

Regarding 3rd Person View
#381
Posted 17 November 2012 - 09:34 AM
People could either take the 3-5 rounds to learn how to drive a mech, or find a new game that wont tax their abilities... like Go Fish or something on Facebook.
#382
Posted 17 November 2012 - 09:41 AM
pencilboom, on 17 November 2012 - 09:21 AM, said:
Your first sentence makes your opinion irrelevant. The second and third ones settle it.
Furthermore I think collisions must be back in the game.
Edited by Oy of MidWorld, 17 November 2012 - 09:44 AM.
#383
Posted 17 November 2012 - 09:45 AM
Garth Erlam, on 16 November 2012 - 03:39 PM, said:
This is encouraging, and I can only hope that the vehement reaction of part of the community, coupled with the (assumed?) difficulties in both implementing a 3rd person view, segregating the two view modes from a player perspective, and also not allowing 3rd person view to become a strategic and tactical advantage will result in PGI making the decision to not pursue developing this feature and spending their incredibly important development cycles on other aspects of the game.
#384
Posted 17 November 2012 - 10:08 AM
Like the vast majority of people here have stated please impliment a few trainning missions sans MW2 style to teach new players the basics but provide some kind of reward to intice them to play the missions like a free cockpit item or mech paint job that can only be obtained by doing the trainning missions. Please please please don't impliment third person and break the game.
#385
Posted 17 November 2012 - 10:10 AM
Quote
This made me LOL, troll or no troll! "You're all a bunch of babies, QQ, QQ, QQ; Maturity is measured in words and actions and you, sir, [and I use that term VERY loosely] have divulged your lack thereof. The forums may not be the entire player base by a long shot, but how many of the people speaking their minds and voting in the polls shelled out money for a founder's pack? How much money did that raise to help pay developer wages and ensure they could continue to work on the game? Alienating those people is akin to alienating the entire Genre, as those that shelled out money are typically as passionate as the developers CLAIM they are about the universe.
And. . in all fairness. . isn't the mech screen supposed to be a 360 degree view compressed into 160 degrees or something like that?
Multi edits for formatting. . apparently quoting in chrome does not work correctly for me, and the enter key in IE does not function on this forum. . and yet they're more worried about implementing 3rd person mode?
Edited by Sen, 17 November 2012 - 10:13 AM.
#386
Posted 17 November 2012 - 10:10 AM
I think people would really just get the torso twist thing if they had an animated paper doll(see MW3/ wireframe view of mw2). That combined with polish on the maps would solve this issue IMO. There are so many implementations to 3rd person view. I think people just hoped on the bandwagon of the the implementation of MWOs biggest comparable game WoT and thought they were going with that. However given how little was said they are really in the planning stages now.
This wait and see approach will carry over to my current mc pile though. Until I get more news on this I will most likely will not be purchasing anymore. As I really like the way the game functions now and what is planned to really put you in the "pilot seat" in the future. Something I do not think they will work on as much should 3rd person of any kind be implemented.
#387
Posted 17 November 2012 - 10:13 AM
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
So Russ let slip in an interview with No Guts No Galaxy we are looking into a 3rd person view option. It seems a lot of people are unhappy with this, so we’d like to explain our thought process here.
For reference, we also strongly recommend listening to Russ’s comments, as he provides a clear case for our approach.
Over the course of development, we’ve had a huge number of requests for a 3rd person camera option. At this early stage, it’s something we feel that warrants further analysis, understanding and exploration.
MechWarrior Online is, and will always be, a game focused on 1st person combat in Mechs. That experience is sacrosanct to the classic Mechwarrior experience.
If we find that there is a relevant role for an optional 3rd person camera mode, then then would simply be an additional option that, if you don’t want it, won’t affect you. Bryan will be writing a detailed Command Chair post on this (he's currently at 40,000 feet, and not by Jump Jetting) with more details. For now, be assured we're acutely aware of past problems with 3rd person view, and will make sure those same issues are thoroughly addressed. We wouldn’t settle for anything less.
Cheers,
The MechWarrior Online Team
Garth,
Rather that waste any kind of resource on this nonsense, how about using that effort into making training rooms for us, or even work on the meta game, or fixing the netcode so we can rid the game of the lights lagshield, or so many more things that deserve and need doing prior to wasting time on `new features` which the majority of the player base dont seem to want.
Crazy I know.......
#388
Posted 17 November 2012 - 10:22 AM
Garth Erlam, on 16 November 2012 - 03:39 PM, said:
I'm sorry, but if you have no plans to add 3rd person, why do you need to know what it would require to do so? The initial post you made screams "damage control" to me. I know I'm a cynical jack***, but this is following a pattern I've seen too many times before and is doing anything but alleviating my concerns.
#389
Posted 17 November 2012 - 10:28 AM
Ozzalin, on 16 November 2012 - 09:37 PM, said:
But i still say NO. lol sorry man, i came here to sit in my cockpit and smell the smoke and heated metal. Period.

No, brother, you missunderstand my intention. My words were honest and ment to be true.
Btw. a quick suggestion, how about a 3rd person view, with implemented tunnelvision, that way you can still see your mech from behind but the flanks remain hidden. Thoughts on this?
Edited by R01D5, 17 November 2012 - 10:43 AM.
#390
Posted 17 November 2012 - 10:43 AM
they are becoming more accustomed to, and want to keep 3VP 3VP because so beautifully simple ...
it must now give second server and Wargamingrooms for 3VP fraction ...
more and more new very young players go only to the simpler 3PV servers ... in 2 years, all FPV players only extinct "Mechwarrior Natives"
the famous statistical mass ...
will not pirate movies ... Watch Pirates of the Caribbean
wants nothing to do with the Wild West ... see Red Dead Redemption
wants no Flufgsimulationen ... see Microsoft Flight Simulator
wants simplest strategy games ... see the decline and death of C & C
played Blake`s Word 3PV

Edited by CSJ Ranger, 17 November 2012 - 11:10 AM.
#391
Posted 17 November 2012 - 10:46 AM
R01D5, on 17 November 2012 - 10:28 AM, said:
No, brother, you missunderstand my intention. My words were honest and ment to be true.
Btw. a quick suggestion, how about a 3rd person view, with implemented tunnelvision, that way you can still see your mech from behind but the flanks remain hidden. Thoughts on this?
If you see the terrain around you, you have an advantage. If you don't, what do you expect to be rendered there - just flat white area?
#392
Posted 17 November 2012 - 10:50 AM
Stickjock, on 17 November 2012 - 05:20 AM, said:
3,244 members have cast votes
2,969 voted No... 91.55%
401,128 total registered users on the forums...
So, that 2,969 isn't close to 90% of the community... it's more like .007%, so less than 1% of the community... yes, I know, most of those member that haven't voted probably don't even use the forums, but still...
Oh, who does not vote is thus automatically 3VP, so to win the elections in fas*ist dictatorships
#393
Posted 17 November 2012 - 10:57 AM
IceSerpent, on 17 November 2012 - 10:46 AM, said:
If you see the terrain around you, you have an advantage. If you don't, what do you expect to be rendered there - just flat white area?
Negative: mech specs, starcom data, battlefield info, ammo, heat, weapons status, shoe size etc. you name it they can cram it in there.
CSJ Ranger, on 17 November 2012 - 10:43 AM, said:
they are becoming more accustomed to, and want to keep 3VP 3VP because so beautifully simple ...
it must now give extra server and Wargamingräume for 3VP fraction ...
more and more new very young players go only to the simpler 3PV servers ... in 2 years, all FPV players only extinct "Mechwarrior Natives"
the famous statistical mass ...
will not pirate movies ... Watch Pirates of the Caribbean
wants nothing to do with the Wild West ... see Red Dead Redemption
wants no Flufgsimulationen ... see Microsoft Flight Simulator
wants simplest strategy games ... see the decline and death of C & C
played Blake`s Word 3PV

Its called progress... it may or may not be good, but its still progress. We learn from our mistakes and adapt. Hence the ideas of giving the Effin'new guys 3rd person view, without impacting 1st person view, or giving it an advantage over the latter.
Edited by R01D5, 17 November 2012 - 11:00 AM.
#394
Posted 17 November 2012 - 10:59 AM
Gimpy Warpig, on 17 November 2012 - 08:25 AM, said:
I can GUARRANTEE that the majority of you who are ******** and crying the most HAVENT EVEN LISTENED TO RUSS'S INTERVIEW! HERE, I've helped you out. The part you are freaking crying about is at 28:40 thru 31:00.
GO TO THE PODCAST, if you have horrible attention span - fast forward to 28:40 - and F'ing LISTEN.
http://nogutsnogalax...2-russ-bullock/
Then, come back here and apologize for freaking whining so much about so little.
Because clicking a link and listening might be too hard for people, I have transcribed a portion of Russ' comments (to the best of my ability). This section starts around 29:30 and I have highlighted in bold, a few key phrases.
Quote
I just don't understand why people are freaking out considering that Russ was speaking off the cuff, and that it's very clear from the way he is talking that no final decisions on exactly how this would work have been made. Make your concerns know, absolutely, so that they can use that feedback to make the best decisions for everyone, but threatening to quit over a potential feature which may or may not have a negative impact on your gaming experience is just crazy and counterproductive.
#395
Posted 17 November 2012 - 11:07 AM
Edited by R01D5, 17 November 2012 - 11:13 AM.
#396
Posted 17 November 2012 - 11:27 AM
Garth Erlam, on 16 November 2012 - 03:39 PM, said:
Damage control mode initiated, Backpedalling activated!
#397
Posted 17 November 2012 - 11:30 AM
I guess people are already aware of looking to another direction than they're moving to, when the torso is twisted. The problem they really have is most likely, that they run into stuff like buildings, fences or ditches, because of that. That's why they think 3rd person view would help. But in fact a zoomable and more detailed minimap would do the same job. Without giving anyone any benefits. Without splitting the community. Without confusing new players by "helping them to learn in 3rd person view", and then leave them overextended as soon as they can't use 3rd person view anymore in other game modes.
Yeah I listened to that podcast. And yeah I see it's important to reach new players and make the game more attractive to them. But you shouldn't do it at all costs. Especially if it means that you make it less attractive to the majority of those people who helped by funding this project. Don't do the same mistakes so many other developers did, by turning a challenging game into a dull ripoff, just for the sake of greed.

#398
Posted 17 November 2012 - 11:39 AM
http://mwomercs.com/...95#entry1441195
Come on lads put those grey cells to work and sort this mess out.
Edited by R01D5, 17 November 2012 - 12:01 PM.
#399
Posted 17 November 2012 - 11:56 AM
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
So Russ let slip in an interview with No Guts No Galaxy we are looking into a 3rd person view option. It seems a lot of people are unhappy with this, so we’d like to explain our thought process here.
For reference, we also strongly recommend listening to Russ’s comments, as he provides a clear case for our approach.
Over the course of development, we’ve had a huge number of requests for a 3rd person camera option. At this early stage, it’s something we feel that warrants further analysis, understanding and exploration.
MechWarrior Online is, and will always be, a game focused on 1st person combat in Mechs. That experience is sacrosanct to the classic Mechwarrior experience.
If we find that there is a relevant role for an optional 3rd person camera mode, then then would simply be an additional option that, if you don’t want it, won’t affect you. Bryan will be writing a detailed Command Chair post on this (he's currently at 40,000 feet, and not by Jump Jetting) with more details. For now, be assured we're acutely aware of past problems with 3rd person view, and will make sure those same issues are thoroughly addressed. We wouldn’t settle for anything less.
Cheers,
The MechWarrior Online Team
Sorry, but 150 members on this site that want third person is not a huge number of people when compared to the 3000+ people that do not want the feature. If you or Bryan have stats that suggest otherwise please provide them.
Source: http://mwomercs.com/...son-its-coming/
Edited by BFett, 17 November 2012 - 11:58 AM.
#400
Posted 17 November 2012 - 12:06 PM
You need a tutorial and you need to make it better for new players plain and simple give them some candy to start with not the hard slog we've been saying this for a while now.
Also give all existing players the same bonus that a new player would get ><
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