Armageddon, on 16 November 2012 - 03:11 PM, said:
Regarding 3rd Person View
#301
Posted 17 November 2012 - 02:21 AM
#302
Posted 17 November 2012 - 02:22 AM
#303
Posted 17 November 2012 - 02:34 AM
As always a lot of the good, open and honest discussions around 3rd person perspective has been drowned out by many upset posters. But there has been some great discussion on this topic. That is what this game needs more than anything. Taking our passion and putting it to good use in an open fashion hoping PGI can take something positive away from it.
I felt like there was confusion over the timing of the 3rd person, when you look at other posts by Paul and such, and I am pretty sure there are at least two posts by him mentioning 3rd person many months back. There was always a desire to explore options around 3rd person. The bottom line from what I can see has been that the focus should be on 1st person. Personally I am interested in only playing 1st person perspective.
There has been a good number of people posting requests for 3rd person, there have been a good number of older MechAssault players around looking to maybe get back to that experience. While for 95% of the people here, including myself, who find that experience of game play extremely unattractive, they obviously enjoyed it, and non of that can take it away from them. There is certainly good reason to assume exploration around 3rd person could be seen as a way to attract gamers over from titles like World of Tanks, this is legit train of thought when you consider this is a profit making endevour.
However. Russ goes on to mention while many people seemingly have requested 3rd person, Russ does give us the example of newer players struggling with the leg and torso controls. 3rd person makes is very obvious to the player. It could be used in a certain way to allow players to better understand and learn the game via a new player experience (NPE). It's been noted we probably will see deployable drones as a module. You could have say a 3rd person camera drone in the NPE, but it needs to be done in such a fashion as to lead the new players into 1st person mode. That is, to quote Paul, one of the pillars of MWO.
Am I against PGI exploring options around 3rd person, deploying it in such a way that can improve the NPE, and bring more people into the game? No. But can the NPE do this without 3rd person? Maybe, probably. PGI should feel free to explore stuff. The key point here however is that letting players come into MWO in a 3rd person fashion then say once they sign up for Community Warfare forcing them into 1st person, or having a click box option in the matchmaker, this is old news. If that is how it went then OK. I'm not gonna play 3rd person, but as long as you give us the options to play the game how we want to play it, then personally I am fine. I'm just worried about fragmenting the community. I think it should be avoided at all costs.
#304
Posted 17 November 2012 - 02:35 AM
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
Thank you. I've already listened to the podcast and heared Russ' reasons for 3P view.
The main issue of his case is that new players with FPS only experience don't understand why their mech isn't turning in the direction they are looking and FP view isn't helping them to understand this separate "same as tank" principle.
Now let's break down this case. Our aim is to make it easy for new players to get accustomed with the game.
Yes 3P is one of the ways to achieve this as it increases situation awareness and shows "tank principle". But it's not the only way.
You can also make "arcade controls" and "simulation controls" options with "arcade" enabled by default. With "arcade" on your mech legs automatically follow the torso as it twists. With "simulation" you have it as it's now.
Then there's an even easier way. Create a "loading screen" to show when you are loading a map to play. Show useful tooltips for the game on it. Make a screen there showing a mech twisting it's torso and a tooltip describing that you move torso with a mouse and legs with "A" and "D" keys.
Either way the problem provided by the case is solved. And I bet there can be even more ways to help new players understand the ropes without severely affecting game balance. I don't really think that there's a good way to implement decent 3P camera without affecting the balance so almost any other solution is better.
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
I bet those requests were made by people who are far from understanding the game balance design. On the other hand results of the well known poll are pretty obvious and can show you what your consumers are thinking.
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
I really do hope that you'll stay true to this. I can't even stress enough how.
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
I believe that's really a hard aim to archive. If 3P view camera is too close or with limited functionality then it's pretty much unusable and unplayable. If it's something similar to WoT but with lower zoom out then it's providing FOV (even if small but still) advantages and affecting game balance.
I don't believe there's a good way to implement 3P without contradicting "FP is sacrosanct" statement. And separating the player queues like "for 1P" and "for 3P" is a bad idea like any community separations (don't forget we'll be getting USA\EU separation in nearby future). That's why I think that it's better to use other methods to help new players accommodate. Hence NO TO 3P.
Edited by Alexander Malthus, 17 November 2012 - 02:51 AM.
#305
Posted 17 November 2012 - 02:40 AM
#307
Posted 17 November 2012 - 02:53 AM
#308
Posted 17 November 2012 - 02:53 AM
Why are you even concidering 3rd person view. From reading the forums for the past 3 days it is obvious that the majority of the player base does not want this. Instead of waseting your time and the players money on this BAD idea focus on delivering new content, activating servers outside North America etc. Because in the long run this is what will make this game successful and bring in money.
If you want to help new players get startet make tutorials. If they still have trouble playing the game after the tutorials maybe they should not play this game at all. This game supposed to be a simulater not a 3rd person arcade shooter. If you have players that want a arcade shooter maybe you (PGI) should make a whole new game for them, but please do not ruine a good game you have so far for the rest of us.
The only relevent use for 3rd person view is in spectator mode ONLY.
#309
Posted 17 November 2012 - 02:55 AM
i would like to see a 3rd person in there somewhere just because i think it is more fun to see the mech, but i agree with most people that it should be kept far away from competitive play.
#310
Posted 17 November 2012 - 02:59 AM
Personally, though my gut is not thrilled at the idea of 3rd person, I think all we can do is see what the heck they mean in practice and then comment on that not on what we imagine is going to happen - for good or ill.
I seem to remember in one online portion of a previous MW game 3pv was a player set option for whomever hosted the game... That I could live with. But as we have no dratted idea from the OP (nor re listening to the podcast - else I missed it) exactly what this threads about all we are doing is exercising our blood pressure.
I came here to relax and have fun, anyone else?
#311
Posted 17 November 2012 - 03:05 AM
#312
Posted 17 November 2012 - 03:12 AM
- Splitting a community is BAD
- Sacrificing the core immersion of your game is BAD
- Adding a game breaking feature and thinking it wont affect balance is BAD
- Dumbing down a game to increase "accessibility" instead of adding a Tutorial and fixing the menus is BAD
- Going against the core gamers and main supporters of a F2P game is REALLY BAD
#313
Posted 17 November 2012 - 03:24 AM
#314
Posted 17 November 2012 - 03:26 AM
#315
Posted 17 November 2012 - 03:34 AM
#316
Posted 17 November 2012 - 03:40 AM
CoD: Modern warfare is an fps with no option to 3rd person view look it up dummy before you ruin another game for losers to play easyer.
#317
Posted 17 November 2012 - 03:40 AM
AS Carnage, on 17 November 2012 - 02:22 AM, said:
Sums up my feelings 100%
#318
Posted 17 November 2012 - 03:41 AM
Boswelli, on 16 November 2012 - 04:25 PM, said:
true the Mind of your Minority ! the Conquista of the 3PV Noobs
I have the feeling that one wants to attract Wot players and committed to this ... well, then let the WOT forums storm, and there after Mechs and 1PV cry, let's see if the like so open to loud roaring intolerant minorities small war pigs have sind.Was 3VP play all these kind of a problem with it in FPV? run it in real life with a cam on the *** by reality, or are they constantly nacistisch only admire their super studs Mech and awesome badge? I should know as my mech looks and does not see it constantly, and I'm not so nacistic constantly have to admire my appearance ... all these tunnels 3PV but continued her great play Wot or their arcade and console games or switch to Amored Core Online, abe rnicht every game on their needs beige handle, even if they were different in nature from the beginning, and people have paid exactly that there is no 3PV
§VP in a Recodercam or Playoff is ,or only in a Training course ist ok , or as Drones ..all other ..No way!seeing by MW4 and the splitting community
Edited by CSJ Ranger, 17 November 2012 - 04:32 AM.
#319
Posted 17 November 2012 - 04:20 AM
I can accept a training ground with 3rd person or spectator mode. But if you even implement it as a optional thing in matchmaking you are splitting the playerbase witch is bad (for obvius reasons).
And youre spending our money and time on stuffs the majority of the playerbase dont ever wanna see, you think that is a good idea?
#320
Posted 17 November 2012 - 04:22 AM
I do not want 3rd person view. It will break the game if you are able to just slightly look around corners, hills or behind you.
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