive to me (compared to MW4). Rather than having the entire map turn when torso twisting, the map should only turn when the legs turn. The mini map should follow the legs. The torso "wedge/field of view" should still be in place and work the same except that it shouldn't turn the map around, just indicate the direction and how much that the torso is twisted

Just an idea.

#125 p00k

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Posted 14 November 2012 - 06:33 AM

mm, it'll be like back 3025, where if you were ever curious what was on the other side of a hill, just go to 3rd person and look around. no need to expose yourself to enemy fire

element of surprise was overrated anyways

#126 Quxudica

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Posted 14 November 2012 - 06:34 AM

View PostRamseti, on 14 November 2012 - 06:30 AM, said:

This is definitely a horrible idea, in any rational mind. Splitting a small userbase between mechwarrior and mechassault is just stupid. With all that needs done to bring this game to a decent level, the fact that this is where priorities are being set to is very telling.


It's extremely disheartening. There are other things they could be doing to achieve the same result, things Closed Beta testers have been telling them to add for months. Yet they decide to go with probably the single most unpopular and convoluted option imaginable. Having a cam behind your mech is not going to radically improve the learning curve for brand new-never-played-mech-games-before players half as well as a simple training course. Hell you could just take a segment of River Cities urban area and plop it down in an empty flat map using already existing ground textures. It'd be ugly and unpolished but it would be a damn sight better then introducing third person..

#127 cmopatrick

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Posted 14 November 2012 - 06:35 AM

View PostDr Killinger, on 14 November 2012 - 06:01 AM, said:

That's assuming that this will be easy to achieve, and not buggy. There will invariably come a time when a mech is somehow deemed "invisible" by this LoS system, and will not be displayed when he should clearly be visible.


um... while i hate the idea of 3rd person, i need to question the point you raise:

they already calculate your los in fp... it is no problem to use the same calculations (should be a simple function call). if you can see a mech from the cockpit now, you would see the same in 3rd... if you can't, they should give no hints in 3rd (or at most no more than what the minimap already offers).

#128 Raalic

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Posted 14 November 2012 - 06:35 AM

Can't we just have that little animated rendering of the 'mech in the lower right corner like in the old days? Wouldn't that do the trick?

#129 Frosted

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Posted 14 November 2012 - 06:36 AM

View PostQuxudica, on 14 November 2012 - 06:34 AM, said:

It's extremely disheartening. There are other things they could be doing to achieve the same result, things Closed Beta testers have been telling them to add for months. Y


Bahahaha PGI will never listen to us they think we are lunatics and they have huge ego remember that post where they asked Vassago to show them his game when he brought valid points?

#130 Billygoat

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Posted 14 November 2012 - 06:39 AM

View PostRamseti, on 14 November 2012 - 06:30 AM, said:

This is definitely a horrible idea, in any rational mind. Splitting a small userbase between mechwarrior and mechassault is just stupid. With all that needs done to bring this game to a decent level, the fact that this is where priorities are being set to is very telling.


I don't even think the playerbase would actually be split, to be honest. There would be "3rd person servers" with a few people and "1st person servers" that are empty because those players simply aren't there anymore.

People on the forums do a lot of whining and threatening to leave over this or that little thing, but this is one of the very few things where I think a lot of people might be serious about it.

#131 Darth JarJar

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Posted 14 November 2012 - 06:40 AM

Actually splitting the playerbase by perspective is a FABULOUS idea, 'cause most of us don't want to play with people who DO want 3rd person. Brilliant!

#132 Bjerhof

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Posted 14 November 2012 - 06:40 AM

Being a complete noob at the game and still trying to get used to the torse twisting etc, I would still say no...that's part of what makes it fun!
It sorta feels like a simulator (even ordered a joystick and throttle to add to that) and 3rd person view would just ruin that.

I would like it for spectating though...love looking behind players thinking "oh he's in for a world of ********" ^^

#133 Vassago Rain

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Posted 14 November 2012 - 06:41 AM

View PostBillygoat, on 14 November 2012 - 06:39 AM, said:


I don't even think the playerbase would actually be split, to be honest. There would be "3rd person servers" with a few people and "1st person servers" that are empty because those players simply aren't there anymore.

People on the forums do a lot of whining and threatening to leave over this or that little thing, but this is one of the very few things where I think a lot of people might be serious about it.


We've seen 3rd person ruin all the past MW games.

#134 Morang

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Posted 14 November 2012 - 06:41 AM

View PostTragaperras, on 14 November 2012 - 06:19 AM, said:

Do you play EE2025 (earth empires) by any chance?

No, never heard of it. Strategy games are too time-consuming anyway.

#135 Signal27

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Posted 14 November 2012 - 06:41 AM

View Postcmopatrick, on 14 November 2012 - 06:35 AM, said:


um... while i hate the idea of 3rd person, i need to question the point you raise:

they already calculate your los in fp... it is no problem to use the same calculations (should be a simple function call). if you can see a mech from the cockpit now, you would see the same in 3rd... if you can't, they should give no hints in 3rd (or at most no more than what the minimap already offers).


Just FYI to everybody afraid that 3rd person means you'll be able to see things above a hill or around a building: What the quoted poster describes is exactly how World of Tanks does it. If you can't see a target from inside your tank, you can't see it from 3rd person view either. This is assuming the MWO devs implement 3rd person this way.

#136 Quxudica

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Posted 14 November 2012 - 06:42 AM

Further this introduces so many other problems. How will weapons work in third person? A gausscat (or equivalent) could line up shots while behind a hill and Jump Jet to take them before falling back into safety. Will LRMs/SSRMs lock on to mechs while in Third Person LoS but not First Person LoS? If they don't, how will they explain when you can lock on and when you can't lock on adequately to a new player? This whole thing is just one big mess waiting to happen on every level, I really hope they reconsider.

Quote

Just FYI to everybody afraid that 3rd person means you'll be able to see things above a hill or around a building: What the quoted poster describes is exactly how World of Tanks does it. If you can't see a target from inside your tank, you can't see it from 3rd person view either. This is assuming the MWO devs implement 3rd person this way.


If they go that route, assuming it's possible in this engine, then you wind up with mechs fading in out of thin air. Then you still need to explain to new players why they have a mech "pop in" if it's in one spot, but "pop out" if it's a meter to the right or left. PGI is still struggling to explain min/max ranges to people, now they need to explain why mechs suddenly go invisible?

This just seems like an immensely overwrought and likely not very effective means to deal with the introductory learning curve. Training map, reduce grind, and an option to launch trial mechs in a Trial Mech only queue or in the Normal queue.

Edited by Quxudica, 14 November 2012 - 06:48 AM.


#137 Czardread

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Posted 14 November 2012 - 06:42 AM

This is a completely stupid idea that will have consequences. they just got 5 million bucks from us founders and now they spit in our faces with this STUPID idea! if they really implement 3pv all they will manage to get is a MASSIVE flow back to mw4merc. please pgi, dont ruin this game, PLEASE. you keep giving in to stupid casual player base that spend little to no money on a game cause they can rant about and get what they want, soon enough you will be having flying gundam mechs around game with infinite directional jump jets.

#138 Most Twisted

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Posted 14 November 2012 - 06:43 AM

I remember talking with my clanmates while waiting for the impending release of MWO. In our group I am far and away the most attracted to the IP and remained steadfast in my belief in the game. I even made the remark that IF PGI failed in its implementation i would ride the smoldering remains of the game all the way to the shutdown of the servers.

I was unconcerned when asked what it would take for me to turn away. I only had three gamebreaking (for me) answers.
1. Obvious "Pay To Win" (No problem yet IMO)
2. Moving the artwork in the direction of anime rather that gritty war machines (Not even a hint of a problem IMO)
3. Third person view ( Houston. . . . We have a problem. . . . . .)

#139 Billygoat

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Posted 14 November 2012 - 06:47 AM

View PostVassago Rain, on 14 November 2012 - 06:41 AM, said:


We've seen 3rd person ruin all the past MW games.


Preaching to the choir bud. I remember it too :)

That's not to say I don't think it's not possible to implement a 3rd person view in such a way that it works and doesn't offer unfair advantages. I just don't think, at this point, PGI has the will to do it in any other way except the way we all know it's probably going to be.

#140 Z0MBIE Y0SHI

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Posted 14 November 2012 - 06:50 AM

Didn't they come right out and say a long time ago this would never happen?

FFS....





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