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"weapons Balancing"


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#21 Paul Inouye

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Posted 15 November 2012 - 11:53 AM

View PostGhost Bear, on 15 November 2012 - 11:41 AM, said:

Paul, when collisions go back in any chance of ac 20 causing knockdowns?


To do that would take control away from a player while getting up. I think knockdowns will stay limited to the Charge ability.

View PostKunae, on 15 November 2012 - 11:43 AM, said:

Currently it has zero chance to explode, right?


They will explode, just that because they have 10HP and that a crit is a % chance base on the weapon, it rarely happens.

#22 Hidirian

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Posted 15 November 2012 - 12:01 PM

View PostPaul Inouye, on 15 November 2012 - 11:53 AM, said:

Ghost Bear, on 15 November 2012 - 11:41 AM, said:
Paul, when collisions go back in any chance of ac 20 causing knockdowns?

To do that would take control away from a player while getting up. I think knockdowns will stay limited to the Charge ability.


That's kind of disappointing to hear, will there as least be extreme reeling such as your mech being knocked so hard that your mechs gyroscope has to re-stabilize and your torso getting twisted to look in the opposite direction/down or up that you were hit in? I mean in the planning post you say they will "rock you hard" and I wonder if this is possibly what you meant.

Edited by Hidirian, 15 November 2012 - 12:07 PM.


#23 New Breed

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Posted 15 November 2012 - 12:03 PM

well I didn't mean a 100% chance to knockdown with AC20.. it would be a tonnage based %, with diminishing returns.

I've never played table top.. what was the chances of a jenner/commando being knocked down by a AC20 at very close range?

Edited by Ghost Bear, 15 November 2012 - 12:03 PM.


#24 Dakkath

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Posted 15 November 2012 - 12:04 PM

View PostHidirian, on 15 November 2012 - 12:01 PM, said:


That's kind of disappointing to hear, will there as least be extreme reeling such as your mech being knocked so hard that your mechs gyroscope has to re-stabilize and your torso getting twisted to look in the opposite direction/down or up that you were hit in?



As long as mechs take damage by running into each other, (related to speed and mass) as well as buildings and trees, i dont see a problem with the new knockdown affect.

:)

View PostGhost Bear, on 15 November 2012 - 12:03 PM, said:

well I didn't mean a 100% chance to knockdown with AC20.. it would be a tonnage based %, with diminishing returns.

I've never played table top.. what was the chances of a jenner/commando being knocked down by a AC20 at very close range?



If you take more than 20 damage in a round, you roll a dice to see if you get knocked down, IIRC

#25 Joseph Mallan

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Posted 15 November 2012 - 12:09 PM

View PostGhost Bear, on 15 November 2012 - 12:03 PM, said:

well I didn't mean a 100% chance to knockdown with AC20.. it would be a tonnage based %, with diminishing returns.

I've never played table top.. what was the chances of a jenner/commando being knocked down by a AC20 at very close range?

Pilot skill +1 for +20 damage. So to avoid being knocked off your feet you had to roll 2d6 and roll over (Pilot skill 5 +1 for heavy damage) a 6 or better. The lower the pilot skill the better you chances of staying on your feet.

Advanced rule:
was +1 for every 20 points taken cumulative.

Edited by Joseph Mallan, 15 November 2012 - 12:10 PM.


#26 Corpse Grinder

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Posted 15 November 2012 - 12:18 PM

Why the **** would they make the gauss so fragile!?!?!?!?! It's already made of glass!

#27 Hidirian

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Posted 15 November 2012 - 12:22 PM

View PostCorpse Grinder, on 15 November 2012 - 12:18 PM, said:

Why the **** would they make the gauss so fragile!?!?!?!?! It's already made of glass!

Blame all the GaussCats, that would be half my guess as to why its having its heath reduced. The other half would be the new mechs they're adding that can also use 2 Gauss rifles and they don't want the game to turn into Gauss Rifle Online.

#28 Mangonel TwoSix

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Posted 15 November 2012 - 12:22 PM

I have to say it may make me reconsider putting a gauss in my atlas. I've been running 4 ML, 2 SRM6, and a Gauss to give me some long range punch.

Last night I lost my atlas once, and had the gauss killed out of it 3 times in 7 or so games. If it becomes even more fragile I'd probably trade it out for a AC20 and maybe get some large lasers for dmg at longer range.

#29 buckX

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Posted 15 November 2012 - 12:26 PM

View PostWaffleswBacon, on 15 November 2012 - 11:33 AM, said:

Before you nerf the Gauss to unplayable, stop what you are currently thinking, cool off for a week or two then make your changes to the gauss

Pretty sure they've "cooled off" for several months at this point. It's not like the Gauss issues were realized yesterday.

#30 Kobold

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Posted 15 November 2012 - 12:28 PM

I understand why they are doing this, though I would much rather they have stuck to the "some options are just BETTER than others" flavor of the universe, and implemented BV.

#31 Thorn Hallis

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Posted 15 November 2012 - 12:29 PM

Won't stop the Gaussapults anyway, only the peeps who don't know how to use it right.

#32 Tickdoff Tank

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Posted 15 November 2012 - 12:42 PM

View PostThorn Hallis, on 15 November 2012 - 12:29 PM, said:

Won't stop the Gaussapults anyway, only the peeps who don't know how to use it right.


Exactly. They are not touching the fire rate, damage range or heat. Just making the rifle more fragile. There *needs* to be some drawback to the gauss, and right now there are almost no reasons to not use one. Sounds like an excellent idea.

#33 Keifomofutu

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Posted 15 November 2012 - 12:46 PM

View PostPaul Inouye, on 15 November 2012 - 11:53 AM, said:


To do that would take control away from a player while getting up. I think knockdowns will stay limited to the Charge ability.

Is there any capability in the crysis engine to actually spin the torso of the mech that took an Ac20 hit? Like a boxer taking a punch and being knocked sideways from it?

Edited by Keifomofutu, 15 November 2012 - 12:49 PM.


#34 Lawler

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Posted 15 November 2012 - 12:46 PM

View PostGhost Bear, on 15 November 2012 - 12:03 PM, said:

well I didn't mean a 100% chance to knockdown with AC20.. it would be a tonnage based %, with diminishing returns.

I've never played table top.. what was the chances of a jenner/commando being knocked down by a AC20 at very close range?


In TT the chance to be knocked down in a Jenner was the same as the chance for being knocked down in an Atlas. It was simply a dice role based on your pilots skill with a +1 modifier for 20 points of damage or more (although most adopted the advanced rule of +1 for every 20 points of damage). But 20 points on the table was a significant hit. It would be the equivalent of 40 in MWO armor values. Only dual AC/20 cats are putting that kind of damage on target at the same time and even then, the mech is usually fragged anyway unless shot placement was bad or off.

If they can ever get the charge mechanic working so it's not just a giant cheese-fest while the rest of the opposing team piles in for their turn to molest you, then I can see weapon knockdown being a real asset to the game. I don't see this happening, however.

Edited by Lawler, 15 November 2012 - 12:50 PM.


#35 sokitumi

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Posted 15 November 2012 - 12:47 PM

Why even bother messing with Gauss rifles before fixing pretty much every other ballistic weapon?

#36 Mister Blastman

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Posted 15 November 2012 - 12:55 PM

View PostWaffleswBacon, on 15 November 2012 - 11:33 AM, said:

Before you nerf the Gauss to unplayable, stop what you are currently thinking, cool off for a week or two then make your changes to the gauss

But on PPC's

Yes

and

Yes

to both ?'s


have a nice day

http://mwomercs.com/...apon-balancing/


Ummm, what he proposes will not nerf Gauss to unplayable. You'll still have your ballistic hardpoints in the nearly invulnerable LT/RT of the K2...

Geeze. Paranoia?

In the closed beta, MANY of my favorite mechs were nerfed bigtime. Stuff like engines being limited (boooo), SRM spread, UAC 5 jamming. All those things made me throw out so many builds. I had to start over--except for my Dragons.

My point? Gauss people need to suck it up and deal with it like the rest of us. It is YOUR turn now.

#37 Mercules

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Posted 15 November 2012 - 12:56 PM

View Postsokitumi, on 15 November 2012 - 12:47 PM, said:

Why even bother messing with Gauss rifles before fixing pretty much every other ballistic weapon?


You didn't read the thread this is speaking about, did you? They are fixing the other ballistics or at least attempting too. :)

#38 Namwons

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Posted 15 November 2012 - 12:56 PM

Gauss needs a RoF increase to 6 secs imo

#39 Dakkath

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Posted 15 November 2012 - 12:57 PM

View PostNamwons, on 15 November 2012 - 12:56 PM, said:

Gauss needs a RoF increase to 6 secs imo


agree.

#40 Mister Blastman

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Posted 15 November 2012 - 01:01 PM

View PostHidirian, on 15 November 2012 - 12:01 PM, said:


That's kind of disappointing to hear, will there as least be extreme reeling such as your mech being knocked so hard that your mechs gyroscope has to re-stabilize and your torso getting twisted to look in the opposite direction/down or up that you were hit in? I mean in the planning post you say they will "rock you hard" and I wonder if this is possibly what you meant.


Not really. The ability for AC 20/UAC 20's to knock people over in Mechwarrior 3 was game-breaking. It was disastrous.





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