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Regarding 3rd Person View


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#1781 FupDup

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Posted 13 February 2013 - 04:04 PM

View PostIIurricane, on 13 February 2013 - 03:26 PM, said:

I didn't read the whole thread, but in my opinion there is maybe a way to satisfy all. Those who like it and those who disagree with the 3rd person view.
A server forced setting. Servers with 3rd person view enabled und servers where the 1st Person view is forced. The only thing the player has to do is to chose in his option menu which kind of server he wants to play on. And he will automaticly and only connected to those servers he has chosen.

Yup, somebody would/should only have to fight a 3PV user if they deliberately chose to do so. A lot of people seem to be not getting that.

Failing that, I thought of a sneaky little way to remove the whole PoV advantage once and for all: The Fog of War. Basically, the game detects what you are able to see from cockpit view. If you switch to 3PV, anything that the game recognizes as not visible from that cockpit view would be covered in an impenetrable pea-soup fog (can't see anything through it, can't fire any weapons into it). That way, the "I want to see my sexy mech" crowd can be satisfied with admiring their mech's sexiness, while simultaneously denying the advantage of seeing around corners/over hills/etc. etc. to the win-at-all-costs folks.

Also, here are some examples of how NOT to do 3PV:
MW4 was pretty obnoxious with how far away the camera was:
Posted Image

The MW3 version had a much lower and closer 3PV camera, although it still does provide a slightly larger PoV:
Posted Image

Edited by FupDup, 13 February 2013 - 04:05 PM.


#1782 Magicbullet141

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Posted 13 February 2013 - 05:14 PM

Third person view worked well with Chromehounds on the Xbox 360. You guys need to be a bit more open minded. Personally I don't think 3rd person view would work in this game.

#1783 0X2A

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Posted 13 February 2013 - 06:37 PM

View PostMagicbullet141, on 13 February 2013 - 05:14 PM, said:

Third person view worked well with Chromehounds on the Xbox 360. You guys need to be a bit more open minded. Personally I don't think 3rd person view would work in this game.

Totally agree with you. (this was my thought process, as I loved chromehounds) Still view modes need to be kept separate for the sake of fairness if they are implemented.

But to be the first of the 3rd person QQ'ers about comparing Chromehounds to MW:O

"ZOMG NOOB! CHROMEHOUNDS WAS BAD!"

Edited by 0X2A, 13 February 2013 - 06:40 PM.


#1784 LaCai

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Posted 13 February 2013 - 10:17 PM

Really bad idea, on first matches which i played i wanted it.
Afterwards, it would only ruin the experience, and give you big tactical advantage.
If you are running around whit 4x2Ac´s, its good becaus as long you hit near cockpit enemys view is distracted.
and that guy whos eating 1 AC2 ammo every 0.15 seconds knows hes getting hits.
And then there would not be those moments when peek over a hill and infront of you opens view of all 8 enemy mehcs.
and then this would not be FPS (First Person shooter) simulator anymore.
Only way it could be nice is on spectator mode, but it would give more advantage to Premades.
mate dies you can go close to hill and he can say on skype/TS/Mumble/what ever how many enemies there are.

So i would say NO!

Edited by LaCai, 17 February 2013 - 02:46 AM.


#1785 Geekz

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Posted 14 February 2013 - 01:10 AM

hmmm but but mwo is better in first person

not comparing or something but adding 3rd person view is fine and all but THERE should be harsh limitations imho :)

those who also played WOT can switch easily to 1st person to 3rd person easily and so does armored core (iirc) so i think it's fine but again there must be a penalty like the fog of war type.

Edited by Geekz, 14 February 2013 - 01:15 AM.


#1786 P e n u m b r a

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Posted 14 February 2013 - 08:12 AM

3rd person view option in spectator would be awesome

#1787 Wildstreak

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Posted 14 February 2013 - 07:31 PM

How to implement 3rd Person View:

Give us an Eject option with correct arcs, parachute opening and able to watch the battle while gently dropping to the ground.

3rd Person View. ;)

#1788 Mao of DC

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Posted 14 February 2013 - 10:57 PM

View PostMerchant, on 14 February 2013 - 07:31 PM, said:

How to implement 3rd Person View:

Give us an Eject option with correct arcs, parachute opening and able to watch the battle while gently dropping to the ground.

3rd Person View. ;)


+1 to that!!!

#1789 ArchMage Sparrowhawk

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Posted 15 February 2013 - 05:45 AM

I'd like a 3rd person mode for spectator mode. With controllable camera. But I don't think play it self would be improved at all with a 3rd person mode.

#1790 MW Waldorf Statler

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Posted 15 February 2013 - 06:40 AM

Chromehounds...Amored Core .....what the next ? Lara Croft,Resident Evil or other Console or Kiddiegames
And this ist NOT WoT ...your like WoT ,play Wot ! II do not go into the WoT forum and cry, but they were there to please remove the 3PV ...
or in a Star Wars game to cry Also one Enterprise and Klingon Bird of Prey

#1791 M E X

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Posted 15 February 2013 - 06:42 AM

View PostMerchant, on 14 February 2013 - 07:31 PM, said:

How to implement 3rd Person View:

Give us an Eject option with correct arcs, parachute opening and able to watch the battle while gently dropping to the ground.

3rd Person View. :)
I second that !

I also think they should rename DEATH to EJECTED in their KILL/DEATH Ratio ...

I also would prefer a 3rd Person spectator mode ...

Maybe they only make the 3rd Person View for the TOADS !
As you usally steer up to 5 Elementals or BattleArmour, 3rdPV would make sense for it ... and maybe for the ProtoMechs too.

I vote for Mechs with 1stPV, Toads with 3rdPV and Protomechs which are able to switch between both modes in MWO.

MfG, MEX

Edited by M E X, 15 February 2013 - 06:51 AM.


#1792 Michael1one

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Posted 15 February 2013 - 07:11 AM

The view put it in third person only, when you are in spectator mode

#1793 Gammanoob

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Posted 15 February 2013 - 07:17 AM

View PostViper69, on 13 February 2013 - 01:06 PM, said:


Even though he explicitly said no 3rd person in their promo videos. I think they are waiting for a cool distraction IE clan mechs or CW to add it. We will be so giddy with all the other goodies we will overlook this **** of an idea. Basically all Paul did was say no 3rd person to snag all the sim fans money then to real in the arcade shooter folks they toss 3rd person out. All it is is another way to drag in money at the expense of his credibility.


It's certainly starting to feel that way.

The same goes for Community Warfare, huge part of the reason why many people looked into the game but as of yet we haven't heard or seen anything about it other than the classic "Soon™."

#1794 Madmatt

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Posted 15 February 2013 - 08:34 AM

Interesting that you don't see such blatant animosity for this feature in other combat simulations, ala any Flight Simulator released in the past 20 years. You won't find many good pilots winning any dogfights from a 3rd person view!

I am sure the devs could some up with a blend of features (perhaps by limiting the view and angle to keep from the camera from creeping and spying around corners) to limit the exploitability of this feature. Maybe even a forced focus where only the players Mech is in focus and everything else is obscured with either a soft focus or motion blur type overlay.

I for one would love the ability to switch to an outside view of my mech, if nothing else than because I think it looks cool. In the heat of the battle, I am locked into 1st person view, because I need to see all the cockpit indicators that help me be an efficient mechwarrior, but I won't lie and say that there haven't been times where I have been hungup on the corner of a building or maybe trying to traverse too steep a sloop and my mech was stuck walking in place. Being able to toggle to an outside 3rd person view would help in those circumstance.

Circumstances that I am sure in reality (well the reality of piloting a 70 ton machine) would be much easier to discern than in the game due to the limitations of having our view of the gaming world and environment being shown though our rather small monitors.

As a former game designer myself (look up the nickname and "Battlefront.com" if you are curious), I am sure the devs are going to keep everything in mind as they determine if this may be something they implement or not, and how.

My 2 cents...

Thanks!

Madmatt

Edited by Madmatt, 15 February 2013 - 08:36 AM.


#1795 Bashars

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Posted 15 February 2013 - 08:46 AM

91 pages and counting............

I am sure there is nothing new that I can add, so I wont.

#1796 zraven7

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Posted 15 February 2013 - 12:08 PM

ok, just in case someone is actually keeping track of the people saying so...

REALLY, THIRD PERSON WOULD BE VERY, VERY BAD. VERY BAD.

And there is my vote. Have a good night, everyone.

#1797 Rebas Kradd

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Posted 15 February 2013 - 12:38 PM

Still not sure what the big disadvantage would be to creating separate arenas for those who want 3D view enabled.

Despite the purists' easily-insulted sensibilities and their conviction that everyone should want to play the same way they do, those same purists honestly wouldn't be affected by the presence of those arenas. Unless they choose to spend until 3am lying awake and gnashing their teeth over the existence of servers they never even see. Which I suppose some of them would.

Edited by Rebas Kradd, 15 February 2013 - 12:39 PM.


#1798 CyBerkut

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Posted 15 February 2013 - 03:17 PM

View PostRebas Kradd, on 15 February 2013 - 12:38 PM, said:

Still not sure what the big disadvantage would be to creating separate arenas for those who want 3D view enabled.


Some people are concerned that it would reduce the number of people available to play on the servers running with the current configuration. As for me, I don't think it would be problematic.

The problem is that PGI has floated the non-specific 3PV concept out there, left it hanging out there for months now, and has not nailed down just what it is they will do, and not do, to implement this should it come to pass. I imagine they do not wish to paint themselves (further) into a corner... but the price being paid in lost trust may not be worth it.

Quote

Despite the purists' easily-insulted sensibilities and their conviction that everyone should want to play the same way they do, those same purists honestly wouldn't be affected by the presence of those arenas. Unless they choose to spend until 3am lying awake and gnashing their teeth over the existence of servers they never even see. Which I suppose some of them would.


There are undoubtedly a few 'purists' similar to what you are describing (perhaps absent the gnashing of teeth). That is NOT where most of the opposition arises from. If 3PV players are given their own sandboxes so that they aren't crapping up ours, most of us will be fine with that. But that essentially translates to PGI having to setup/run separate match servers, and a separate parallel community warfare universe. The logistics of that are not trivial, and at least some of us view that with skepticism.

Keep in mind... the 'separate servers' solution/concept is something that some players have suggested... it's not something that PGI has indicated that they will do... as far as I know. For all we know, they could be looking at trying to work it into the current 1PV games... and THAT possibility is what is generating a lot of the bile.

#1799 MiidiiaN

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Posted 15 February 2013 - 05:49 PM

Me personally am a big fan of detailed first-person view (with the cockpits and stuff), With mechwarrior online being a first-person battle assault simulator. It would only make sence if it stuck with first-person.

(Even if there was an option, i myself would never use it) but, some other people might complain about "other people" having a huge advangate over situational awarness on the battlefield.

What could be done though, is to have a camera or so on the back on the mech, and have it link up to one of the computer screens inside the mech ((like how the high-tech cars today have sorta), you know, like on that ad where the ducks walk passed the back of the car and she looking on the lcd screen infront of her).

That way.. still can be a dedicated first-person game, but still have awarness if somebody sneaking up behind you. etc etc.

---------

What do you's think about that ?

*i swear i've heard someone mention something about this, or simular to this about the rear camera thing*
Also, imagine the time and effort it would take to actually bring this mode in (tested and all). They could be making and releasing developed content for the time they would be dedicated to this.

(its almost like going back and fixing something that isn't even broken).

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And lets be honest.... games like.. Skyrim/Battlefield3/Planetside2... etc etc (plus few more), all those game that have 1st/3rd person option... most like to go 3rd person for a tiny bit to see the character.. but in the end..most play on firstperson. because of the mechanics and feel of it.

Very rare games like the Mass Effect series and what not are only better as 3rd person. because of the style of gameplay.

Edited by MiidiiaN, 15 February 2013 - 05:51 PM.


#1800 Rejarial Galatan

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Posted 15 February 2013 - 07:48 PM

View PostNatasha Kerensky, on 05 February 2013 - 11:37 AM, said:

@Rejarial Galatan

You are no Wolf. A Wolf will never choose Kurita because they tried to kill me and your fellow clansmen when we were in the Wolf's Dragoons. =(

Consider this a call to a circle of equals. or are you cowardly enough to ignore my challenge. quiaff.





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