

Jenners The Annoying Game Ruinner
#61
Posted 16 November 2012 - 01:17 PM
I have a cat boat and since i have another light on them and don`t loose signal from them they are toast even if they have ams(i fire 20-20 and have a lot).the hard thing is that they can very easilly escape the radar by speed and have no target anymore but if they are near a pack of my h/a or a light following them they will have to hide to be of the hook but few pilots do that.
If they get next to me however i have a lot of trouble and most of the times they have my number but thats life.
Also i found out the hard way that the best way to deal with them circling aroiun is to drop your speed to 0 and make every shot count.it works most of the times try it.
#62
Posted 16 November 2012 - 01:18 PM
Last night was different, couldn't kill a Jenner/Commando to save my life unless they stood still or were moving directly towards or away from me (sometimes not even then, which is the really odd part).
So I gave in and shoved a 300XL in my Jenner and just played that, suddenly I was topping the charts, dealing massive damage, and getting lots of kills.
So I'd say it's not a pilot skill thing, since I am the same pilot with the same skill in both cases. Most days my Hunchbacks are plenty good, but for some reason last night they weren't and so I went to Jenner. Playing a Jenner was complete and utter easy mode.
This is not to say that it's impossible to kill lights, it's just that it feels like it's easier than playing a larger, slower mech with more weapons.
Light pilots, go pilot a medium or a heavy and feel the difference. Medium/heavy pilots go pilot a fast light and feel the difference. Assault pilots? I doubt many of you need convincing.
For reference, my builds:
Jenner founders with XL300, 4medlas, 2SSRM2
Hunch SP with 4MedLas TAG 2 SRM6 std245
Hunch SP with 5MedLas 2SSRM2 std260 (changed since I was having issues with lights)
Hunch G with 3MG 2LargeLas 1MedLas std245
Hunch P with 5SmallLas 2LargeLas 1MedLas std245
The hunchbacks had full elite, the Jenner had full basic.
All mechs had DHS and Endosteel, no Ferro on any of them.
Edited by One Medic Army, 16 November 2012 - 01:25 PM.
#63
Posted 16 November 2012 - 01:21 PM
They just circle jerk all day with their super turn rates stay behind you and fk u up. They are total bs atm, just ruin the game especially with the lag issues and the "runaroundfreelybumpinginwhateveryouwantwithoutanypenalties". It's so friggin rubbish.
That and the poor matchmaking which puts you against no lifers stomp teams just make the game a ragequit waiting to happen.
I came here for heavy mechs fights, not a friggin headless chicken online where tiny mechs can just slam their face in anything and keep going without a scratch. And go through your 100 ton mech np ! Wheres the tactics in slamming the throttle to the max and running circles. Its just poor mechanics abuse which every kid is doing using whats op right now and ruining the game experience.
Also, I've gave up on the dragon, bought a commando (i wont be a lame FOTM jenner pilot) and the game is so much easier. I deal as much if not more dmg, survive more, am more usefull and all that without having to do anything better than when i am in a bigger mech. If I had more firepower and armor (AKA LAME JENNER which also sports jumpjets on top of all that cheese) i would be ripping things appart. It's just that easy, you dont have to be good at all. Just keep moving and easy mode is on.
Edited by Maniakos, 16 November 2012 - 01:32 PM.
#64
Posted 16 November 2012 - 01:27 PM
#65
Posted 16 November 2012 - 01:41 PM
So, where can I buy a Jenner Lag Sheild Module to put on my Atlas?

#66
Posted 16 November 2012 - 01:42 PM
1). Fast mechs ..
2). Streak SRMs are effective
3). LRM's if they are in the open,
4) aim for the legs. Lasers are good here.
5). Once collisions are reintroduced then lights won't be able to make the suicide runs they can now. If they get knocked down, they are basically done.
Yes, the netcode is an issue. But there are plenty of mechanisms to deal with light mechs. Be patient..more faster medium mechs are coming, work with your OWN light mechs, and use knockdown/collision when it comes back into game.
Continuing to constantly nerf things that are challenging is not the answer. There will always be something new that is difficult to fight or adapt to. Unless you want this to be a kiddie game for your toddler.
#67
Posted 16 November 2012 - 01:45 PM
One Medic Army, on 16 November 2012 - 01:18 PM, said:
Last night was different, couldn't kill a Jenner/Commando to save my life unless they stood still or were moving directly towards or away from me (sometimes not even then, which is the really odd part).
So I gave in and shoved a 300XL in my Jenner and just played that, suddenly I was topping the charts, dealing massive damage, and getting lots of kills.
So I'd say it's not a pilot skill thing, since I am the same pilot with the same skill in both cases. Most days my Hunchbacks are plenty good, but for some reason last night they weren't and so I went to Jenner. Playing a Jenner was complete and utter easy mode.
This is not to say that it's impossible to kill lights, it's just that it feels like it's easier than playing a larger, slower mech with more weapons.
Light pilots, go pilot a medium or a heavy and feel the difference. Medium/heavy pilots go pilot a fast light and feel the difference. Assault pilots? I doubt many of you need convincing.
For reference, my builds:
Jenner founders with XL300, 4medlas, 2SSRM2
Hunch SP with 4MedLas TAG 2 SRM6 std245
Hunch SP with 5MedLas 2SSRM2 std260 (changed since I was having issues with lights)
Hunch G with 3MG 2LargeLas 1MedLas std245
Hunch P with 5SmallLas 2LargeLas 1MedLas std245
The hunchbacks had full elite, the Jenner had full basic.
All mechs had DHS and Endosteel, no Ferro on any of them.
I run a 245XL and run at 120kph with speedtweak. I routinely get 3-4 kills and 800-1000 xp. Not to be insulting... but maybe its you and not the Mech or the netcode issue until you slap the 300 in it?
#68
Posted 16 November 2012 - 01:48 PM
#69
Posted 16 November 2012 - 01:58 PM
When they revamp their netcode
I suspect more than a few netcode complainers are actually just very poor shots.
#70
Posted 16 November 2012 - 02:03 PM
One salvo and jenner is almost out armor. More one or two and cored.
Of course I play with premades, so we hunt jenners as a team. It that really counts.
#71
Posted 16 November 2012 - 02:14 PM
betocorp, on 16 November 2012 - 02:03 PM, said:
One salvo and jenner is almost out armor. More one or two and cored.
Of course I play with premades, so we hunt jenners as a team. It that really counts.
So a weapon that auto-hits, means that Jenners are fine. Right, gotcha.
#72
Posted 16 November 2012 - 02:19 PM
Rozav, on 16 November 2012 - 01:58 PM, said:
When they revamp their netcode
I suspect more than a few netcode complainers are actually just very poor shots.
This.
In a Hunchback 4P Jenners explode after a few salvos of my 7 shoulder and head lasers like everyone else... I just have to lead them a mech length or so in front if they are running full speed because of the netcode.
One Medic Army, on 16 November 2012 - 01:18 PM, said:
I do well no matter what I pilot. I can do a bit more in a light because of the netcode and people dont know how to lag shoot. For some reason, even though almost all FPS games require some form of lag shooting, people still dont do it in MWO. To their detriment.
BTW I mostly pilot Assault and Medium mechs since I have long finished all my skills in Jenners. Atlas with 4 large laser or Hunchback with 9 medium lasers can all destroy Jenners very fast if they lead the target properly.
It is crucial that the developers do not listen to this off base whining **** from people about Jenners being imbalanced, because they die very quickly when they are actually hit. Its all the netcode.
Edited by shabowie, 16 November 2012 - 02:24 PM.
#73
Posted 16 November 2012 - 02:19 PM
#74
Posted 16 November 2012 - 02:48 PM
xRaeder, on 16 November 2012 - 01:45 PM, said:
I run a 245XL and run at 120kph with speedtweak. I routinely get 3-4 kills and 800-1000 xp. Not to be insulting... but maybe its you and not the Mech or the netcode issue until you slap the 300 in it?
What part of what you said disproves what I said?
You do better than I do, in a slower Jenner. You are probably a better Jenner pilot. My point was that even with the less experience I had in Jenners compared to my hunchbacks, I was doing better in a Jenner. Even with the fact all my Hunchbacks had all elite skills unlocked, whereas the Jenner only had basic.
The Jenner was easier, and I did better in it, that is my point.
First match I took it out last night was I think 7 kills+assists (3-4 split, I forget which way) and over 1k experience. I didn't even have all the basic skills at that point.
I'm not saying Jenners are imbalanced, I'm saying the Netcode's making them a bit easy-mode.
Edited by One Medic Army, 16 November 2012 - 02:50 PM.
#76
Posted 16 November 2012 - 02:58 PM
Edited by Budor, 16 November 2012 - 02:58 PM.
#78
Posted 16 November 2012 - 03:01 PM
Sorry Jennerpilots, your Ninjaseepdy-Mech, in combination with the Netcodething and without Collision, is just annoying and ruines entry Battles.

Edited by Revorn, 16 November 2012 - 03:02 PM.
#79
Posted 16 November 2012 - 03:09 PM
Revorn, on 16 November 2012 - 03:01 PM, said:
Sorry Jennerpilots, your Ninjaseepdy-Mech, in combination with the Netcodething and without Collision, is just annoying and ruines entry Battles.

Don't burst their bubble, they think they are skilled.
#80
Posted 16 November 2012 - 03:14 PM
What happens when a non laggy light mech pilot fights a non laggy opponent? He insta-dies.
This can happen when two players are fighting each other with 30> pings.
In fact I don't have any issues hitting Jenners unless they have 300< pings. In those cases I just lag shoot as I did in MW3 and I get hits. Maybe not where I need them, but they still hit and eventually kill the things.
Not to sound selfish or rude. But some of you are in geographic locations that just don't mesh with with some online games. Some of you are in good locations but have subpar providers. I'm sorry to say, but your experience is just going to suck until fixes can be applied.
Until then, they cannot nerf things just for you. Thats a poor design move. When designing a system, you build it for perfect conditions, then try to make those conditions a reality. But the simple fact of the matter is, you can't make it perfect for everyone.
Whenever I am in spectator mode, and watch teammates fight... its an interesting experience. The vast majority of you are firing lasers and not even holding them to a single location. At first I thought, well maybe there is some lag and maybe they aren't aiming ahead to lagshoot and I'm seeing where their shots are landing according to the server...
That isn't the case. They simply do not have a stead aim. Their lasers are going all over the place. In many cases they hit, but spray the mech all over with the lasers. They don't HOLD it on a single area ever. Or they drag the laser across the mech, causing most of the damage to hit the terrain/buildings around them.
Being as I've seen this happen with EVERYONE I've watched except for the friends I drop with, I'm thinking most of you simply cannot aim. Or the Light Mech pilot is out maneuvering you. Which by the performance of much of this community, It think is very likely.
Personally I've been able to core out light mechs with lasers, SRMs (not streaks, they don't do enough damage for me in just the 2 size), Gauss, PPCs, and even LBXs. I typically use Mediums or Heavies to fight in.
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