All mechs could have a relative % increase in acceleration / deceleration based on tonnage, independent of engine size, already on top of what is implemented in the game.
Background: we were discussing how easy it was for teams to close in and make the game a match of brawling, and then thought of solutions.
My idea was momentum bonus to acceleration (or movement): viz-a-viz, that a 20 ton light mech should accelerate faster than a 30 or 35 light mech. (We did not discuss turning, just acceleration / deceleration). Likewise, a 55 ton medium mech should accelerate faster than a 100 ton mech. (Again, irregardless of engine size...)
For instance, say the difference is 2.5% per 5 ton..
A 20 ton commando could accelerate 7.5% faster than a 35 ton jenner .. 17.5% faster than a 55 ton medium mech... 40% faster than an 100 ton atlas..
A 60 ton dragon could accelerate 10% faster than a 80 ton awesome, 20% faster than a 100 ton atlas..
A 90 ton highlander could accerlate 10% faster than a 100 ton atlas.
This might help prevent collapsing of fights. And furthermore, this would lead to separation of mechs even between mechs in the same weight class; that is, there would some measurable advantage to choosing to the lighter mech (other than just armor and weapon tonnage available as it currently seems to be!)
The idea isn't totally fleshed out, but I hope this might be an interesting food-for-thought question.
Edited by MavRCK, 17 November 2012 - 12:28 PM.