HI Garth,
I understand the argument, but it will still ruin competitive play. You know as well as I do that whatever will get you a win will need to be used across the board.
Also, I'm angry because it was promised that 3rd person would not be implemented. When someone on either end of a business agreement makes an emphatic promise, it is expected to be kept.
Don't be angry, but if you implement 3rd person view, you're going to lose a lot of money over the years from me, because I'll quit playing - flat out.
Let's approach this from a language I know the execs will understand - MONEY.
When it was first announced that your company would be developing a new Mechwarrior, I thought to myself "they had better not screw this up because they've got some BIG shoes to fill." I'll admit that I was skeptical that a company with a reputation such as PGI would be able to fill those shoes. So far you've done a damn good job, even though there is too much focus on instant-fun shoot-em-up style play for my tastes.
Take a look at Eve Online. It was a success. Why didn't it fade into the background like so many titles before it? Because it had a dedicated following of loyal players who did not want to see it change. The company did not succumb to the pressure of trying to appeal to everyone else. Nearly a DECADE later, it is still making that company a steady flow of cash - not because they bowed to satisfy new, young, instant-fun players, but because they listed to their loyal CASH PAYING audience.
Lets take a look at another popular has-been, namely Ultima Online. They fell to the wayside because their loyal fan-base gave up and left. Why? Because the company who bought rights to the game ruined its special flavor, appealing to new players by nerfing stealing, 1 hit kills, and general hi-jinks from older players. In doing so, they alienated their BASE audience, so, like any good capitalist consumers, the loyalists left for something better. The game was later sold in pieces to a cut-rate small company for pennies, where it blew away into the winds of time.
Garth, you've got a lot of players who've followed Battletech for the better part of their whole lives and don't want you to screw this up in return for a perceived SHORT TERM profit by turning a pretty decent simulator into an over the shoulder shoot-em-up Xbox game for kids. The over-simplification and focus on immediate gratification somehow leads me to believe that's exactly where this is headed anyway.
If that happens, that special flavor in the mechwarrior online cookie will be missing. The niche will be gone. There are plenty of other mindless shoot-em-ups to play that are much more developed and noteworthy.
I know for a fact that implementing 3rd person will net VERY short term gains, but in the long run I'm sure that it will cause a long term spiral in profits. It WILL alienate most of us who have been waiting since our childhood for an online Battletech game (Those players who will probably still be paying in another ten years) - and sooner or later we will leave, as you try to appeal to young, impatient customers who just aren't going to stick around for the long term.
I hope that you prove us wrong, both for your success, the franchise, and loyal Battletech fans who want to give you their money.
Edited by Longtom, 18 November 2012 - 01:11 AM.