

Ac2 Bull*** Is Getting Out Of Hand ! Fix / Nerf Asap.
#61
Posted 14 November 2012 - 11:10 PM
#62
Posted 14 November 2012 - 11:21 PM
#63
Posted 14 November 2012 - 11:22 PM
Khobai, on 14 November 2012 - 09:32 PM, said:
AC/2s arnt balanced well at all. Im not saying the AC/2 is overpowered, just that its not balanced well with the other autocannons. An AC/2 should not do more dps than an AC/5 or the same dps as an AC/10, with more range, half the weight, and 6 less crits. All that does is make the AC/5 and AC/10 completely pointless. Higher caliber ACs should do more dps and have more knock than lower caliber ACs. Thats common sense.
Last I checked, the larger AC/10 has the best DPS out of all autocannons. And I've tried both a Nekocannon/2 and a Nekocannon/10 - cough, I mean twin AC/2 cat and twin AC/10 cat. I prefer the Autocannon/10, because while the former is fabulous for trolling gauss kitties or just about anyone, I have to keep the reticle on target more even though I have a much faster (almost machine gun) firing rate with 1,125 rounds to spare.
Then there's the fact that by the time I've done the same amount of damage that an dual-AC/10 burst would have dealt, the target would have noticed he's being peppered and start moving away, or twisting in some way to distribute the pebble slinging. That said I've been high damage scores with both and they each have benefits, but I believe that AC/2s are currently reasonably balanced as are the larger autocannons, apart from maybe the AC/20.
#64
Posted 14 November 2012 - 11:22 PM
Skyfaller, on 14 November 2012 - 08:49 PM, said:
You can't have a quad AC2 cicada. The weight of the four AC2's alone eats up the tonnage and you barely have 1 ton of ammo left to use. At the rate and very low damage the Ac2 does you hardly have enough ammo to engage a 1-legged hopping jenner and kill it.
O'reeeeeeealy ??!!
i had such high hopes for this build .. and wound up utterly disappointed. theres one vid of it failing so hard or me failing so hard im not sure which, but i was just amazed at how badly it or i sucked.
3rd
Edited by nitra, 14 November 2012 - 11:36 PM.
#66
Posted 15 November 2012 - 01:34 AM
Edited by Sarevos, 15 November 2012 - 01:34 AM.
#67
Posted 15 November 2012 - 01:55 AM
Keifomofutu, on 14 November 2012 - 08:10 PM, said:
I'm so excited this has never happened in any mechwarrior game ever!
Now we just have to get people to complain that:
-Flamers makes them to toasty, make them cooler
-Machineguns give them dimples in their armor, they are OP.
#68
Posted 15 November 2012 - 01:59 AM
WarZ, on 14 November 2012 - 07:57 PM, said:
The cockpit shake BS from a small AC2 is what makes it the most stupid.
LOL...really bro???
I mean...REALLY? They have to hold you under there guns for QUITE awhile to core you, and if youre talking about mechs working in concert well then..Id invite you to sit in front of my FWLM Fire Support Squad and see if you last as long as you do getting fired on by AC/2s....
#69
Posted 15 November 2012 - 02:01 AM
SpiralRazor, on 15 November 2012 - 01:59 AM, said:
LOL...really bro???
I mean...REALLY? They have to hold you under there guns for QUITE awhile to core you, and if youre talking about mechs working in concert well then..Id invite you to sit in front of my FWLM Fire Support Squad and see if you last as long as you do getting fired on by AC/2s....
I could understand the concern if it was a Quad gunner but even then it will take a certain amount of seconds.
#70
Posted 15 November 2012 - 02:10 AM
Khobai, on 14 November 2012 - 09:42 PM, said:
The AC/2 is out of whack not the AC10. Somehow I dont think the AC/2 is supposed to do more dps than a Gauss Rifle.
And it doesnt...ever....on paper yes, but its not like that in any actual game, and ive used them a fair bit this last week....and when i switched back to dual UAC-5s the kill time on enemy mechs went up TREMENDOUSLY.
AC/2 is for harassment and coring people who are sitting still.
To reiterate, they only have great dps on paper...or perhaps against someone who is shut down.
#71
Posted 15 November 2012 - 02:16 AM

#72
Posted 15 November 2012 - 07:16 AM
Khobai, on 14 November 2012 - 09:48 PM, said:
They absolutely can. Because you can have two AC/2s for the same weight as one gauss rifle. I can drill through other assault mechs extremely fast with my dual AC2 Atlas. Even if the target is moving 50kph I can still put most of the shots into his center and side torsos.
I dont think its overpowered really. I just think its dumb that im using AC/2s on an Atlas instead of bigger autocannons... because the whole point of Assault mechs was that they were supposed to be the mechs that used the big guns like the AC/20. Yet im using AC/2s. Its just silly.
#73
Posted 15 November 2012 - 07:18 AM
Comassion, on 14 November 2012 - 08:03 PM, said:
If you want a scary experience, try going toe-to-toe with a dual AC/20 cat.
No, they aren't well balanced. They may be effective and powerful, but they are not well-balanced.
#74
Posted 15 November 2012 - 07:20 AM
#75
Posted 15 November 2012 - 07:21 AM
#76
Posted 15 November 2012 - 07:21 AM

Wow, really?
Nerf the AC2 because pilots using THREE of them are giving you a bad time?
Nope.
#77
Posted 15 November 2012 - 07:25 AM
The Trio AC2 is not much use its just able to support by annoying the hell out of the enemy but over all its not a big danger unless there real bad players and stand still allowing you to kill them and the same could be said for every other weapon in game.
AC2 sniping is beat by Gauss sniping and to a point even PPC since the risk of counter attack is lower as you are not forced to stand with LOS for 5mins to kill 1 enemy.
The fact it takes so many tons and so much ammo to make it semi useable means you suffer been useless at any thing but annoying people as you can not carry enough armor/weapons to be much danger if the enemy should pick you at there target.
Edited by Darzok, 15 November 2012 - 07:27 AM.
#78
Posted 15 November 2012 - 07:27 AM
If you are standing still long enough for someone to kill you with an AC2 from across the map, you are probably afk.
#79
Posted 15 November 2012 - 07:35 AM
#80
Posted 15 November 2012 - 07:44 AM
Khobai, on 14 November 2012 - 09:42 PM, said:
The AC/2 is out of whack not the AC10. Somehow I dont think the AC/2 is supposed to do more dps than a Gauss Rifle.
Theoretical DPS is not the sole measuring stick by which weapons are measured. In fact, I sometimes struggle to understand why we bother with DPS as a weapon stat at all. This isn't an MMO. You can't just look at a power's damage and recycle time and extrapolate it's damage per second. The game doesn't work that way. DPS has always seemed to fit better in those games where you select an AI enemy and faceroll the keyboard till it is dead.
4 tons of AC2 ammo is 300 rounds, for 600 points potential damage (not accounting for crits). 4 tons of Gauss ammo is 40 rounds for, you guessed it, 600 points of potential damage. The difference is that to max that out a Gauss user only has to hit 40 of 40 shots, the AC2 user has to hit 300 of 300.
In practice, an AC2 can only get its theoretical DPS on an AFK mech. A good player MIGHT get 1-2 seconds tops of full damage out of it, but even that is a stretch. There's usually a few misses mingled in with the hits. The grouping is sort of akin to an AK-47 at 400 yards.
Also, it is possible to blind yourself on Forest Colony (similar to the Glowing Cat/Black Screen Problem) with enough continuous firing of AC2s in a hunchie 4G.
Edited by Bagheera, 15 November 2012 - 07:50 AM.
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