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Torso-Leg Vector Confusion


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#1 MahKraah

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Posted 17 November 2012 - 07:08 PM

new players get stuck at buildings and are generaly confused about there mechs position and into witch directions the legs point.
solution:
change the c key from center torso to your legs to center your legs to your torso.
this little change will help everyone to quik align there mechs in the way they want to.

striking the c key will than instantly remove any confusion about alignment and allow you to simply move into the direktion you are looking.
you look around to find a escape route, you see one and striking c will automaticly allign your mech correctly.
easy to implement , not gamebreaking, no 3rd person needed

#2 Steelfang

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Posted 17 November 2012 - 07:38 PM

I think what would work best is an the ability to change what c alligns in the option menu. Most times I want my torso to go where my feet are pointed. But having the option to change that to the other way around would be great.

#3 Rejarial Galatan

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Posted 17 November 2012 - 07:42 PM

going to be brutal here: learn to play the game. it is THAT simple. We did, you can to! There are 2 carrots on top of your hud. One is TORSO one is LEGS. Think of your mech like a tank, OR, like you are sitting in your own car driving. When you turn your head to see the car in the lane next to you, does your car head that way with your gaze? Normally, it will not, unless you have that tendency to shift your hands in the direction you look. The Mech does the same exact THING. You turn your mech's head, but, it drags the torso with it, while the legs continue on in the same direction before you changed your gaze direction.

#4 Tarl Cabot

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Posted 17 November 2012 - 08:47 PM

For me the issue is the map vectors. I would whether that the torso vector changed instead of being static. The leg direction should be static, always pointed top of the map screen, instead of the dotted line that changes.

That change alone would match the torso centering onto the legs.

#5 Cid F

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Posted 17 November 2012 - 08:49 PM

View PostRejarial Galatan, on 17 November 2012 - 07:42 PM, said:

going to be brutal here: learn to play the game. it is THAT simple. We did, you can to! There are 2 carrots on top of your hud. One is TORSO one is LEGS. Think of your mech like a tank, OR, like you are sitting in your own car driving. When you turn your head to see the car in the lane next to you, does your car head that way with your gaze? Normally, it will not, unless you have that tendency to shift your hands in the direction you look. The Mech does the same exact THING. You turn your mech's head, but, it drags the torso with it, while the legs continue on in the same direction before you changed your gaze direction.


THIS!

#6 xenoglyph

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Posted 17 November 2012 - 08:49 PM

I had TLVC once. The doc prescribed a cream for me and 7-10 days later it cleared right up.

#7 Harrels Badgerton

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Posted 17 November 2012 - 08:52 PM

While Rejarial certainly has a point with getting used to the system, the center-legs-to-vision option was one I looked for when I first started. I remember it being the M button in MW2 or 3. The argument could be made that if you want to look a certain way then move the view that way but you could make the same argument about the view centering to the legs.

If that was a toggle or a separate bind I would use that thing all the time.

#8 Rejarial Galatan

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Posted 17 November 2012 - 08:55 PM

Do not get me wrong here, I am all for a key to center the torso on legs or legs to torso, BUT, also, well, see my above post XD

#9 MahKraah

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Posted 18 November 2012 - 06:01 AM

i think you got the intention of this suggestion wrong.
the reason for the suggestion is to offer a simple solution to a problem the gamedevelopers see.
the dev´s thinking of implementing a 3rd person view to fix what they think is a problem.
the players dont want that and i was simply presenting a fix that seves both.
the devs make the orientation easyer for the new players and the players wont get the 3rd person they dont want.
the makers of this game think there is a problem and they WILL implement a fix. our resposibility is to think about a fix that wont ruin OUR game experiance.
statements like : they have to learn the game like we did are posibly tru or not but wont get us any closer to a solution.
ask yourselfe:
will the implementation of a align legs to torso key ruin your game experiance?
will sayd implementation make the allignment of the 2 components of a meck easyer for new players?

i think the answers will be no, yes, so why do you oppose the introduction of such a key function?

Edited by MahKraah, 18 November 2012 - 06:07 AM.


#10 Elder Thorn

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Posted 18 November 2012 - 06:08 AM

View PostRejarial Galatan, on 17 November 2012 - 07:42 PM, said:

going to be brutal here: learn to play the game. it is THAT simple. We did, you can to! There are 2 carrots on top of your hud. One is TORSO one is LEGS. Think of your mech like a tank, OR, like you are sitting in your own car driving. When you turn your head to see the car in the lane next to you, does your car head that way with your gaze? Normally, it will not, unless you have that tendency to shift your hands in the direction you look. The Mech does the same exact THING. You turn your mech's head, but, it drags the torso with it, while the legs continue on in the same direction before you changed your gaze direction.


so no one is allowedto have a little comfort?
i think OP's idea is great, or as others state, make it an option. We were here to test the game in beta, and this factor is one, that slipped through closed beta, because 9/10 people playing in the closed beta were people who are playing mechwarrior titles for years and are USED to the concept. Why not make it a bit easier for new people? Besides, as far as i remember, at least MW4 HAD this option

#11 MahKraah

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Posted 18 November 2012 - 07:05 AM

it was available in MW2 MW3 and MW4

#12 Chog

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Posted 18 November 2012 - 07:20 AM

Excellent suggestion. I wanted the exact same thing. It's frustrating getting stuck and this is a very valid and very simple solution. This is one of the most frustrating aspects for a new player and the solution is so simple. I'm not sure why anyone would argue against this.

#13 OldGrayDonkey

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Posted 18 November 2012 - 08:06 AM

I like this suggestion. It's an arbitrary decision one way or the other. I don't see why simply changing it would be bad. I think it makes more sense to line up the legs with the torso anyway, rather than the torso with the legs, especially in an LOS world. There's no tactical advantage to adjusting the torso to the legs, but there is to adjust the legs with the torso (so you can give yourself more maneuvering room while still holding lock on the target).

If it's made an option, great, but I would be most would end up setting to adjust the legs to the torso.

#14 ZivyTerc

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Posted 18 November 2012 - 08:18 AM

Center legs to view would help, but more helpfull would be more obvious and clearly readable indication of where are your "parts" facing. I watched my friend playing MWO for the first time and he was confused and completely overwhelmed. The two small arrows on compass were ignored completely, just as the indicators on minimap - because I quote "the map is as small as a post stamp and I can't see sht on it". He spent several matches bumping into everything, sometimes running backwards etc., even though I was there to advice him. I can't imagine what horror must be the first few games for someone who has never played MW and has nobody to help....

And no, I don't agree with Russ that 3rd person view is the salvation and solution. 3rd person game is not mechwarrior anymore, it just becomes a shooter with robots. What the game needs is gentler learning curve, preferrably achieved by ingame tutorial in a sandbox/training area, where the newbie can learn controls without stress of battle and getting killed all the time. Because nobody reads manuals and views tutorial videos - they just jump into the game and want to play.

Edited by ZivyTerc, 18 November 2012 - 08:22 AM.


#15 Rejarial Galatan

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Posted 18 November 2012 - 10:59 PM

View PostElder Thorn, on 18 November 2012 - 06:08 AM, said:


so no one is allowedto have a little comfort?
i think OP's idea is great, or as others state, make it an option. We were here to test the game in beta, and this factor is one, that slipped through closed beta, because 9/10 people playing in the closed beta were people who are playing mechwarrior titles for years and are USED to the concept. Why not make it a bit easier for new people? Besides, as far as i remember, at least MW4 HAD this option

so, build a bloody training ground, and dont break the bloody game and a KEY DESIGN PILLAR because some players, who, by the way, are phantasms that never seem to post in the numbers RUSS suggests or else we would have HELPED them.

#16 Hammerhai

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Posted 18 November 2012 - 11:09 PM

Center legs to torso:
Good idea.
<Analog rudder axis: Just as good, even if off topic>

#17 Sennin

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Posted 18 November 2012 - 11:39 PM

I like many others have suggested this in this thread...http://mwomercs.com/...ost__p__1438099 Your not the first and you probably wont be the last.

#18 Rejarial Galatan

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Posted 19 November 2012 - 12:25 AM

okay, time to end this once and for all. To any Players having issues with driving and controlling a mech. I give you this. I will edit this to provide a link to the post this came from. THIS will help you.

Posted Image

go here. Yes, the thread's OP is LONG, but, do yourself a favor, READ IT. It will help, I promise.

http://mwomercs.com/...e-field-manual/

Edited by Rejarial Galatan, 19 November 2012 - 12:26 AM.


#19 Elder Thorn

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Posted 19 November 2012 - 11:05 AM

View PostRejarial Galatan, on 18 November 2012 - 10:59 PM, said:

so, build a bloody training ground, and dont break the bloody game and a KEY DESIGN PILLAR because some players, who, by the way, are phantasms that never seem to post in the numbers RUSS suggests or else we would have HELPED them.


oh yes, i am all for playable trainign grounds, but still, this doesn't clarify to me, why we shoudl not have a key to center legs to torso, when most other mechwarrior games had it - i didn't use those keys ever, but still.

btw. the picture you posted:
It is nicely done and a kind idea, but it also shwos the problem, there is TONS of information on the screen and new players ARE overwhelmed by that. Of course they need to learn to deal with it as any of us had to, but again: i think a simple key to help them isn't wrong at all.

#20 Angus McBeef

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Posted 19 November 2012 - 11:24 AM

Have not had any problems with the current setup, even when I was still 'new.' I've never played a game where the indicators were set up this way, either. The markings, for me, are quite obvious. I honestly don't understand what the big deal is. I guess that puts me in the 'L2P' crowd on this issue.





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