bizzQc, on 16 November 2012 - 10:24 AM, said:
first at far I see Jenners are op.
They Take to mush punishment for the speed and firepower they own.
a groupe of 3 jenners Will win a game every-time.
lagging running around
doing circle of death.
it is really annoying and ruin the fun of the game.
mec warrior should be a slow strategic shooter.
not who circle the faster the game.
There are serious issues affecting the game. As a Jenner pilot fighting other lights, I also hate it when lights teleport/warp all of a sudden.
As for 'lag armor' or 'lag shield', I'll say what I've said in other threads: it lowers my chances of survival and inhibits my ability to do anything when I get hit by lag. Maybe for other people it's different, but not for me. When your view becomes like a slow slideshow, when you have no idea where you are, and when you * do * take damage but have no idea from where or who (perhaps 10 seconds after the real shot was fired), it's not fun at all and soon becomes unplayable.
As for attitudes about fast mechs in general, they always were a part of the board game, and they remained a part of things with the computer games. Being capable of being easily destroyed is what you have going against you. What you have in your favor is that in the hands of a good pilot you should be very very very hard to hit.
Now, for those who are good shots, or for when shots are otherwise on the money, the shots that hit should hit. There are issues that need to be addressed. Issues affecting lights that annoy people aren't the only ones. For example, the current leg armor bug means I'm going to destroy my own legs just by running around the map long enough (even if no one shoots at me).
As for Atlas pilots or whatever who get abandoned by their team and stuck alone, I'm afraid to say that slow movement without proper team support is supposed to be a liability in anything that even remotely resembles the Battletech board game. Not all mechs are made to do everything, and slow mechs are not built to chase down fast lights. If the light pilot makes the mistake of presenting themselves as an easy target—different story. Other lights and mediums are there to act as escorts for the slow big firepower mechs. Faster mediums and fast lights are the mechs that are supposed to be good at chasing down and destroying fast lights.
People get upset if I'm able to harass them for five minutes with my Jenner. Never mind that I can be killed in seconds by a team that knows what it is doing.
Some people will often complain that Jenners are OP just because they can survive sometimes. They are not there to be easy cannon fodder. Jenners, at least, are supposed to be a viable choice as a fast strike mech. Hell, they are barely a light at all: 35 tons is as heavy as a mech can be before it falls into the medium category.
As for this is only supposed to be 'a slow strategic shooter', I'd agree with the strategic part. If you've ever played the original box set for the board game, there is just as much written for movement, speed modifiers to hit, terrain modifiers to hit, and information otherwise pertaining to gaining tactical advantage through movement as there was about weapons. Big slow mechs had more firepower and armor as their advantage and faster mechs had the ability to gain superior positioning (getting in their enemies worst firing arc or attempting to deny LOS, gaining optimum range for their weapons while giving less favorable conditions for their enemies, or even jumping behind a hill altogether and avoid fire for a turn when things got too hot). One on one, in the board game, fast mechs had a huge tactical edge—if played right—and were often countered with either the use of escorts or teamwork. Big mechs, like an Atlas, were so valuable and important they were supposed to be escorted. The challenge strategically was to keep them from being harassed and get them into optimal position so they could unleash their hellish firepower with maximum effectiveness. In other words, strategy and tactics...
Now this is not the board game, but as the original source of the IP and inspiration, it's supposed to at least resemble it. If you want to hunt lights, get in a mech that is built to do it. I hunt other lights when I play. When I play a Jenner, I see chasing other lights and keeping them off of my heavier teammates as my "job".
So yes, I do think there are problems that need to be fixed. There are serious problems that need to be fixed, and as a light pilot who typically chases other lights for my team, I do sympathize. Otherwise, no, I don't think Jenners are OP. Being able to destroy anything in seconds is OP. Respectfully, being able to survive and harass and disappoint someone's view on light mechs is not. Yes, I agree that this is supposed to be a strategic shooter. I disagree that this is supposed to be only a slow one.