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3Rd Person :: Its Coming

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#1421 Morashtak

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Posted 14 November 2012 - 04:26 PM

As long as....
  • It's an option as well as an option to only drop against like "view" players.
  • CW is 1st Person View only
  • Player ranks and scores (ELO/TrueSkill/etc) are taken into account and 3rd Person View gets a lower reward than the same match in 1st Person View.
If this leads to a "FPV server" vs "3PV server" splintering of the player base then who knows what will come of that.

Hopefully this is nothing more than those emergency announcements one see's on the TV - "*Beeeeeeep* This is a test of the Third Person View. This is only a test. If it were actual 3rd Person View you would be directed to your nearest emergency server. Again, this is only a test. We now return you to your regularly scheduled view."

#1422 TruePoindexter

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Posted 14 November 2012 - 04:26 PM

View PostAegis Kleais, on 14 November 2012 - 01:54 PM, said:

My suggestion:

Posted Image


Since this has fallen off the page and people keep bringing up the see around corners thing.

#1423 von Pilsner

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Posted 14 November 2012 - 04:26 PM

View PostSoy, on 14 November 2012 - 04:24 PM, said:


What if it didn't. Then what.


It lets you see lasers hitting your butt as well (even TAG) which gives another tactical advantage...

#1424 TruePoindexter

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Posted 14 November 2012 - 04:27 PM

View Postvon Pilsner, on 14 November 2012 - 04:26 PM, said:


It lets you see lasers hitting your butt as well (even TAG) which gives another tactical advantage...


You already see damage indicators. How is seeing the weapon hitting you any more of an advantage when you already know the direction.

Edited by TruePoindexter, 14 November 2012 - 04:27 PM.


#1425 Soy

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Posted 14 November 2012 - 04:27 PM

View Postvon Pilsner, on 14 November 2012 - 04:26 PM, said:


It lets you see lasers hitting your butt as well (even TAG) which gives another tactical advantage...


Whats wrong with tactical advantage.

#1426 StuffYouFear

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Posted 14 November 2012 - 04:27 PM

I feel 3rd person view would be sending this game in the wrong direction. A single player tutorial would be the most helpful. Another possabilty is back in MW3 when you targeted another mech you could have a full 3d model of said mech down in the corner of your screen and see what way he was faceing, moveing ECT, perhaps if this could be done but with a 3d view of your own mech overlayed in a blank box that does not depecit the terrain as it would show how your upper torso is twisted.

#1427 Noth

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Posted 14 November 2012 - 04:28 PM

View PostSoy, on 14 November 2012 - 04:24 PM, said:


What if it didn't. Then what.


Then you have vanishing and reappearing mechs which will confuse people even more than the torso/leg orientation. It also still gives you increased spacial awareness which is a rather large advantage with all the things that you can get stuck on in these maps. You would quite literally have to not render 2/3rds of the screen for 3rd person to not be an advantage.


View PostTruePoindexter, on 14 November 2012 - 04:26 PM, said:


Since this has fallen off the page and people keep bringing up the see around corners thing.


It still gives increased spacial awareness which is also a huge advantage.

Edited by Noth, 14 November 2012 - 04:29 PM.


#1428 Squidhead Jax

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Posted 14 November 2012 - 04:28 PM

View PostQuxudica, on 14 November 2012 - 12:11 PM, said:


It's anecdotal, the pole sample size is to small to be particularly useful (granted it may be more or less useful depending on the actual size of the active community). You can extrapolate a larger idea of the general communities feelings based on it, but the margin for error would be fairly high.


Lolwut? Sample size was ridiculously huge for a moderately-sized MMO population before it hit page 30. Now we're getting into the low range of respondent numbers for polls meant to derive statistics for the whole United States. Even assuming massive respondent bias, majority status is hard to dispute. I've never seen numbers this clear in any forum before.

#1429 TruePoindexter

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Posted 14 November 2012 - 04:28 PM

View PostNoth, on 14 November 2012 - 04:28 PM, said:


Then you have vanishing and reappearing mechs which will confuse people even more than the torso/leg orientation. It also still gives you increased spacial awareness which is a rather large advantage with all the things that you can get stuck on in these maps. You would quite literally have to not render 2/3rds of teh screen for 3rd person to not be an advantage.


You already have this in other games that deal with line of sight. Even seeing around the corner would not be a huge issue either way. It's not like you could target those enemies and provide locks for teammates.

#1430 Ospreydriver

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Posted 14 November 2012 - 04:30 PM

The only place I would like to see a 3rd person view would be once you are in dead and in spectator mode.

#1431 von Pilsner

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Posted 14 November 2012 - 04:30 PM

View PostSoy, on 14 November 2012 - 04:27 PM, said:


Whats wrong with tactical advantage.

You are just disassembling now. If you do not understand how it gives a player an advantage (and why game balance is important) then I am certainly not going to bother explaining it anymore...

-Cheers

#1432 TruePoindexter

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Posted 14 November 2012 - 04:31 PM

View PostNoth, on 14 November 2012 - 04:28 PM, said:

It still gives increased spacial awareness which is also a huge advantage.


What spatial awareness? It's the same ground either way. You at best can see easier if your weapons are going to hit the wall in front of you or not and if no dynamic rendering is used you can see a little around corners. That's not what I'd call a huge advantage. A huge advantage is being a Gausscat on a hill on the other side of the map fighting a short range Atlas that's standing out in the open.

Edited by TruePoindexter, 14 November 2012 - 04:31 PM.


#1433 CycKath

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Posted 14 November 2012 - 04:31 PM

No... *sobs* No....NO... NO!

#1434 Manny Rhyde

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Posted 14 November 2012 - 04:31 PM

i believe that adding in 3rd person view will split the community to where 3rd person view will bethe only way people are going to play. This happened in mechwarrior 4 where 3rd person view could peek over hills and allowed you to see behind you at close proximity. I know that PGI wont go that far, but they cant imperment it without it not causing a drastic shift in how the community plays MWO. Please stick with FPV and work on putting in joystick and gamepad support for this game, thank you.

#1435 Divine Madcat

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Posted 14 November 2012 - 04:32 PM

Any further dev input on this crap???

#1436 Z0MBIE Y0SHI

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Posted 14 November 2012 - 04:32 PM

1300 before 'Yes' hit triple digits.

#1437 Slanter Jax

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Posted 14 November 2012 - 04:33 PM

Feedback: Please NO.

If you feel the need to do this, restrict it to a tutorial pve mission that new players can play. Have them play it in third person and then in first person. Let them get the hang of the torso twist, etc.

It really isn't that hard a concept to grasp, they just need time in mechs to get better at it.

#1438 RiceyFighter

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Posted 14 November 2012 - 04:35 PM

There are people in the clan like me who are willing to completely quit this game if they implement 3rd person view and cause a complete player base division.

Honestly PGI have better priories to follow and this implementation could be the total game killer.

#1439 DeathofSelf

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Posted 14 November 2012 - 04:35 PM

View PostSoy, on 14 November 2012 - 04:24 PM, said:


What if it didn't. Then what.


Then fine, but I don't see a way to make that happen

#1440 Xyberviri

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Posted 14 November 2012 - 04:36 PM

How would something like this be added in game with out it breaking rules? would it be like a probe that is launched from the back of the mech? and then you have say a PiP that switches between the two? something that would show up on the radar and have los rules the same as a mech, and hopefully be costly to buy and repair?

I seem to recall one of the mw games having a 3rd person camera but then again it could have been a non fasa universe game, maybe heavy gears.





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