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Regarding 3rd Person View


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#1381 HGAK47

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Posted 01 January 2013 - 12:51 AM

View PostFr33lanc3r, on 16 November 2012 - 03:14 PM, said:


Out of curiosity, why do you like 3rd person perspective, I know that some people do, I just am not sure why exactly.



There is only one reason I could ever think of. Because you get a better view of your surroundings and whats going on, there in lies the problem of 3rd person view.

No to 3PV!!

#1382 Eddrick

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Posted 01 January 2013 - 01:03 AM

View PostHGAK47, on 01 January 2013 - 12:43 AM, said:

How can people find it hard to learn after a few games?

Ok sure their first game might seem a bit daunting but like others have said, a quick but proper tutorial first time around would go towards helping.

I have no idea. It just may be a refusal to learn.

I have played many games from differant types. MechWarrior's controles minic most flight simulators. MechWarrior Online just added some first person shoter parts to the controles.

Armored Core was a series that was hard to get a handle on the controles, as well. Till Armored Core 4. Then they made it like first person shoter controles. They also added a tutorial too. Which is a good idea. But, at that point. It wasn't really needed since most of the controles miniced first person shoter controles.

A tutorial would be great or atleast, a test room.

#1383 sunprice

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Posted 01 January 2013 - 01:16 AM

I think we should have 3rd view but not when you are controling your mech , th 3 rd view only show up when you have already been killed . By that way , everyone will have to fight as a Mech pilot and will have a chance to see the battle in 3rd view also .

#1384 WC Angelo

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Posted 01 January 2013 - 01:44 AM

agree that 3rd person view only when you're spectating. That will be better for tournament commentary too.

#1385 Erik Hollister

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Posted 03 January 2013 - 07:46 AM

If people TRULY want 3pv just so they can admire their mech, fine. Put limitations to it, such as...

1) disable all weapons and equipment other than piloting while in 3pv... you can run around, scout (but not lock onto targets), and have a great time looking at the art work on your mech. BTW, I wonder if the requests for 3pv were found in the texts of folks questioning why they would pay money to decorate the exterior of their mechs and not be able to see it? I sure wouldn't, and I bet most others wouldn't either... loss of revenue stream for PGI? Hmmm.....

2) If you want it somewhat realistic, make the mech powerdown first, simulating the pilot leaving the cockpit to take a look at his/her ride.

#1386 Chunkylad

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Posted 03 January 2013 - 08:20 AM

I agree with no 3PV, too many unfair advantages that it would give to people wanting to play in first person. If people want a better view of their mech, the mechlab could be implemented to have a 360 degree view that has zoom functions and a possible photo mode. Another alternative would be to have a way to get out of your mech like you could in MW4 and actually run on the ground... now this would provide WAY to many trolling options for people, so it could be available in spectator mode only.

Another fix would be to make a module slot for it that only gives access to an external camera (such as mentioned above) that disables all weaponry rendering tradeoffs for having the extra sight.

Edited by Chunkylad, 03 January 2013 - 08:21 AM.


#1387 Caboose30

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Posted 03 January 2013 - 08:43 AM

If enough people complain, it happens. We need that to happen with sensors too.

#1388 Volt Corsair

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Posted 04 January 2013 - 12:05 AM

I'd never thought I'd see such a division of a gaming community like this. It's like how the speed boosters in Sonic games divide the Sonic gaming community. Guys, 3rd person views won't matter if you go up against people who don't need a 3rd person view. Besides, it will most likely suck intentionally and give you those god awful side views that were in MW4. Completely disorienting and awkward.

#1389 shotokan5

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Posted 04 January 2013 - 05:18 AM

First person view for fighting only. 3rd person if you are dead. Please close thread or I need more nerve pills. This game in many ways is already much better than MW4 was. But being a BETA other areas are being worked on. Not meant to be humor here. Man this is a tough audience.

#1390 MajorBuG

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Posted 05 January 2013 - 08:23 AM

I agree with shotokan5
If implementing a 3rd Person-View is recommended by other mwo pros i say ok do it but what i think would make more sence is to implement the 3rd Person View for the time when you are dead and see trough the eyes of your teamates.... it would shorten the time and be more interesting to watch them get shot in 3rd p v :)

To implement that into normal game mode makes no sence to me. Everyone who asks for this because dont know where the torso points in relation to the legs, would be better of in an egoshooter.... :D ... it is a privilege and honor to sit in a 85 ton mech and making it 3rd person view would be the 3rd step in the wrong direction.... how much more steps into the wrong direction can mwo afford?

#1391 Thomas de Ville

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Posted 05 January 2013 - 10:11 AM

I agree with shotokan5 too. :)
I don´t want a 3rd Person-View (It dosn´t fit this game).....but how about drones(as a compromise), available as an extra (need´s space and adds between 0,5-1t / limited use 4-5 times? cost c-bill.
It could be usefull and would not destroy the balance.

#1392 tundur_old

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Posted 05 January 2013 - 11:32 AM

The only way 3rd person view would not ruin this game is if it comes with a disadvantage. Say you need to equip a 3 ton, 2 crits drone in order to have 3rd person view enabled. The kids will have their 3rd person view, the good players will have a 3 ton advantage in firepower.

#1393 Thomas de Ville

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Posted 05 January 2013 - 12:23 PM

Maybe I should explain my idea: The one who use the drone is for this time a sitting target, he can´t move or fire, only ecm -ams (or so) protect him.
To use this drones you will need good teammates (and teamplay) who should protect you....If not you are death meat.
But this is only a idea...... :)

Edited by Thomas de Ville, 05 January 2013 - 12:24 PM.


#1394 Irvine

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Posted 05 January 2013 - 01:21 PM

people are still talking about this? good lord.

#1395 Raselok

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Posted 05 January 2013 - 08:03 PM

Can someone explain what the advantage of third person viewing actually is? My family and I just discovered this game and love it so far. I have no desire to play in third person, but I can't figure out what has everyone so up in arms. An explanation would be greatly appreciated. Thanks.

#1396 Rejarial Galatan

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Posted 05 January 2013 - 08:35 PM

i will say this again in copy-paste format, with editing to remove the odd copy paste codes that follow it. this is from paul inouye HIMSELF.

MechWarrior Online is being designed to put you the player in the seat of the pilot. It is 100% first person view only. Being the pilot is one of our key design pillars and 3rd person breaks that pillar on multiple levels as seen in many of the other 3rd Person discussions.

We will investigate 3rd person in the far off distance for special game settings, but this is very far off in the distance.

While we appreciate those who enjoy 3rd person, MWO will be 1st person out of the gate and in the near future.

-Paul
Lead Designer

-edit: as stated above, i edited to remove the copy paste codes, also to BOLD where this is important.

anything less than 100% FIRST PERSON ONLY is a breach in a KEY pillar, and in what was sold to us.

Edited by Rejarial Galatan, 05 January 2013 - 08:34 PM.


#1397 LynxFury

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Posted 05 January 2013 - 09:29 PM

When was that said?

Had a bean counter reviewed it?

What would a bean counter say now? At the end of the day they have more say than anyone.

#1398 Rejarial Galatan

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Posted 05 January 2013 - 09:32 PM

Paul said that back in july. here is a link to the post: http://mwomercs.com/...__fromsearch__1

they would ignore that, do what they want, then question the backlash when they DO do it.

#1399 LynxFury

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Posted 06 January 2013 - 12:48 AM

If it came down to game survival they should ignore it. The world has changed since July...now they probably have a much better handle on this game's prospects.

They also said, if done, 3rd person would be separated from the first person servers.

Are some people so possessive of their particular play style that they'd rather the game fail like others have over the past ten games, then have a 3rd person version of a game they'd never have to play because first person only would still be available?

It this community really that bitter? That illogical? That spiteful?

Hmm. Perhaps it is, but I hope not.

#1400 Rejarial Galatan

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Posted 06 January 2013 - 01:24 AM

Lynx, the bottom line is covered in my post above yours. This game was touted before we knew how it 'runs/plays' to be 100% out of the box FIRST PERSON ONLY. Paul Inouye our LEAD DESIGNER, speaking as such, and under the guise of a PGI employee in GOOD STANDING and duly authorized to make such a statement, says in no uncertain terms, that 3rd person POV breaks a KEY DESIGN PILLAR ON MANY LEVELS. To do anything less than this, and include 3rd PPOV would irrevocably alter the game at its most fundamental level, add in a very unneeded level of coding difficulty to the Dev's when we have so many more things that are in need of desperate attention, and, in no uncertain terms, turn PGI into a company that we cannot trust as players, because they break key design pillars and openly flip flop positions and lie to us. That alone will kill the game. So many things can be fixed <that causes this SUPPOSED NEED> for 3rd PPOV by adding in a PROPER, PLAYABLE, FORCED Tutorial.





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