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Ac2 Bull*** Is Getting Out Of Hand ! Fix / Nerf Asap.


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#121 TruePoindexter

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Posted 15 November 2012 - 02:35 PM

View PostGunny McDuck, on 15 November 2012 - 02:31 PM, said:

I like it, I may need to try that one.

It'll look pretty funny running around once the arms get torn off.


That's par for the course for me - even fully armored I'm convinced my Hunchback's arms are made of jelly. Let me know how it works if you try it :D

Edited by TruePoindexter, 15 November 2012 - 02:36 PM.


#122 John Clavell

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Posted 15 November 2012 - 02:36 PM

View PostGuido, on 14 November 2012 - 08:58 PM, said:


I'm more worried about the Jagermech and the Cataphract that will have 4 gauss at 60 damage. 1 shot just about anything short of an atlas without the need to aim for the cockpit.


Not sure how your going to fit 4 guass rifles on a 60 and 70 ton mech? Maybe you could fit 4 guass on an Annihilator. That's about it.

#123 Gunny McDuck

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Posted 15 November 2012 - 02:39 PM

View PostJohn Clavell, on 15 November 2012 - 02:36 PM, said:


Not sure how your going to fit 4 guass rifles on a 60 and 70 ton mech? Maybe you could fit 4 guass on an Annihilator. That's about it.


You wouldn't be able to do that based on crit space alone, since no mech (AFAIK) has 4 ballistic slots spread across the Right/Left arms and R/L torso.....

Then again, I don't remember off the top of my head how many crit spaces a Gauss Rifle is, but I do remember it was quite a few.

I'm looking forward to dual gauss, dual AC/2s....

Or....

Dual UAC/5s and dual AC/2s....


dakka dakka dakka dakka....

#124 TruePoindexter

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Posted 15 November 2012 - 02:41 PM

View PostGunny McDuck, on 15 November 2012 - 02:39 PM, said:


You wouldn't be able to do that based on crit space alone, since no mech (AFAIK) has 4 ballistic slots spread across the Right/Left arms and R/L torso.....

Then again, I don't remember off the top of my head how many crit spaces a Gauss Rifle is, but I do remember it was quite a few.

I'm looking forward to dual gauss, dual AC/2s....

Or....

Dual UAC/5s and dual AC/2s....


dakka dakka dakka dakka....

Need mo dakka!

I actually fear the day we get UAC20's. AC20s hit very hard already and being able to double pump them into someone... ow.

#125 Khobai

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Posted 15 November 2012 - 02:43 PM

Again... you cant put 4 gauss on a Cataphract or Jagermech. There are only a max of 10 slots in each arm. And two gauss takes up 14 slots. So unless your arms somehow magically get +4 crit slots, its not going to happen.

Quote

AC20s hit very hard already and being able to double pump them into someone... ow.


No one uses ac20s for a reason. Because you can have a gauss and an ac2 or two ac2s instead... which do way more dps, have way more range, and take up way less crit slots (which are crucial to make DHS work).

Its kindve dumb that the ac2 is basically an ac16 right now because it fires 8 times faster than an ac20. And its pretty easy to hit with 90% of your shots on anything other than a light mech. On assault mechs I can even put most of the shots in the same location. Its not overpowered, its just that it outclasses all the other autocannons, which is still a problem...

Edited by Khobai, 15 November 2012 - 02:53 PM.


#126 Gunny McDuck

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Posted 15 November 2012 - 02:43 PM

View PostTruePoindexter, on 15 November 2012 - 02:41 PM, said:

Need mo dakka!

I actually fear the day we get UAC20's. AC20s hit very hard already and being able to double pump them into someone... ow.



Oh geeze....

I totally forgot dual AC20s....

Yeah, that'll be me, dual AC/2s for long range dakka dakka...

Dual AC/20s for that up close, in your face DAKKA DAKKA destruction, and it'll be pretty effective after I've worn down your armor at range with the AC/2s....

Yeah baby.......

#127 AtomicFrawg

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Posted 15 November 2012 - 02:46 PM

View PostGunny McDuck, on 15 November 2012 - 02:43 PM, said:



Oh geeze....

I totally forgot dual AC20s....

Yeah, that'll be me, dual AC/2s for long range dakka dakka...

Dual AC/20s for that up close, in your face DAKKA DAKKA destruction, and it'll be pretty effective after I've worn down your armor at range with the AC/2s....

Yeah baby.......


Yes, twin ac20's are very mean. And they are getting a buff.

http://mwomercs.com/...45#entry1429445

Edited by AtomicFrawg, 15 November 2012 - 02:49 PM.


#128 Hexcaliber

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Posted 15 November 2012 - 03:59 PM

Actually in pure terms, against a stationary target AC 2 are one of the higher dps weapons in the game. The only weapons with higher theoretical max dps are AC 20, Ultra AC/5, LBX 10, and LRM 10, 15, 20 and they are a damn site easier to fit than all of the above, leaving more space for ammo and heat sinks.

Obviously practical considerations get in the way of sustaining that theoretical dps, however, the same can be said about all weapon platforms except LRM. If you can keep a bead on the target, you will out damage all energy weapons, ac 5, lrm 5, gauss, all srm, and streak.

Edited by Hexcaliber, 15 November 2012 - 04:02 PM.


#129 TruePoindexter

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Posted 15 November 2012 - 04:07 PM

View PostKhobai, on 15 November 2012 - 02:43 PM, said:

Again... you cant put 4 gauss on a Cataphract or Jagermech. There are only a max of 10 slots in each arm. And two gauss takes up 14 slots. So unless your arms somehow magically get +4 crit slots, its not going to happen.



No one uses ac20s for a reason. Because you can have a gauss and an ac2 or two ac2s instead... which do way more dps, have way more range, and take up way less crit slots (which are crucial to make DHS work).

Its kindve dumb that the ac2 is basically an ac16 right now because it fires 8 times faster than an ac20. And its pretty easy to hit with 90% of your shots on anything other than a light mech. On assault mechs I can even put most of the shots in the same location. Its not overpowered, its just that it outclasses all the other autocannons, which is still a problem...



That's going to be adjusted. I expect when they get changed we'll see a resurgence of AC20s.

#130 Khobai

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Posted 15 November 2012 - 04:09 PM

Quote

Actually in pure terms, against a stationary target AC 2 are one of the higher dps weapons in the game.


Theyre actually the second highest aimable dps weapon in the game. So if your aim is perfect, they are borderline OP. But most people cant aim for crap with them and scatter their shots all over the place so Id say at the moment the AC/2 being OP is a non-issue. But the AC/5 and AC/10 should still do more dps than the AC/2.

Edited by Khobai, 15 November 2012 - 04:11 PM.


#131 DivideByZer0

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Posted 15 November 2012 - 04:11 PM

Nothing is wrong with AC2, it just makes alot of noise.

PROTIP: Stop standing in one place.

#132 Gunny McDuck

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Posted 15 November 2012 - 04:31 PM

Dual Gauss Rifle and dual AC/2 would also be pretty nasty, and would have the added benefit of working effectively at all ranges.

With that much dakka and that much DPS, I could really care less how slow I go, as long as I can see you, you're going to die....

#133 TruePoindexter

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Posted 15 November 2012 - 04:33 PM

View PostGunny McDuck, on 15 November 2012 - 04:31 PM, said:

Dual Gauss Rifle and dual AC/2 would also be pretty nasty, and would have the added benefit of working effectively at all ranges.

With that much dakka and that much DPS, I could really care less how slow I go, as long as I can see you, you're going to die....


Haha yeah enemy Atlases at range would fear you. Enemy scouts though...

#134 Gunny McDuck

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Posted 15 November 2012 - 04:36 PM

The atlases would get cored just trying to advance.....with that many rounds going downrange.

I'm honestly better with the AC/20 than I am with the Gauss, but that is because I use the AC/20 a lot more.

I can hit scouts about half the time at around 500m with my AC/20, more as they get closer...

If I started piloting a mech with dual gauss, I'm sure that I'd get just as good with that gauss slug, and with the added benefit of no damage reduction at range.

#135 Bunz of Steel

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Posted 15 November 2012 - 05:55 PM

View Posttheta123, on 15 November 2012 - 01:58 PM, said:

One of my jagermechs will have 4X AC/2's :)
Poor gausscats.....
2 AC's in weapon group 1
2 AC2's in weapon group 2
Chainfire them
...

SUCCES!


It will not be much fun though. I have been playing with the same thing in the mechlab simulator.
The JM6-S with 4X (AC2) and 4X (double heat sinks) = comes in at 60/65 tons... and that is with not even close the amount of heat management you need to run those things like a chain-gun (which is what people wanna do with them of course).

So the dream build of being a 4X AC2 terror is going to take some serious engineering. Perhaps if the engine is reduced to almost nothing and 50% of the armor is left in the shop it can be fielded, otherwise it is gonna be a hot red-lining mess.

Edited by Bunz of Steel, 15 November 2012 - 05:57 PM.


#136 Mr 144

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Posted 15 November 2012 - 07:02 PM

View PostBunz of Steel, on 15 November 2012 - 05:55 PM, said:


It will not be much fun though. I have been playing with the same thing in the mechlab simulator.
The JM6-S with 4X (AC2) and 4X (double heat sinks) = comes in at 60/65 tons... and that is with not even close the amount of heat management you need to run those things like a chain-gun (which is what people wanna do with them of course).

So the dream build of being a 4X AC2 terror is going to take some serious engineering. Perhaps if the engine is reduced to almost nothing and 50% of the armor is left in the shop it can be fielded, otherwise it is gonna be a hot red-lining mess.


Best I could come up with...

JM6-S:
255XL (63.6kph)
4xAC/2
8 tons ammo (600 rounds)
2xMLAS (backup)
Endo
10+4 DHS = 25.6 dissipation
armor 352/422

That's 8 shots per second for 75 seconds. From 'full cool stop', probabaly capable of 8-10 seconds sustained 16DPS before shutdown. Not the most effecient way to kill, but probablly one of the funnest :)

Mr 144

Edited by Mr 144, 15 November 2012 - 07:08 PM.


#137 Keifomofutu

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Posted 15 November 2012 - 07:05 PM

View PostMr 144, on 15 November 2012 - 07:02 PM, said:


Best I could come up with...

JM6-S:
250XL
4xAC/2
8 tons ammo (600 rounds)
2xMLAS (backup)
Endo
10+4 DHS = 25.6 dissipation
armor 352/422

That's 8 shots per second for 75 seconds. From 'full cool stop', probabaly capable of 8-10 seconds sustained 16DPS before shutdown. Not the most effecient way to kill, but probablly one of the funnest :)

Mr 144

xl 255 weighs the same as xl 250

#138 Mr 144

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Posted 15 November 2012 - 07:09 PM

View PostKeifomofutu, on 15 November 2012 - 07:05 PM, said:

xl 255 weighs the same as xl 250


Corrected :) I was more concerned with getting the free 10 2.0DHS, but you're absolutely correct.

Mr 144

#139 Monsoon

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Posted 15 November 2012 - 10:48 PM

View Postollo, on 14 November 2012 - 11:47 PM, said:


At the point this happens, i think we can call the game balanced.



Yah, kind of my point.

And hey, Paul even has a thread on weapon balance development. So I'm sure once all those changes happen NO one will have anything to complain about. ;)

I might as well hope that differing political parties will all hold hands in big circles, sings Kumbaya. ;)

#140 nitra

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Posted 15 November 2012 - 10:49 PM

2 Words.

1 Mech.

Quad AC/5

Let The Carnage Begin







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