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Regarding 3rd Person View


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#1621 MWHawke

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Posted 30 January 2013 - 08:10 AM

View Postgrayson marik, on 30 January 2013 - 07:24 AM, said:

Actually, if you control a drone or robot via remote some miles away, guess which viewport you have.... right, the "eyes" ( cameras) of the drone/robot.
So there is no 3rd pers view at all, for those advocating some kind of remote control justification for 3rd. ^^

Just give the child a name: You want it fast paced, arcade like from outside for your eye candy and field of vision. --> Nothing wrong with that... in Hawken or WoT!


Glad there are people who speak sense.

#1622 MW Waldorf Statler

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Posted 30 January 2013 - 08:21 AM

Hi Stormtrain , and Runestahl

good Question !Why do you want a 3PV?? Why can not or will her Speilen in FPS? what next? Powerups in Mechassault? , Unlimited ammo and Heat server .... or even a 2D isometric Facebook game.
I would certainly have nothing against an unarmed 3VP drone, like eg in Battlefield 3 2 with the same restrictions as there, and of course, the unarmed drone, or a great replay mode to Battlefield

#1623 Athrael Emathors

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Posted 30 January 2013 - 09:12 AM

Excuse me Gentlemen, but why do we need 3rd Person View? Aren't the markers we currently have in the game enough? If I remember correctly if you drive a Tank in BF you also just get a simple marker that tells you where your turret is facing, which is not very different from a mech just that the "turret" would be the mechs torso...

It would be ok though if IGP would create a simple tutorial Mission that EVERY new player has to play. For inspirations on that take a look at the good old MW3 which had a simple but well thought through tutorial.

#1624 Caboose30

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Posted 30 January 2013 - 09:39 AM

View PostNaja, on 30 January 2013 - 04:13 AM, said:

Unless the third person camera is situated so close to the back of the mech, that all you get is a nice, detailed view of your rear armor plate, I definately don't want to see it introduced. As many people have pointed out, it does give a definite advantage to people who opt to use it over those who don't.

Don't get me wrong, I'd love the ability to use it for some fancy screen caps, and maybe there's an option for it to be implimented in that capacity somewhere, but in terms of player vs player combat, allowing it is a definite game (I won't say breaker, but it will alter gameplay), and will inevitably lead to a MW4 arcade combat style. Even attempting to restrict it's effectiveness by removing hud or locking arms/torso while in that camera mode, will still only result in the need to flick back and forth camera modes (and who wants that hassle).

In short, 3rd person combat should be reserved for 3rd person, non simulator games, of which MWO isn't, and should hopefully never be.

If we get 3rd person view, then everyone should also get real 360 degree target detection. Otherwise everyone will be forced to play in 3rd person to get the same advantage.

#1625 RagingMonkey

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Posted 30 January 2013 - 11:43 AM

NO NO NO NO NO!

Third-person view ruined the franchise the first time and it will ruin it again. I will leave the game if third-person view is added. Make a required poll at the login page and find out what every one of your customer base thinks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Monkey

PS i would rather (a thousand times over) see a PVE part added to the game than ever seeing 3rd-person view.

Edited by RagingMonkey, 30 January 2013 - 11:47 AM.


#1626 MWHawke

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Posted 30 January 2013 - 02:58 PM

View PostJuiceCaboose, on 30 January 2013 - 09:39 AM, said:

If we get 3rd person view, then everyone should also get real 360 degree target detection. Otherwise everyone will be forced to play in 3rd person to get the same advantage.


Don't even suggest it. They might consider it o.O

#1627 Tannhauser Gate

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Posted 30 January 2013 - 03:24 PM

I oppose 3rd from a simulation purist standpoint but the fact is that 3rd will appeal to alot more players from the shooter action side of gaming. Makes too much business sense to not consider it some form.

Edited by LakeDaemon, 30 January 2013 - 03:25 PM.


#1628 MWHawke

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Posted 30 January 2013 - 03:40 PM

View PostLakeDaemon, on 30 January 2013 - 03:24 PM, said:

I oppose 3rd from a simulation purist standpoint but the fact is that 3rd will appeal to alot more players from the shooter action side of gaming. Makes too much business sense to not consider it some form.


Use it in training since most people say it's a valuable tool for new players.

#1629 StORmTrAin

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Posted 30 January 2013 - 04:13 PM

This is only an issue in Mechwarrior. Of course, DOOM was first person, DOOM, heh.

View Postgrayson marik, on 30 January 2013 - 07:24 AM, said:

Actually, if you control a drone or robot via remote some miles away, guess which viewport you have.... right, the "eyes" ( cameras) of the drone/robot.
So there is no 3rd pers view at all, for those advocating some kind of remote control justification for 3rd. ^^

Just give the child a name: You want it fast paced, arcade like from outside for your eye candy and field of vision. --> Nothing wrong with that... in Hawken or WoT!


Excuse me, but the antagonists claim was that 3rd person was a form of remote control and I stated that the reality of the matter is that we are all playing remotely. If you are going to dictate sensibleness to Hawk please keep things in context. Sitting in your car a navigation system will give you a 3rd person view from a satellite in outer space, where I actually do believe many of you come from.

#1630 StORmTrAin

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Posted 30 January 2013 - 04:20 PM

View PostMWHawke, on 29 January 2013 - 07:50 AM, said:


Wow, we have a Master Player who speaks for all the E-freaking-lite players in the house. Stop speaking on behalf of other players and let them have their own say. I have played ALL the Mechwarrior games and I will tell you one thing. I was on one of the top teams in MW4 in the league and we all played 1st person. How is it that you know that we REALLLY wanted 3rd person?


I'm not uber I am a Master! Thanks e-freeking-leet dude! It appears that you think your pretty uber, at least that's how I read it.

#1631 Ravn

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Posted 30 January 2013 - 06:00 PM

I just hope that before the devs introduce any more earth shattering changes to the game, like 3PV, that they would poll the community so that the violently vocal minority doesn't get its way.

#1632 BlackYoshi1230

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Posted 30 January 2013 - 08:14 PM

As much as I liked the third person view from SOCOM (pre-4)/Resident Evil 5/Mass Effect 1, I honestly think that 3PV in MWO may be pulled off if you kill off the HUD elements or you lock the camera to do something like what Mech3 did (like if the camera is behind the Mech behind the head).

I'm completely happy with a rear-view camera (you may need to have the Mech's sensor package damagable to bring it offline).

#1633 MW Waldorf Statler

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Posted 30 January 2013 - 09:16 PM

View PostLakeDaemon, on 30 January 2013 - 03:24 PM, said:

I oppose 3rd from a simulation purist standpoint but the fact is that 3rd will appeal to alot more players from the shooter action side of gaming. Makes too much business sense to not consider it some form.

Oh ...not more stupid Console and Facebook Kids, Nerds,Cheater, Botpilots, AFKler, idiots and skilless Mechassault Babys

Edited by CSJ Ranger, 30 January 2013 - 09:18 PM.


#1634 Rejarial Galatan

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Posted 30 January 2013 - 10:27 PM

View PostLakeDaemon, on 30 January 2013 - 03:24 PM, said:

I oppose 3rd from a simulation purist standpoint but the fact is that 3rd will appeal to alot more players from the shooter action side of gaming. Makes too much business sense to not consider it some form.

actually, from a business standpoint, it is a BAD idea to consider adding in 3rd person.

1. This game was and still is advertised as a 1st Person Only game. mwomercs.com/game section: How Does Game Play Work? First freaking sentence: MechWarrior Online puts Mechwarriors into a First Person, Team-based, tactical.... IF that is not enough, you have the game's lead designer Paul Inouye, speaking from his PGI account which makes it an Official PGI Post where not only is an EMPLOYEE making a claim, but, it is the LEAD DESIGNER speaking with the authority of PGI backing him in the post:

MechWarrior Online is being designed to put you the player in the seat of the pilot. It is 100% first person view only. Being the pilot is one of our key design pillars and 3rd person breaks that pillar on multiple levels as seen in many of the other 3rd Person discussions.

We will investigate 3rd person in the far off distance for special game settings, but this is very far off in the distance.

[color=#959595]While we appreciate those who enjoy 3rd person, MWO will be 1st person out of the gate and in the near future.

-Paul
Lead Designer
link: http://mwomercs.com/...__fromsearch__1

2. As stated in point one, this makes it ADVERTISED as 1st person, which means, the truth in advertising law, specifically mandates that any company that advertises a product may not conceal, omit details or mislead consumers. If this is done, which, is exactly what would happen if 3rd person suddenly was added, PGI/IGP could face fines and forced returns of monies taken from customers based on false and or misleading information. This would bankrupt PGI as a huge portion of the Founders would instantly demand a refund, which, would hurt the bottom line.

3. They are a business sure enough, but, they also know that the ship has sailed, a huge portion of the Founders are staunchly against this, and we are the ones who are most likely if happy with the product the ones who will continue to throw money at PGI hand over fist.

edit: removed color codes from copy/paste

Edited by Rejarial Galatan, 30 January 2013 - 10:28 PM.


#1635 Haxx0r

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Posted 31 January 2013 - 01:09 AM

im a noob in this game, i played mechwarrior some times at my cousins house when i was like 10...
this game has to be 1st person. same as "world of tanks" or "gears of war" have to be 3rd person.
MWO is just the type of game with should not be 3rd person.

I think it would help if some cameras are mounted around the mech.
Tanks have this for a better FOV.
There are plenty of empty screens in my atlas and in other mechs which could be used for exactly that.

I woud like to have No HUD at all.
No hud except for Jet fighter style Crosshair and HUD.
The rest of the HUD should be placed inside the mech.

Edited by Haxx0r, 31 January 2013 - 02:04 AM.


#1636 MW Waldorf Statler

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Posted 31 January 2013 - 03:15 AM

View PostBlackYoshi1230, on 30 January 2013 - 08:14 PM, said:

As much as I liked the third person view from SOCOM (pre-4)/Resident Evil 5/Mass Effect 1, I honestly think that 3PV in MWO may be pulled off if you kill off the HUD elements or you lock the camera to do something like what Mech3 did (like if the camera is behind the Mech behind the head).

I'm completely happy with a rear-view camera (you may need to have the Mech's sensor package damagable to bring it offline).

Thas not a Jump & Run ala Crash Bandicot ,Not Adventure like Lara Croft or RE , No RGG like Skyrim (i`m only in FPV played), not easy Kidding arcade Game like Armored Core or Ace Combat.

I do not want the team members lost because they nacistic most of their time watching mech looking instead the environment or fighting, most of the current players are already bad PUG genug.No MWO for egomanic players who throw themselves howling at the supermarket floor and their mama terrorize .. I want this, I want this, I want that

Edited by CSJ Ranger, 31 January 2013 - 08:07 AM.


#1637 Athrael Emathors

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Posted 31 January 2013 - 03:24 AM

The Game just needs a tutorial that explains the HUDs directional markers and everything would be fine, no need for 3PV.

Edited by Geist Krieger, 31 January 2013 - 03:25 AM.


#1638 PlzDie

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Posted 31 January 2013 - 04:43 AM

I cannot believe that this thread is still going, as my previous posts in this thread and after much deliberation I would still have to say no to 3PV.

All these "Legions" of players screaming for 3PV using reasons like "I can't see where my legs are pointing" or the controls are too difficult.
My bet is that they are using this as a smoke screen because they suck at FPV and want the advantage of 3PV, this is all about the advantage 3PV will give nothing more.

#1639 Sajuk Kar

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Posted 31 January 2013 - 05:53 AM

View PostStORmTrAin, on 30 January 2013 - 04:13 PM, said:

Excuse me, but the antagonists claim was that 3rd person was a form of remote control and I stated that the reality of the matter is that we are all playing remotely.


No you're not! Why can't you understand this? When you play this game, you take the role of a mech pilot that's sitting at the controls of his/her mech, and you're looking out his/her eyes. Thats like saying there is no such thing as a first person game, because "we're all controlling the character remotely".

View PostStORmTrAin, on 30 January 2013 - 04:13 PM, said:

Sitting in your car a navigation system will give you a 3rd person view from a satellite in outer space, where I actually do believe many of you come from.


Ya, just like the battlegrid that we already have in game, which is probably information that comes from a satellite and put into visual form by your computer. There's nothing wrong with that. The point that you don't seem to understand is if there is a view in the game that doesn't come from the pilot, that's fine as long as it has some in-game explanation. Like it's coming from a probe, or a satellite feed, or an externally mounted camera. But if the view doesn't have an explanation, such as a disembodied eye, that's not ok. The reason being it opens the door for everything else that makes no sense in game but is just put there as a crutch. Like collectable powerups, regenerating health, and respawns during a match with the same mech. I really wish you would acknowledge this argument, even if you disagree with it.

Edited by Sajuk Kar, 31 January 2013 - 05:58 AM.


#1640 MW Waldorf Statler

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Posted 31 January 2013 - 08:10 AM

ok, Strormtrain will remote Viewcontrol via satellit , give it , like the commander Mode in BF2 from the sky :( I´m like this idea of tthis Commander mode (with Command Modul)





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