#3581
Posted 25 December 2012 - 02:53 PM
So the option of snapping my radar to my legs should help.
#3583
Posted 25 December 2012 - 03:03 PM
#3585
Posted 26 December 2012 - 05:17 PM
siLve00, on 25 December 2012 - 03:05 PM, said:
( points at all the nerf stuff and incorrect MW stats/stuff )
First of all, MechWarrior was never a simulator, only simulator-ish, slow-paced shooter.
Second, it's not tabletop simulator. Those stats can't be "incorrect", what's important is that they work for this game and the game itself represents mech combat.
Third, the real reason is that people don't want fracturing of the community into 1st/3rd person crowd, and being de facto forced to use 3rd person to remain competitive.
#3586
Posted 26 December 2012 - 05:23 PM
Sangthip, on 25 December 2012 - 03:03 PM, said:
There is no place to play this game in 3rd person.
Funny how some will point out the founders are "stuck" in their ways, but they themselves would like a feature forced into the game. A feature that was never on the table, from what we can tell and a feature most mechwarriors simply don't want.
I can settle for 3rd person death watching, that's about it.
If you are used to 3rd person games. Try something new and learn it.
I can assure you that every gamer who is arguing AGAINST 3rd person is very much used to that play style.
#3587
Posted 27 December 2012 - 08:29 AM
If you draw more of those, soon more complaints will follow about too convoluted steering and stuff. People will complaint it wopuld be easier if you drop the throtle and give them more fps push W=forward, push nothing=automatic stop and so on... Don't turn this game into Mech Assault! I beg you!
Yesterday I invited my cousin to this game and it took him 4-5 matches to learn how to steer right off the bat, no whining. I don't belive we have to be penalized by some people's lack of skill or even lack of urge to learn new gameplay style.
I'm affraid there is a big missunderstanding, that every company or media has. A kind of problem of negative utterance being vocal. When you are doing just fine you don't have people saying you "hey! The thing you just designed? It works exactly the right way" no if something works fine it is generally accepted it just should be like that.
That's why you get no TV reports on companies treating their workers fairly, normal living families, or reports on peace in some country that never wages wars. You get the negatives, some guy murderred his wife, another capitalist exploits working class, this kind of stuff. And you have an impression whole world is full of ********.
Just like with those 3rd person whiners you have a FALSE impression that there is something wrong with the game, whereas everyone who enjoys the goodness of 1st person gameplay have no reason to say something works just as intended.
Please, devs, be assertive and have a clear view what this game is about. I remember some day an invasion of CoDrones into Red Orchestra demanding simplified gameplay, more hit points per character, cause they can't "Run&Gun" if they get one-hited from over a kilometer away with a single bullet. But for players who invested so much in a game about WWII Stalingrad warfare and immersion in this deadly threatning climate that would be a serious blow, just because some jokers, who don't give a damn what they play as long as they can run arround and tap the "shoot-stuff" button.
ALSO I'm not buying the arguments from interview at all and they make no sense. First you guys claim you never wanted to create Mechassult-ish arcade, but stay true to what MW is, but then you say "Ah screw that, let's toss in 3rd person! And let's let you choose wether you want to play with it or not!"
That's the biggest load of nonsense I've heard. What if amount of 3rd person players grows vastly larger than 1st person? How would you ballance that out? If people discover that is easier to play and survive, if more "casual" players get attracted to this kind of gameplay wouldn't it be dominant?
How about clan/corps battles? If one uses 3rd person and other 1st what then? Argue? Make a pool? Vote? Ask a fortune teller?
What when we go in with community warfare? Battles for planets? Big decisive scenarios?
You gonna force one side to use gameplay of another? What with strategies based on usage of terrain? Should they be abbandoned for favor of more "Casual" audince?
It seems pretty clear that when it comes to major events you will support the majority, cause that makes sense, and if that happens, well...
You guys are eager to invite more audience with means that will brake an important part of gameplay experience for many of your hardcore audience that actually kept this franchise alive for more than a decade.
Now, just hypothetically, let's immagine one day comes a huge group of people who have really bad problems with aiming? or heat management? will you make auto-aim optionall? or give heat-turn-off-option like in MW4? And make a separate matchmaking for that too? Well after all "You are looking for new ways to introduce new players..." that's what your main man said.
Don't be affraid to stand by your original decisions just because some poeple who can't handle game mechanics are frustrated on their own lack of capabilities! If we had that game like Deamon Souls would be a mediocre hack and slash.
Edited by Hannibal Vargaz, 27 December 2012 - 11:40 AM.
#3588
Posted 27 December 2012 - 08:34 AM
MWO needs an interactive tutorial that explains torso twist, jump jetting, and targeting reticles if nothing else. THAT'S the proper fix. Adding a 3rd person perspective is another cheap cop-out just like the "training" videos we have now.
#3589
Posted 29 December 2012 - 06:40 PM
Carnivoris, on 27 December 2012 - 08:34 AM, said:
MWO needs an interactive tutorial that explains torso twist, jump jetting, and targeting reticles if nothing else. THAT'S the proper fix. Adding a 3rd person perspective is another cheap cop-out just like the "training" videos we have now.
This post exemplifies my problems as a newbie. It is not clear how to do many of the thing you need to do to pilot a mech properly. This is a simulator with no tutorial and a squad based combat simulator with no communications. The developers have said that this game should not be a buy to win but a play and learn to win so help us learn. Compared to a flight simulator for example there is no real introductions for newbies like myself.
I have been learning by trial and error, and I have broken the double figure in kill this week (11 kills 134 deaths) so I do suck and for me it is just a great wind down after putting the kids to bed. As the poster I have quoted said I am one of those which goes around the battlefield causing little damage sometimes headless chicken finding myself isolated through lack of Situational awareness and the in game chat is like a chocolate teapot, (Sorry this is turning into a rant )
3rd person is really a red herring, sort out training and tutorials, place voice comms in game and then you'll be in a much better place to assess what to do next. I'd prefer no new mechs for a year and other things resolved.
#3590
Posted 30 December 2012 - 09:09 AM
Third person view is a bad idea for training. Third person view is a crutch. Train like you fight. Fight like you trained.
#3591
Posted 30 December 2012 - 08:31 PM
#3592
Posted 30 December 2012 - 08:51 PM
Worse would be a 3rd person camera that can rotate around your mech. Wanna see what's around the corner? No thanks.
#3593
Posted 01 January 2013 - 12:28 AM
If they are seriously changing things because a few people cant learn then I find that laughable.
The game is great as it is.
If anything just make it more clear on the HUD which way your legs are facing compared to your view / torso.
#3594
Posted 01 January 2013 - 11:55 AM
They sould make a mech for u people, and call it the FUNKILLER 100 ton...
Edited by Aramoro999, 01 January 2013 - 11:58 AM.
#3595
Posted 01 January 2013 - 12:17 PM
Aramoro999, on 01 January 2013 - 11:55 AM, said:
They sould make a mech for u people, and call it the FUNKILLER 100 ton...
lol. hahahahahahahah! Poor guy.
#3596
Posted 01 January 2013 - 12:21 PM
Aramoro999, on 01 January 2013 - 11:55 AM, said:
They sould make a mech for u people, and call it the FUNKILLER 100 ton...
good,then stop playing and play other games. Nobody says you must play Mwo. There was a clear definition about this game and the direction it should go. There always people they say"uh,make this or make that,could you plz integrate that in the game,because its sooo hard.......Play the games how they was meant to be and not how you want it. If you dont like it-ok,fine,WE LIKE IT AND WE WANT TO PLAY IT HOW ITS MEANT TO BE,WITH THE WHOLE BATTLETECH UNIVERSE THING,CLAN INVASION,WARS BETWEEN THE GREAT HOUSES and YES -COCKPIT. To get an Idea how it could be to be Pilot of an 50 or 100 tons Warmachine. Always and in all games the same discussions....Funkiller...ya.....oh,please...
#3597
Posted 01 January 2013 - 01:00 PM
Edited by Aramoro999, 01 January 2013 - 01:00 PM.
#3598
Posted 01 January 2013 - 01:03 PM
In canon, Battlemechs have a 360 degree field of view using a compressed view for most of it. The devs had said this couldn't be implemented for various technical reasons. The result was like looking down a pipe; extremely poor situational awareness. To me, this sure doesn't "simulate" 31st century combat in the ultimate war machine.
Implement third person view to make up for the problem with situational awareness, but don't allow any weapons fire while in third person view. Would make the mechs feel more like powerful war machines and not a lumbering cyclops.
#3599
Posted 01 January 2013 - 01:06 PM
Aramoro999, on 01 January 2013 - 01:00 PM, said:
They are hiring, and they are a small development studio, I am sure any expertise would be welcome.
But, 3rd person view is not a good thing for this game. As others have said, there are plenty of 3rd person games out there. If you prefer that style of game (and there is nothing wrong with that, in general) then you should play what you enjoy. But please do not think that MWO *needs* 3rd person view. Just look at the poll results. I have never seen this many people respond to a forum poll, and the responses are OVERWHELMINGLY negative. 3rd person view is not desired by this community and it should not be put into the game.
#3600
Posted 01 January 2013 - 01:09 PM
Do you guys really wonder why you can't grow your community??
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